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Dobby/Dave
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Dobby/Dave
@Dobby_SSB
Tournament Organizer for @MunichSmash | Competitive Smash Ultimate Player | FGC casual
Katılım Temmuz 2015
407 Takip Edilen509 Takipçiler
Dobby/Dave retweetledi

@MayIsMyself auf süß oha
ich hab noch keinen Plan wies klappt weil ich erst soon Zeit hab, war wohl zu schnell sad
Ist das Prozedere insgesamt entspannt?
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Es wären nur nichtmal mehr 4 Wochen gewesen bevor ich vermutlich auch wieder gespielt hätte...
Nunja das Leben ist wie immer miserabel
blujay@sterillo_
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I just registered for Munich Smash Night 13.03.26 start.gg/MSN130326 via @startgg
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Dobby/Dave retweetledi

@TakeoSSB Jo für 2 Majors die jeweils 3 day sind 100€ wie können die bloß
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@Dobby_SSB wieso bist du so gut geworden - statement bitte
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I just registered for Munich Smash Night 06.02.2026 start.gg/MSN060526 via @startgg
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Dobby/Dave retweetledi

🚨 [ATTENTION] 🚨
Here is the Schedule for Fighters Fest 3.
#fightersfest3
docs.google.com/spreadsheets/d…
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I just registered for Munich Smash Night 23.01.26 start.gg/tournament/mun… via @startgg
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Dobby/Dave retweetledi

The most insanely skilled modder and single biggest contributor to SSBU QoL does it again : )
Some extra info: this was measured on a cheap 60Hz portable monitor, definitely not the fastest, so don't mind the absolute values too much, we care about relative. While I don't have a recent number for vanilla SSBU's input lag on a good monitor for 60Hz 1080p signals, if it is ~5.9f average like some have measured in the past, that would make it < 3f lag, a more than 50% cut.
Ftr vanilla Melee on CRT has 3.5f.
And wrt input consistency, what these graphs represent are individual input lag measures from a lag tester that methodically sweeps the phase at which the input is sent (relative to a 60Hz pace) in such a way that measurement variance is reduced, you can see if the average input lag varies over time (which SSBU does. weirdly), and you can see the range.
The range is a good indicator of input consistency. On a game that makes a new frame every 1/60s, the difference between the fastest and slowest input to take effect on screen should be 1/60s. If and only if the range isn't 1/60s, that means you've got problems - inputs take varying time to reach the engine, meaning what happens on the screen may not reflect what you did on the controller (virtually only affects frame perfect inputs though, not the end of the world either).
Here you can see how the measurement range stays constrained within the red lines (1/60s) with blujay's mod, and not at all without. The input consistency is as good as how little stuff there is outside the red lines. So what I'm essentially saying is, blujay's doing god's work again, doing for SSBU players what Sweetlow (hidusbf) did for Melee players.
Although let's be clear. This is not even CLOSE to the main event here, that would be the reduction of three fucking frames of lag
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Dobby/Dave retweetledi

🚨 [ATTENTION] 🚨
TODAY the registration period of Fighters Fest ENDS. #fightersfest3
[Register NOW for Fighters Fest 3]
[👉👉👉 start.gg/fightersfest3 ]

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He ranked 64th 2025 (first half) and 49th in the second half.
How did he get ranked 84th for the full year then? Legit question
Tarik@TarikDee
ranked 84th in the world! at least im ranked as the best german this season🙏
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Dobby/Dave retweetledi

🚨 [ATTENTION] 🚨
As a reminder: Next SUNDAY the registration period of Fighters Fest ENDS. #fightersfest3
[Register NOW for Fighters Fest 3]
[👉👉👉 start.gg/fightersfest3 ]

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@pichudrybie @Dobby_SSB kann man finishing touch b-reversen ?
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@pichudrybie Ich verfluche den Praktikanten, der Tjolt clank auf 2 sekunden programmiert hat
ggs tho!
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@Dobby_SSB hätte nen besen gefressen wenn DAS geklappt hätte😭
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