Duckocide Games

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Duckocide Games

Duckocide Games

@Duckocide

Intel from the core of #indiegamedev studio Duckocide Games (founder). Now using #godotengine. Play (Steam): https://t.co/VWsFM8kIqW

Andover, England Katılım Nisan 2009
3.8K Takip Edilen4.8K Takipçiler
Duckocide Games
Duckocide Games@Duckocide·
@NemoKrad Amazed I saw this post! I tend to stick with the blue butterfly now. Feels better at the moment.
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Duckocide Games
Duckocide Games@Duckocide·
🎶What shall we do with a drunken sailor...🎶 Yay, the buoyancy physics approach works for the big stuff as well as the little stuff! It's totally unfinished but this ship is pretty big on the aft section (just not visualised). #godot4 #madewithgodot #indiegamedev #indiedev
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Duckocide Games
Duckocide Games@Duckocide·
Yeah boy, that's totally buoyant! Watched a video, learnt new tricks with synchronisation of GPU and physics on CPU, and... I've got things floating on the noisy water. So excited about sailable vessels going now. Whoop! #godot4 #madewithgodot #indiegamedev #godotengine
Duckocide Games@Duckocide

🎶Out of the sun (Under the boardwalk) we'll be havin' some fun..🎶 ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot

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Duckocide Games
Duckocide Games@Duckocide·
🎶Out of the sun (Under the boardwalk) we'll be havin' some fun..🎶 ...And in the game proper! An initial iteration of some procedurally generated piers (boardwalks). #godot4 #indiegamedev #indiedev #madewithgodot
Duckocide Games@Duckocide

🎶 You spin me right round baby right round... 🎶 Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4

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Duckocide Games
Duckocide Games@Duckocide·
🎶 You spin me right round baby right round... 🎶 Refining the movable whirlpool feature. Once again, pretty pleased with this evenings #indiegamedev efforts. I think #godotengine is starting to sink in and made this pretty comfortably (mostly shader work tbh). #godot4
Duckocide Games@Duckocide

An attempt at a half decent water shader. Uses vertex deformation for waves (really!? 😜), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev

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Duckocide Games
Duckocide Games@Duckocide·
@NemoKrad Confused game engines a lot (unreal vs godot shader lang implementations by the looks)
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Duckocide Games
Duckocide Games@Duckocide·
@NemoKrad Ha! Very good. I was amazed how close chatgpt got to a working shader with all the features added to it. Biggest issue was the loss of feature function as the generative ai iterated, deviated and lost the plot. So I ended up rehashing most of it (vertex func reworked the least)
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Duckocide Games
Duckocide Games@Duckocide·
An attempt at a half decent water shader. Uses vertex deformation for waves (really!? 😜), a whirlpool and up to 16 ripple sources (for things floating). Chatgpt prompt as a starter, but refactored over 80% of the shader code (good learning though). #godotengine #indiegamedev
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Duckocide Games
Duckocide Games@Duckocide·
Why the water? Well there are some vast rooms in these dungeons that will be navigable by vessels of various forms the exhibit both safety and danger (...aka "boss" type entities). (Started making these over a year ago! 😀) #godotengine #indiegamedev #indiedev #dungeon
Duckocide Games tweet media
Duckocide Games@Duckocide

And in the game... I need to procrastinate and endlessly tweak this water (the edges need to be a bit more foamy for me), but I'm pretty happy with these murky wet death traps. #godotengine #indiegamedev #indiedev #dungeon

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Duckocide Games
Duckocide Games@Duckocide·
That #indiegamedev feeling when you have just spent 2 weeks on perf refactoring. Honing your "work of art" code to strip out, multi-task and process the bare essentials. You run it and see it RUNNING SLOWER! Your 60fps "mostly" masterpiece now barely hitting 30 fps! 😡😟😭
GIF
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Duckocide Games
Duckocide Games@Duckocide·
We all know opening a Tomb is generally a recipe for a bad experience - Just ask Rene Belloq 😉 Oh wait, didn't he see the light and was vaporized? Tomb opening animation and shaders therein. Need to add some sound effects and try it in the game! #indiegamedev #madewithgodot
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