λmélie Heinrich

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λmélie Heinrich

λmélie Heinrich

@Dispatch_Graph

GPUs, games, astrophysics. 🇫🇷

Prehevil, Bohemia Katılım Ocak 2025
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Added the milky way to my physically based procedural night sky HDRI. Only thing missing to make it physically accurate is: - Make it real time, that way I can add it light pollution coefficients and star twinkling - To make it real-time, I'm gonna have to add a nanite-like SW/HW rasterizer for sub pixel stars
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Omar 🍋
Omar 🍋@ocornut·
dear imgui 1.92.8: github.com/ocornut/imgui/… - many fixes/improvements for tables, text inputs, axis auto-sizing, multi-select & box-select, clipper, key ownership system etc. - ImDrawList::AddRect() sig change⚠️ - Bonus: a renderer agnostic standard for changing texture sampler.
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
I don't get political often but wow Brexit has got to be the dumbest decision ever for both parties
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
I used the HYG database of stars and the Metal graphics API to make a simple night sky HDRI. I bumped the star brightness by quite a bit so everything is visible. Can easily spot Canopus and Sirius. Goal is to combine that with a milky way HDRI at bake time, and also combine that with a proper light pollution coefficient to make it suitable for a game context.
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Guerrilla Games co-founder Arjan Brussee, a longtime Epic Games veteran who previously served as global director of product management for Unreal Engine, is developing The Immense Engine. The new engine is made in the Netherlands as a European choice instead of Unreal Engine or Unity and follows all EU rules and keeps data inside Europe. The Immense Engine introduces new native AI integration from the outset. Brussee explains that AI agents can fundamentally change devs work with small teams making games faster It will be used for video games and also for 3D simulations in areas like defense and logistics The project, announced today via a Dutch podcast interview, is still in early development
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NASA
NASA@NASA·
A-meow-zing 😻 @NASAWebb and @ChandraXray joined forces to deliver this view of the Cat's Paw Nebula. Different wavelengths combine to reveal young stars at the center of these dusty clouds.
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
I made a new discord server (I used to have 2 before but the separation sucked) so I'm gonna delete those 2 and stick to the new one Expect updates on my projects, twitch streams, and just a place to hang out Link in replies
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Henry Ventura
Henry Ventura@hvent90·
@Dispatch_Graph I pressed the like and subscribe button after reading this thread. V cool. You workshopping this in any discord server? Would love to keep up on updates
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Wario64
Wario64@Wario64·
"Star Fox" announced for Nintendo Switch 2, based on the Nintendo 64 game. Visuals update & characters redesigned
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Yesterday I was bored and I came up with an actually pretty decent idea for a neural rendering technique I wrote it down and immediately realized it could only work for like one niche use case Is this how researchers feel every day. "I'm gonna be the next Hillaire" and then they just write it down and they're like "aw man :("
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
@hvent90 I suck at maintaining one singular discord server so I might make a new one and stick to it! I’ll make a post when I do
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Nikhil
Nikhil@LostPixel17·
@Dispatch_Graph had a similar feeling last year, prolly worse cuz I had a mechanical degree. But damn I do miss some of the fun i had there lol
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
Just got out of my final exam, which means I am officially done with university. Finally I can have peace and never set foot in this place ever again Should be getting my diploma sometime in September
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
@AlexandreLamure Wdym by that? Volumetric visibility as in it could be used to e.g. prevent volumetric smoke propagation through solide without a baking pass? Because that could be very interesting indeed
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
If I find a solution to at least the first issue, we could have extremely compact NVFs and blazingly fast AO tracing. Would be fun, but again haven’t implemented it yet
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λmélie Heinrich
λmélie Heinrich@Dispatch_Graph·
2 problems arise: - How do you handle transformations in the TLAS? - For GI, how do you fetch albedo from an NVF? To that I say: lol idk
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