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Dread Meridian
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Dread Meridian
@DreadMeridianVR
Explore the mysteries of Oglanbyen in Dread Meridian, a Lovecraftian horror VR game now live on Meta Quest and Steam VR! Play as Daniella and seek your sister!
Oglanbyen Katılım Ağustos 2025
3 Takip Edilen231 Takipçiler

The hunt continues in Oglanbyen.❄️
Step into the darkness and uncover the truth in Dread Meridian.
Now 10% off during the Spring Sale on Steam (PC VR) and Meta Quest.
Join the hunt.
📍Steam Page: store.steampowered.com/app/3843700/Dr…
📍Meta Store: meta.com/en-gb/experien…

English

Upcoming Patch V 1.0.0.7: Enhancing stability and gameplay with new optimizations. Be sure to update! ❄️
Bug Fixes & Optimizations in this patch:
Bug Fixes
● Fixed an issue in Chapter 1 where the Relic Fragment could be grabbed from the side of the chair in the Password Room, and players could not jump into the basement after the E11 floor-cutting sequence
● Fixed a clipping issue between the player and Fisherman Dyson in Chapter 1
● Fixed an issue in Chapter 3 (L8, second large mine cave) where the minecart with the Blast Flower next to the lower chest was missing when viewed from the left chest
● Fixed an issue in Chapter 4 where enemies would not attack if a bottle was thrown into the chest room
● Fixed an issue in Chapter 3 (L7) where the environment reverted to its original state after the “boulder smashing the track” cutscene
● Fixed an issue in the Chapter 5 Boss chase sequence where walking against the wall in the opposite direction of the Boss would prevent the instant-kill mechanic
● Fixed an issue in Chapter 3 where the Coolant marker would reappear after collecting it and reloading the save
● Fixed an issue in Chapter 1 where certain models would suddenly disappear within visual range
● Fixed an issue in Chapter 1 where certain terrain features caused the player to get stuck
● Fixed floating model glitches in specific areas of Chapter 1
● Fixed material rendering issues for certain models in Chapter 1
● Fixed an issue in Chapter 2 where certain models would suddenly disappear within visual range
● Fixed floating model glitches in specific areas of Chapter 2
● Fixed an issue in Chapter 5 where certain terrain features caused the player to get stuck
Optimizations & Improvements
● Increased pistol ammunition capacity
● Fixed the issue where severed limbs of standard enemies appeared hollow
We continue to refine the game and address issues as they arise.For questions, feedback, or bug reports, join our official Discord community:
👉 discord.gg/3RGFtkNcaK

English

Welcome to Oglanbyen… think you’re ready for what’s waiting inside? Go on — we dare you. 📷 youtu.be/ha2weZe6ZhA?si…

YouTube
English

Some interactions aren’t taught — they’re discovered. ❄
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian #steamvr
English

You can fake bravery. Your body has other plans. ❄
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian #steamvr
English

Patch V1.0.0.6 is LIVE! Make sure to update before jumping back in.❄️
Bug Fixes & Optimizations in this patch:
Bug Fixes
● Fixed the issue where the debug positions for firearms and daggers in settings would reset after returning to the previous save
● Fixed the issue in Chapter 1’s altar room puzzle where other spatial items could be incorrectly extracted from the sphere
● Fixed the issue in Chapter 2 where two identical smart access cards could be held abnormally
● Fixed the issue where pulling the lever again after using the weapon attachment table would incorrectly trigger sound effects
● Fixed the issue where the fuse in Chapter 2 could be grabbed through walls
● Fixed the abnormal enemy pathfinding issue on level B3 in Chapter 2
● Fixed the issue where approaching the biolab door in Chapter 2 would prematurely trigger voice lines
● Fixed the issue in Chapter 3 where extreme conditions could prevent the explosion event from triggering
● Fixed various voice playback errors in Chapters 2 and 3
● Fixed certain terrain issues that could cause the protagonist to get stuck in Chapter 1
● Fixed certain enemies getting stuck in Chapter 3 and Chapter 5
● Fixed the issue with abnormal subtitle display during the dialogue between two crew members in the prologue
Optimizations & Improvements
● Slightly adjusted the distance at which the gramophone in Chapter 3 automatically shuts off after the player leaves
● Added dialogue with Igor after picking up Engine Coolant in Chapter 3
● Adjusted the positions of some bottles in Chapter 4, making pick-up indicators clearer and easier to interact with
● Added character dialogue after interacting with the first engendered creature in Chapter 2 to enhance immersion
● Added HUD guidance for switching between walking and running in Chapter 1
● Fixed UI jitter issues in multiplayer mode
● Adjusted attack sound effects when monsters attack humans in multiplayer
● Adjusted the sound effects of the gate chain pull before completing Chapter 1
● Adjusted the positions of normal enemies on the second floor of Chapter 1 to prevent attacks through walls
● Adjusted the attack frequency of dog enemies, increasing their attack rate
● Slightly increased ammo drop rates for submachine guns and shotguns
● Optimized the protagonist’s reactions when startled
● Added new voice lines for interactions between the protagonist and items
● Improved machine performance and overall game smoothness through UI optimization
We continue to refine the game and address issues as they arise. For questions, feedback, or bug reports, join our official Discord community:
👉 discord.gg/3RGFtkNcaK

