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@EU_Sleep

Katılım Haziran 2017
199 Takip Edilen6 Takipçiler
Naz
Naz@nazbowling102·
The funny thing is there should actually be a lot more ranks below iron because the ranked curve has a fairly normal distribution on the other side of the spectrum. Emerald would technically be high elo if it went off % players. That being said, applying it solely off rank distribution is questionable.
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Joshua Waldow
Joshua Waldow@ProjectAsheNA·
Friendly reminder that plat-emerald is OBJECTIVELY MID ELO ^_^
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Sleep
Sleep@EU_Sleep·
@DASNEIK1 Because the system is trying to stop you from rank inflation. Imagine a situation u play on 50-46% wr for quite some time. U lose some and u win some, but then randomly for 2-3 days straight u win with 70%-85% wr per session. U could be popping off or just Lucky. So it stops u.
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DASNEIK
DASNEIK@DASNEIK1·
riot sees this and decides to change my gains from +20 / -20 to +19 / -21 🫡
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Sleep
Sleep@EU_Sleep·
@GriffinHQ_ 1. you dont even have items 2. if you dont get one camp and u cant play, maaaybe just maybe its a skill issue not teammate issue
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Griffin
Griffin@GriffinHQ_·
Can we PLEASE remove duo from the game, it genuinely does nothing but hurt player experience. There are 2 sides of the coin. Enemy duo pros so unfair matchmaking with comms. perma invade with mid/jg synergy or dives bot or the Duo bot lane that refuses to mold to anyone else's gameplay and will strictly hold each others hands till the game is over. I typed in chat "defend raptor level 1 invade or i wont be a champion" Guess what happened at 0:55 :D Bel veth invades and i was not able to play the game for the rest of the game and viktor died as well. I swear if this isnt a duo the milio would have come and helped
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Sleep
Sleep@EU_Sleep·
@GriffinHQ_ But u won that game either way with a 10k gold lead.
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Griffin
Griffin@GriffinHQ_·
I guess pings and typing do nothing in league Can't wait for voice comms
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Sleep
Sleep@EU_Sleep·
@friendly_Sagitt @Circle3_ Im gonna use my friend as an example. dude mains Swain support and he reached emerald for the first time. He buys sweeper at lvl 1 and never buys control wards and has no clue how to help his team. How is he in this elo if not inflated?
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Gowther7sins
Gowther7sins@friendly_Sagitt·
@Circle3_ ???? I dont understand. Somone was gold .. but he learned the game and improved . Is he not allowed to climb ? Its achievable to go from gold to emerald . How is this inflation ? U guys keep saying none sense nowdays
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Circle3
Circle3@Circle3_·
they really inflating everyone this season
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Sleep
Sleep@EU_Sleep·
@RiotPhroxzon How about 97% of other people who are not in the "apex" tier. I see people who are elo inflated daily. +30 -10 at the start of the season and when the gains are back to "normal" they hover in the same rank bracket, ruining games for others.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex Ranked Followup Thank you for all your feedback about the changes last week. I wanted to give some explanations on what we're seeing and why it is how it is right now; I’m not trying to change anyone’s mind, but I hope being transparent will lead to more constructive conversations with everyone Feedback we heard 1. The ladder has less meaningful breakpoints to strive for, now that the LP gaps between Master, Grandmaster, Challenger and Rank1 are really wide in a few regions (NA, EUW, EUN mainly). The gaps between tiers can feel exhaustingly large with low feedback and satisfaction on the journey from say low masters to high masters 2. It also makes comparison to previous season benchmarks lose meaning (1k LP, 2k LP, etc.) 3. Many are calling for an Apex Ranked reset; I'd love to know more about exactly what you mean by this (more below) 4. The ladder already felt grindy, like you had to play a lot of games to get to the next tier, and now it feels even more so 5. The top players getting +30/-10 even if their MMR is high feels unfair if a new or lower account can't do that; there are feelings of “how can I catch that” 6. Depending on which patch someone played, with the same winrates, their LP outcomes can be quite different, which is frustrating On who is getting +30/-10 and who is +/-20 - There have been a lot of discussions around who is getting good gains and who is not - We agree it feels unfair right now for the top of the ladder to be getting +30 while others are getting +20; I just wanted to explain why this is - This is because the weeks many players spent eating +10/-30 from the soft cap is being repaid; essentially for every game that a player played a +10/-30LP game, they will get paid back with +30/-10LP ones and this will grow the top of the ladder (similar to how the max LP on the ladder grows early in the season) - Once the ladder stabilizes, 95+% of the ladder (including the top of the ladder and including masters entrants at the bottom) is intended to get +/-20 - This means the only way to climb the ladder is to have a >50% winrate - If you have a 50% winrate over a long period, then you’re probably in the right skill level and are not in a climbing state - I also want to state this very clearly as a response to folks saying they should roll a fresh account to fight the Challenger LP gains. There is no advantage to running a fresh account up the ladder to try and hit an Apex rank, it will always be better to start with a pre-existing Apex account - I know it didn’t work like this in Seasons past, but it does now (and has for the past season or two) and this is