Edward Kim
63 posts


Suspicious Item. Squawk 7700
Delta Air Lines flight DL188 (ICN-ATL on an Airbus A350-900) diverted to Seattle-Tacoma International Airport (SEA) today, April 20, 2026.
Route: Incheon International Airport (ICN), South Korea, to Hartsfield-Jackson Atlanta International Airport (ATL).
Status: The flight departed ICN around PM KST (local time) and diverted en route, landing at SEA around AM PDT (about 10 hours flight time, early relative to a full ICN-ATL schedule). It was listed as "Diverted" on tracking sites.
squawking 7700 for priority ATC handling, but no official details from Delta have been released yet on the exact cause. No injuries or major incidents reported so far.
Delta has not issued a public statement with specifics as of now. These trans-Pacific flights often divert to West Coast U.S. hubs like SEA for maintenance, crew, or medical support when needed.
Historical Note on DL188The flight number DL188 has been involved in past emergencies, most notably a 2017 engine fire (bird strike) shortly after takeoff from Beijing, leading to a safe return. Today's event appears unrelated.
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@DazTheStampede @hiddenkotoraya @CrimsonDesert_ Spirit of Broodwar and Gunz the duel staying strong lol
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@hiddenkotoraya @CrimsonDesert_ The fact they're embracing glitches the community finds is SOOO refreshing
Pearl Abyss stay winning
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Greymanes, Patch Version 1.03.00 is rolling out.
This patch adds a weapons display option, new skills for each character, and more.
The patch is available on Steam, PlayStation and EGS. Xbox and Mac will follow at a later time, and we'll provide an update in the notice below once they become available.
Reach the patch notes here: pearlabyss.info/4tykr8h

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@gerrewyn @KhrazeGAMING Block an attack with shield normally, then shield bash.
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@ianatmars @koreanscot If it makes you feel better, in certain areas the military can require accomodations for anti-aircraft emplacements on the roofs of tall enough buildings.
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@koreanscot When I lived in Korea I was disappointed to find there were no Roof Koreans, but then again that's probably because there were no Ramadamadindongs.
GIF
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@EndersFPS More of my games than not I've had worse net code post patch. Like running to cover then getting hit 5 times behind solid mountain.
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New #Battlefield Update thoughts
Map is good
Slide & acceleration nerfs REVERTED
Hitreg / netcode is the same
Audio is slightly better
Violet laser is a bad addition to the game that piles onto the exisiting issue of guns being too beamy. For 10 points you get better accuracy + more points for recoil attachments.
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@lql_00 new patch notes mention that sens was associated with fov and that firing caused shifts in fov. Sens will soon be calculated based only on zoom level. Could this be why things were feeling so wrong while firing?
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@BenStoeger187 I think different people have different conceptions of what dryfire is. I think some just think its literally dryfiring your gun. This group would not progress much with dryfire. For me, dryfire gets me mechanical reps and vision practice. Live fire gives me proof of the dryfire.
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@mattvanswol Look at what @DataRepublican found on Thune. If I had to guess, its like that for most of them.
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@ItzaMePizza Not sure I agree that recoil is what makes the gunplay floaty. They say they fixed it but I still feel an unnatural change in mouse sens when shooting, this is the biggest culprit. Overall, lowering velocities of all infantry weapons by about 30% should be looked at.
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@ICARUS_AIM I don't know how you play with such low sens man. It'd drive me crazy.
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@DRUNKKZ3 @DEAGLE_BD @SgtDangerCow Please undo the movement nerfs and weapon buffs. Players were already slow to start with and even prepatch weapons were borderline lasers. Movement nerf plus weapon buffs directly contribute to players feeling like they have no breathing room.
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@DEAGLE_BD @SgtDangerCow We're absolutely monitoring the feedback. For now we're giving the changes some time to settle but we're keeping a good eye on this specifically :)
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Hey @DRUNKKZ3 is there any remote chance we could see a graph of movement acceleration impact on spread (including ads)
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@lql_00 @EA_DICE @Battlefield @DRUNKKZ3 I swear I tested on the first day and it wasn't doing it anymore. Tested it now and it's the same as before.
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Here we are again. Tried the new update. The recoil bug in Battlefield 6 that overrides your input is still here. Tracking feels like moving my mouse through mud. really frustrating. Nothing changed.
How can this top priority not get fixed?!
@EA_DICE @Battlefield @DRUNKKZ3
Abdullah@lql_00
Hours testing post-patch: aim feels BAD, tracking/recoil comp STILL overridden by recoil. Fast sens hides it somewhat but it's WRONG & OFF every burst clipping ruined, more noticeable on slow/mid sens! Some players say it's fixed? Apparently NOT. @Battlefield @DRUNKKZ3
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@LillianneMoo @atriusdev @NotchGear @wileyx @EOTECHInc @SafarilandGroup @kci_usa I'm looking to get gear for my wife and I'm wodnering where in the world you got a belt in that size.
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@MnKSpdi Game is still changing mouse sens when firing. They say they have a fix but aren't releasing it yet for unknown reasons.
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@DRUNKKZ3 @baldur1337 @WildG_Jeff I dont get this. You have a fix for a known major bug, but you aren't releasing it right away? Whats the logic here?
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@DRUNKKZ3
Hello Florian, wish you had a wonderful holiday.
Tagging you for a bug claim of "recoil being bigger than intended under certain circumstance". Needs several posts to explain so an apologies beforehand.
First of all, here's the video:
youtu.be/3c1Aq-ezTrs?si…

YouTube
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It’s true! We been busy! Ya’ll not ready for this one
#Battlefield6 #battlefield
Battlefield@Battlefield
Escalating the fight with new threats on the battlefield. Season 2 begins February 17.
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@xGamingCowboy @EndersFPS Yes, they say if you can lower the polling rate for your mouse itll feel better. Only workaround I have heard of for now.
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@EndersFPS I’m getting 260Fps on this game and it still feels like shit, not smooth at all! Is that ‘mouse stuttering’?
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To recap #Battlefield6’s current issues
- CQC TTK is too fast
- netcode / dying around cover
- audio still confusing
- visibility is poor
- headshots dont matter much
- maps are meh, Cairo is the best we have. Players unhappy with sizes of maps
- Recoil changes sensitivity when shooting
- supply pouch bug throws itself at enemies preventing you from shooting
- Snipers OP, remove sweet spot
- muzzle & RPG velocities too high (bc of redsec)
- weapon progression is slow without bot farming
- breakthrough ruined, rush is mid
- many people experience “mouse stuttering”
- game ignores keyboard inputs sometimes
- Portal in shambles
- REDSEC tournament postponed
- grenade indicators need work
- Spotting while shooting needs to be changed to make suppressors matter less
- vehicles require MANY changes / improvements / bug fixes
- multiple bugs that require game restart (scoreboard bug, black screen bug)
- claymores damage you from WAY too far away & are hard to see
Feel free to add more lol
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