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Duke

@DukePaints

Freelance Concept Artist. Looking for Work https://t.co/sfdXVDSzLz 📧[email protected]

United Kingdom Katılım Ekim 2014
1.3K Takip Edilen4.7K Takipçiler
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Anish Moonka
Anish Moonka@AnishA_Moonka·
Sure, your eyes aren’t tricking you. That clip looks better than the new trailer, and the reason has nothing to do with talent. The VFX supervisor on Amazing Spider-Man 2 in 2014? Jerome Chen. The VFX supervisor on Brand New Day? Also Jerome Chen. Same person. Completely different system around him. In 2014, Chen had 50 effects artists at Sony Imageworks, the largest VFX crew the studio had ever put on a single project. They handled about 1,000 of the film’s 1,600 VFX shots on a $255 million budget. The crew shot on real film (not digital), on location in actual New York City, scanned Times Square with 36,000 photographs of over 100 billboards, and built physical lighting rigs on set so the CGI would match the real world. Now look at how Marvel makes Spider-Man movies. No Way Home had 2,500 VFX shots spread across 12 studios and about 3,000 artists. The budget was $200 million, $55 million less than TASM2 despite having 56% more VFX shots. Digital Domain, one of the VFX vendors, was delivering final shots days before the December 17, 2021, release. They kept reworking shots into mid-January, after the movie was already in theaters. Zoom out, and the math gets worse. Marvel released 6 films between 2008 and 2012. From 2023 to 2025, they pushed out 7 films and 7 TV shows. The Hollywood union representing VFX workers reported that Marvel pays artists about 20% below industry average and staffs one person where other studios hire three. Artists described 64-hour weeks and breakdowns on the job. Then, in February 2025, Technicolor, the parent company of MPC (three-time Oscar winner for Life of Pi, The Jungle Book, and 1917), collapsed almost overnight. 4,500 jobs gone globally. The studio had been actively working on Disney and Paramount films when the lights went out. Brand New Day has four months before release, and trailers routinely show unfinished shots. But the gap between a 2014 Spider-Man and a 2026 Spider-Man has nothing to do with technology going backwards. The industry has been asked to do three times the work for less money per shot while its biggest studios are going under.
Best Movie Moments 🍿@BestMovieMom

Someone explain how this looks better than the new Spiderman trailer. This movie is 12 years old.

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Duke
Duke@DukePaints·
Some recent thumbnails
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Duke@DukePaints·
@rinasnights Just paid for flights to hungry and the most expensive part was train tickets to the airport 🤡
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emma ★
emma ★@rinasnights·
i must live in a different uk 😭 bc here trains are extortionate never run or time or they are filled to the brim, in smaller towns trying to get a bus anywhere is like a guessing game sometimes they come sometimes they don’t especially at night !!
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Duke
Duke@DukePaints·
@artofavero agx, makes the title card go crazy
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Leo
Leo@artofavero·
Testing Different Tone Mappers, which one do you think is better?
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Queen Mallow
Queen Mallow@MallowTheQueen·
SHOW ME YOUR BEST MARATHON-THEMED WORK!!! Whether you make videos, stream, create art, cosplay, or anything else Marathon related, LET ME KNOW! Reply below with the thing you're most proud of, I wanna see it! 💜💚
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Duke
Duke@DukePaints·
@Aztecross I dont have thumbnails but I am a professional concept artist who has extensive graphic design and 3D knowledge to make thumbnails also linked some Marathon fan art ive done :3
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Aztecross
Aztecross@Aztecross·
Looking for a top notch thumbnail artist to add to the team.
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Tristan Conigliaro
Tristan Conigliaro@Conigliaro_Art·
I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm
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Aurulin🇦🇲@aurulin13

I believe in my art. Not in the algorithm. I believe in my art. Not in the algorithm. I believe in my art. Not in the algorithm. I believe in my art. Not in the algorithm. I believe in my art. Not in the algorithm. I believe in my art. Not in the algorithm.

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Duke
Duke@DukePaints·
I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm
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Tristan Conigliaro@Conigliaro_Art

I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm I believe in my art. Not in the algorithm

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Duke@DukePaints·
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Rahul C
Rahul C@RahulChandwaney·
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Acerola
Acerola@Acerola_t·
here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
Deedy@deedydas

Wow, Gemini 3.1 Pro just crushed one of my test problems no other model could solve. "Write a photorealistic 3D ocean simulation" 3D graphics is extremely hard. It has to encode 9-10 techniques based in physics. Being off by just 1 number can lead to bonkers results

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The Eternal Life of Goldman
The Eternal Life of Goldman@GoldmanGame·
Wishlist The Eternal Life of Goldman now! Play the demo at the Steam Next Fest in February 2026!
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Rahul C
Rahul C@RahulChandwaney·
Sexualize your shapes
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Duke
Duke@DukePaints·
@robingarrett_ Lemme check this out, you might have saved my life
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Robin
Robin@robingarrett_·
@DukePaints "System out of GPU memory"? I recommend toOptimize tool. It checks all the textures in your scene and tells you how big they are. If it simply can't render I bet you have some 4k+ textures that could be resized into 1k or less and save some memory.
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