Amélie Heinrich

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Amélie Heinrich

Amélie Heinrich

@Dispatch_Graph

Graphics, ML Engineer @ Day III Digital. Horror game enthusiast, opinions are my own and do not reflect my employers. he/him

France Katılım Ocak 2025
1.1K Takip Edilen1.7K Takipçiler
Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
I should probably write a SOTA renderer to make sure it's super duper solid (mesh shader GPU driven visbuffer, DDGI, ReSTIR PT, upscaling with DLSS/MetalFX etc) And also write examples...
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
However I have no use for it atm, so I will just add tests to the RHI and just let it rest until I want to add a new backend or a user bug comes up
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Jonathan Blow
Jonathan Blow@Jonathan_Blow·
Hey everyone. Let's not get too excited, but purely as a **HYPOTHETICAL**, if we were to announce tomorrow that Order of the Sinking Star is launching on another platform, What platform should it be? Please reply soon so we have time to make the trailer and all that stuff.
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
AGFX now supports raytracing! Showcased using raytraced mirror reflections in the demo sample.
Amélie Heinrich tweet media
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@kerm1t RT/Indirect is the priority, Vulkan will be in 2.0 but no plans for that yet
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
Introducing AGFX : Amelie's Graphics Library, a thin MIT licensed RHI targeted towards indie developers C compliant, D3D12/Metal4 backend, 2.0 will add raytracing/draw indirect support soon. 🧵
Amélie Heinrich tweet mediaAmélie Heinrich tweet media
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@MatRopert You don't really need D3D12MA, it's good to have but for an indie engine the base D3D12 API is more than enough ngl
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Mathieu Ropert
Mathieu Ropert@MatRopert·
@Dispatch_Graph I thought in DX12 you'd do the equivalent of VMA and ship D3D12MA anyways? Or is there a workaround?
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@MatRopert Yeah I don't really need Linux/Android for now. If anyone makes a PR I'd be glad to test it out but for now Windows/Mac/iOS are my main priority so yeah
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Mathieu Ropert
Mathieu Ropert@MatRopert·
@Dispatch_Graph I guess if you don't need Linux... I wonder which bits don't map well into the other 2. I haven't used them much in comparison.
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@MatRopert Memory: I'm ngl I don't feel like shipping VMA with a single header library
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@MatRopert Pipelines: no multiple push constants, DrawID is a spir-v intrinsic which means you have to go through another indirection buffer to get the actual renderable ID when doing GPU-driven
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@MatRopert I think if your project is Vulkan only it's pretty nice but integrating Vulkan into a D3D12/Metal RHI is god awful. It really doesn't map this well sadly and getting sync to work nicely would've been a bit messy. I might add it at some point but for now D3D12/Metal is what I need
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
FAQ: - Vulkan support? : lol no - Does it work on iOS? : Normally should!
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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
@sparky_ly ougufuhhzhhdhdhzhz how many times am i gonna have to quote thisuuguguua
Amélie Heinrich@Dispatch_Graph

@CapraDemonClub This would be the case if these software were actually low-quality and/or malfunctioning which isn't the case. Lots of high quality software have been programmed using AI, being this opposed to it just because "meh AI" is deeply delusional of what actually happens in tech

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Amélie Heinrich
Amélie Heinrich@Dispatch_Graph·
Ok, let’s see you uninstall all your video games that were released after 2025, all software released or maintained after 2025, at this point just sell your phone or computer because your OS most likely has AI code in it too
mojang studios@oIinolivia

@k_eropi i don't trust your program if even 1% is written by something that cannot possibly test it or think it through

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