English

V1.0.0.5 is coming. A more refined nightmare awaits. Stay warm. ❄️
Bug Fixes & Optimizations in this patch:
Bug Fixes
● Fixed the issue in Chapter 1 where the walkie-talkie could not be picked up after returning to the initial checkpoint
● Fixed the issue where the game would freeze at the Sewer Entrance checkpoint in Chapter 1
● Fixed the issue in the Chapter 1 (2nd floor) secret room where picking up the relic fragment early could cause a soft-lock (progression blocker)
● Fixed an area on the 2nd floor of Chapter 1 where the Herald could not hit the player
● Adjusted the maximum opening angle of some wooden doors in Chapter 1 to fix accidental clipping issues
● Fixed the issue in Chapter 2 where using the smart keycard directly from the inventory to open a door could cause the card to appear abnormally in the inventory
● Fixed the issue in Chapter 2 where blocking growths would reappear after reloading a save file, even if they had been cleared
● Fixed an issue where attacking an enemy’s severed limb could still deal damage to the main body
● Fixed sliding movement issues with normal enemies
● Fixed the issue where opening the menu during a black screen caused interaction errors
Optimizations & Improvements
● Added a new save point in Chapter 3 before entering the rapidly descending elevator, ensuring players do not need to repeat all actions before opening the iron gate when continuing the game
● Adjusted the placement of the chainsaw to make it easier to grab
● Fixed the issue in the Chapter 1 hound combat area where rocks would disappear after collapsing
● Optimized performance during the hound combat encounter
● Added controller vibration feedback to multiple scripted sequences in Chapter 1 and the laboratory finale sequence
● Optimized voice line triggers and pacing in parts of Chapter 2 and Chapter 3
● Improved Kellerman’s animation during enemy intro sequences in Chapter 2
● Improved Igor's walking animation in the Chapter 5 underground cave interior
● Improved the model rigging quality for the security guard enemy
● Optimized firearm impact sound effects; clear feedback sounds now play when shooting monsters, floors, wooden doors, and other environmental entities
● Optimized the audio balance between pistol shots and impact sounds on different materials
● Added thriller sound effects for the head covering sequence and monster transformation in Chapter 1
● Adjusted the consistency between the head covering (headbag) and the visual display in Chapter 1
● Optimized monster death sound effects in Chapter 2
● Added monster growls and breathing sounds during movement
● Optimized some UI elements and slightly improved performance
We continue to refine the game and address issues as they arise.For questions, feedback, or bug reports, join our official Discord community:
👉 discord.gg/3RGFtkNcaK

English

Face the dangers up close. Every breath counts, every shot matters. 🩸
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian
English

Step into V1.0.0.4. Smoother interactions and a few surprises along the way.❄️
👇 Bug Fixes & Optimizations in this patch:
Bug Fixes
● Fixed the issue in Chapter 4 where the ship stern could cause players to get stuck
● Fixed the issue in Chapter 1 where the deer model was invisible when the deer jumped out during the performance
● Fixed the issue of minecart clipping during the boss fight in Chapter 1
● Fixed the issue where players could enter closed off areas after the boss fight in Chapter 2
● Fixed the issue where some enemies could get stuck
● Fixed the issue of certain models clipping in Chapter 1
● Fixed the issue where players could get stuck after mistakenly entering certain areas in Chapter 1
● Fixed the issue of missing scenery in certain areas of Chapter 1
● Fixed the opening state of certain cabinets in Chapter 3; one cabinet is known to be open but does not affect the normal acquisition of items
● Fixed the synchronization issue of the iceberg collision sound effect in the prologue
● Fixed the stopping of environmental sound effects during the transition between the illusion and the forest area
● Fixed the issue of shadow flickering on the scene textures in Chapter 1
Optimizations & Improvements
● Fixed the issue of files being difficult to pick up on the second floor of Chapter 1
● Adjusted the placement logic of doors in narrow passages in Chapter 2 to reduce the chance of enemies getting stuck with doors
● Adjusted the artistic display and proportional size of certain items in the inventory
● Adjusted the sound effects of enemies in Chapter 2
● Optimized the feel of pulling the iron plate on the meat grinder in Chapter 1
● Optimized the voice lines for the first encounter in Chapter 1
● Optimized the frame rate performance in certain areas of Chapter 2
● Optimized the material performance of some models in Chapter 1
● Optimized the animation performance of Igor in the roller coaster
● Optimized Igor's gun repair animation during the boss fight in the underground cave
● Optimized the frame rate performance during the landslide in Chapter 1
● Optimized the frame rate performance during the transition of the prologue illusion
● Added a success sound effect when using the medical needle, clarifying when players have used it correctly and healed
● Optimized mission text display and adjusted the compression ratio of the interface
● Added swallowing sound effect after drinking the elixir in Chapter 1 to provide feedback to the player's interaction
● Added sound effect when illusion curtains disappear in Chapter 1, making players aware of in-game events
● Iterated on sound effects for the full animation during the Chapter 1 boss transformation
● Added a dissolving sound effect for wall fabric
● Added a suspenseful sound effect when the deer appears in Chapter 1

