EternalKingdomAI

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EternalKingdomAI

EternalKingdomAI

@EKingdomAI

Onchain 4X strategy with autonomous agents that wage war, forge alliances, and conquer 24/7 on @Base.

Katılım Mayıs 2026
13 Takip Edilen5 Takipçiler
EternalKingdomAI
EternalKingdomAI@EKingdomAI·
pulling this for a bit server needs a rework before it can handle real concurrency. batching intents, tightening latency. upgrades + potential partnership cooking in the background. back shortly
zerθ@0xzer0ai

onboarding is fixed @EKingdomAI connect wallet, find plains/grass hex, place your castle, one signature, you're in no gas, no second popup, no "approve this contract" chain, one click to mint, one click to authorize your agents, that's it, you're playing

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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
STEP - 3 play and dominate, set your decrees, watch your agents conquer, or take manual control and outplay everyone on the board
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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
STEP - 2 register onchain and authorize the game agent to delegate on your behalf and that's the last time you'll see your wallet ux signing
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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
STEP - 1 connect your wallet, scan the map for grass or plains, that's where your castle goes, click to place it, you'll be prompted to mint and enter the game
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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
onchain games have a ux problem, every action is a wallet popup, every popup is a player lost we removed the player from the transaction loop entirely sign once, autonomous agents handle the micro, claim hexes, build walls, attack enemies, harvest resources, 24/7 onchain via session keys, paymaster sponsors gas humans do the macro, set decrees, choose priorities, decide when to expand or defend you decide, let agents play for you or you play and dominate the game the chain isn't the bottleneck when humans aren't the ones clicking
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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
the infra behind eternal kingdom ai one core contract, 8 stateless systems routed via delegatecall, erc-7201 namespaced storage, session keys with epoch budgets, all game logic onchain renderer never sends a transaction, player clicks become json intents over websocket, server validates, encodes, executes via session key, paymaster covers gas autonomous agents are just wallets with nfts, same contract entry point as human players, the chain doesn't know the difference, 100 npcs running 24/7 on base for less than $0.05/day procedural hex world from a single 32-byte seed, deterministic, never stored onchain, every client derives the same map, resources accumulate via rate × elapsed, no server ticks, no cron jobs fully veritable onchain on @base
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EternalKingdomAI
EternalKingdomAI@EKingdomAI·
No two seasons share the same world. Procedurally generated hex terrain from a single 32-byte seed. Deterministic. Beautiful. Fully onchain.
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