English

Patch v1.0.0.3 is now live, continuing our ongoing fixes and optimizations across the game.❄️
👇 Bug Fixes & Optimizations in this patch:
Bug Fixes
● Fixed a bug where players could not reach the inside of the door in the illusion at the end of Chapter 1
● Fixed an issue where voice lines would trigger prematurely when approaching the BIOLAB and SPECIMEN ROOM doors in Chapter 2
● Fixed an issue causing severe lag during the ending sequences of the first three chapters when the player was holding an item
● Fixed an abnormal culling issue with minecarts appearing in the distance within the mines
● Fixed an issue where enemies could become stuck on top of the player’s head during the Chapter 1 boss fight
● Fixed a save data issue caused by players not picking up the handgun
In addition to the issues listed above, several other minor bugs and edge cases have also been addressed.
Optimizations & Improvements
● Optimized NPC dialogue performance in the Prologue lounge
● Optimized NPC animation performance at the end of Chapter 2
● Optimized Harald’s animation performance in the mansion tool room in Chapter 1
● Fixed and adjusted the death sound effect of the Chapter 2 boss
● Added a sound effect for the Doctor falling during the Chapter 2 boss fight
● Added a stone collapse sound effect in the forest area of Chapter 1
● Fixed the death sound effect after the chainsaw sequence and boss fight in Chapter 1
● Added vibration feedback to the ending sequence of Chapter 1
● Fixed an issue where enemies on the second floor of Chapter 1 could remain idle and fail to attack
● Improved player guidance for picking up the pistol after Harald’s transformation sequence in Chapter 1
● Optimized the interaction experience when picking up the walkie-talkie in the Prologue starting room
If you have any questions, feedback, or bug reports, feel free to join our official Discord community:
👉 discord.gg/3RGFtkNcaK

English

Players, we’re back with more fixes! ❄ After our first patch, we’ve been paying close attention to your feedback — and in Version 1.0.0.2, we’re rolling out another round of bug fixes and performance optimizations to make your journey through Oglanbyen even smoother.
We’ll keep listening and improving, so stay tuned for future updates!
👇 Bug Fixes & Optimizations in this patch:
Bug Fixes
●Fixed a bug where medical syringes were consumed even when the protagonist was at full health
●Fixed an issue where opening the menu at the end cutscene of Chapter 1 could cause the player to fall outside the map
●Fixed an issue where respawning at the second save point in Chapter 1 could cause the player to fall outside the map
●Attempted to fix an issue in Chapter 4 where enemies failed to spawn after opening a door
●Fixed an issue during the Chapter 1 chase sequence where jumping into a hole could cause the player to get stuck inside a table
●Fixed an issue where players could infinitely collect supplies before the Chapter 2 boss fight
●Fixed an issue where enemies failed to pathfind inside the elevator shaft in Chapter 2
●Fixed an issue where items could be picked up through walls in certain rooms
●Fixed an issue where approaching the BIOLAB door and SPECIMEN ROOM door in Chapter 2 could prematurely trigger voice lines
●Fixed subtitle jittering and ghosting issues
Optimizations & Improvements
●Optimized movement controls and fixed movement offset issues
●Adjusted the default activation rules for the blackout vignette; immersive mode no longer enables it by default
●Iterated and improved the chainsaw usage tutorial
●Optimized the sound effects when breaking locks to improve feedback
●Optimized the climbing height at the final climbing point of Chapter 1 to make it easier to grab
●Optimized the UI text in the comfort settings selection screen
●Optimized the triggering rhythm of prologue dialogue and resolved overlapping subtitle issues
●Optimized the puzzle guidance in Chapter 1; altar text now includes clues
●Adjusted enemy trigger positions on the second floor of Chapter 1 to prevent enemies from standing idle
●Optimized animation logic during crew conversations in the prologue corridor
●Fixed an issue where NPCs in the prologue lounge had no lip-sync or facial expressions while speaking
●Fixed volume levels for chainsaw startup, attack, and idle sounds
●Fixed lock-breaking sound effects
●Optimized landslide sound effects in Chapter 1
●Optimized footsteps sound effects on the upper level of the Chapter 1 sewer
●Improved performance when switching hallucination scenes in the prologue
●Fixed missing scenes and props in parts of the prologue, Chapter 1, and Chapter 2
●Optimized facial expression animations in Harald’s holding room in Chapter 1
●Optimized facial expression animations in Harald’s fuse room in Chapter 1
●Optimized Igor’s lip-sync animation at the back door in Chapter 2
●Added an anti-aliasing toggle (off by default) to improve frame rate by 10%–20%

English

The descent doesn’t end at launch.
Tell us about your experience in Dread Meridian and help shape what comes next.
📝 Share your thoughts:
user.outweisurvey.com/v2/?sid=695cd8…
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian

English

Players, we hear you!
Thank you for your amazing support and feedback since the launch of Dread Meridian. Your voices have helped us identify key issues affecting gameplay — and we’ve fixed most of them in the latest update! You can now experience a smoother, more stable game in the frozen ruins of Oglanbyen. ❄
Below is a list of the bugs we are currently prioritizing:
1. Enemy AI Behavior
●Fixed abnormal AI behavior of the boss in exploration ship chapter.
●Fixed AI behavior and hit detection issues for enemies in the laboratory chapter.
●Fixed issues where normal enemies would freeze or fail to act due to abnormal AI behavior.
2. Weapon & Combat System
●Reduced recoil for three-round burst when firing pistols one-handed.
●Optimized shotgun reloading interaction; all three reload gestures are now supported correctly.
●Replaced firing sound effects for pistols, SMGs, and shotguns.
3. Audio System
●Replaced some voice-over assets.
●Fixed various issues with sound effects and background music.
4. Interaction & Pickup System
Expanded the detection range for picking up weapons from the main character and optimized pickup detection.
5. Spawn & Respawn
Fixed an issue where players would fall into the void after spawning at a respawn point.
6. Quest / Mission System
Fixed several mission-related issues.
7. UI & Interface
Fixed an issue where the backpack page-turn buttons were not highlighted.
8. Text & Localization
Fixed errors in in-game text and localization.
9. Chapter & Environment
●Fixed an issue in the laboratory chapter (B1 spray room) where the scene would disappear after the player walked onto protruding props.
●Fixed an issue where some cabinets in the laboratory chapter did not respawn items.
●Fixed an issue in the forest chapter where players could get physically stuck inside tables due to abnormal displacement.
10. Other Known Bugs
Fixed various other interaction, visual, and performance issues

English

Hi Matt, just wanted to let you know that our VR horror game Dread Meridian officially launched today (January 22) on Meta Quest and SteamVR! Players get to play as Daniella and dive into a fully immersive adventure.❄️
Thanks for all the support you give to the VR community — we’d love for you to check out the game if you’re interested!❤️
English

@WilliamPPenha There are no plans for PS VR2 or other platforms at the moment. We will share updates if this changes!!!❄️
English

Dread Meridian is Available NOW!❄️
Fight for survival against the unimaginable creatures as you uncover the truth behind your lost sister's disappearance! Nothing will prepare you for what's waiting in the shadows of Oglanbyen.
PLAY NOW on:
🔹 Steam: t.co/JXsrOUFdeF
🔹 Meta Quest: t.co/fXfVUKhPTN
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian

English

Dread Meridian Launch Sale - 10% OFF! ❄️
Enjoy 10% OFF during the official launch sale of Dread Meridian, available for a limited time.
Enter a nightmarish world of mystery and survival, and uncover what awaits in Oglanbyen.
🕒 Launch Sale Period: Jan 22 - Feb 4
💰 Launch Sale Price: $17.99 USD (10% OFF)
🎮 Available on:
🔹 Steam: Get 10% OFF
t.co/JXsrOUFdeF
🔹 Meta Quest: Use the code DREAD-B9D0C5 to enjoy 10% OFF
t.co/fXfVUKhPTN
How to redeem promo code on Meta Quest: meta.com/my/redeem-code/
👉 PC: Click "Redeem codes and gift cards"
👉 Mobile: Switch to "Redeem Store code" and enter the code there
#DreadMeridian #vr #horrorgame #metaquest #vrgaming #Lovecraftian

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