to further disincentivize smurfing, something many players on the ladder had mentioned as a pain point - The only way to climb from this state is to improve skill level - I can guarantee that a Challenger player will be able to climb just fine with +/-20 given enough games, because they will have a very high winrate through Master and Grandmaster, but this leads me to my next point On ladder grindiness - We hear your concerns on needing to play too many games to climb up the ladder - It is true that older accounts that played their accounts up to challenger will be advantaged in Season reset races with the way we currently do soft rank resets - We do this because we want to make camping spots less effective of a strategy, dissuade smurfing, and encourage people to play on their main accounts - If the legacy accounts are not advantaged, there is no blocker to just running many fresh accounts through the Ranked ladder to hit Challenger; I think most players would agree that would be a worse experience - Secondly, as soon as Challenger players run into negative LP gains, many will stop playing on their Challenger accounts and move to smurfing, which is bad for match quality and queue times as well - We believe the high LP values are a better alternative to negative LP gains, but they are both not ideal - Additionally, we have daily game requirements and cap the max LP gains at 30 so that players don't camp on their spots without playing so that others have more opportunities to overtake them - In a world where a new Masters account has a 75% winrate through the Apex ladder (ie. is probably a top 10 player), that is 300 games to get to 3000LP from 0LP - If you are starting from a legacy account, it will be significantly less games than this - We don't believe it should be possible to be able to get to Rank 1 from a fresh account in less than 2-300 games. That makes smurfing, running up multiple accounts and maintaining them too attractive of an option - For one of the premier competitive games, we don't believe it is too much to ask for a player to play 1-2 games a day (between 3-700 games a year for the highest skill players in the game). Genre expectations to reach the top in many other games (including other MOBA’s) can be orders of magnitude higher than this and often require full time grinding - On the flip side, we acknowledge that there's a sweet spot on how much a player needs to play to not perceive it as too grindy, many people have to study, have jobs, etc and so it needs to be achievable for them too - We want to balance all these considerations; reducing incentives to smurf, how grindy it feels to achieve/maintain a rank and how legacy accounts are treated On why the LP is so high - I saw a comment asking whether the gap between Iron and Master (2800LP) is really equivalent to the gap between Master and Rank1 Challenger (2, 3, 4000LP) - In some regions, the answer to that is yes, in others, it's not quite as large, but still close - Players have gotten significantly better each year, especially with how often the top players are boot camping, taking a shot at Pro and learning from it, and pushing each other to get better - This is one of the reasons why the LP gaps between tiers are so high and the existence of the soft caps in previous years ended up suppressing the observed top LP's by some amount, so the gap looked lower than it actually was - Factually, there is a huge gap in skill between Master and Grandmaster and again from Grandmaster to Challenger so amount of points between them has to be reasonably large - This is a very common pattern in long running games, for example in Chess, Magnus Carlsen vs any random Grandmaster has close to a 90% chance to win - As League goes on, the gap between Rank1 (say Showmaker) and Master 0 LP is going to continue to widen; there are so many things you can do to influence the team in small but meaningful ways that aren’t super noticeable individually but have a huge impact over the course of a game, like pinging, shotcalling, soaking pressure, getting vision, etc. - But there's a fine balance here, we can agree that progression between tiers can feel daunting in the current tuning and there is a lacking sense of progression. This is why we’re considering adding additional tiers to break this up and create more “checkpoints” On Matchmaking Quality - There are some expectations of being able to have full challenger lobbies, all duos balanced, all role parity (on-role vs off-role), low queue times, all equal LP, remove autofill at all times of day - I want to set an expectation that this is not possible with only 300 Challengers and 700 Grandmasters in many regions - Players need to be autofilled, especially at the top of the ladder for us to make queue times reasonable, but we can at least try to make those autofills balanced in role - If a game is unbalanced in one of the axes above, we try to balance it out in another axis, but we are sometimes going to have to grab some Masters players to fill Challengers lobbies (hopefully not during peak time) - Especially with the new role parity algorithm, we believe we are making very fair games (close to 50% chance to win) in >90% of situations, with close LP between teams, duo balance, role parity - We believe the new algorithm is already significantly better than the old one, even though there may be some rose tinted glasses about how much better Matchmaking was before, which we don't agree with. We are still improving it Why do Challengers get +30LP, even when there are 200 LP masters in the game - LP gains are given based on how fair the match is and mentioned above, over 90% of matches have 50% chance to win - The reason why the Challengers are getting +30 for these games is because of the repayment of debt in the points above; this will resolve itself soon and the players will quickly go back to +-20 - If the match itself is 50% chance for either team to win, then the performance of the various people in the game is already baked into the LP gains (ie. the 200 LP master is expected to play worse, the Challenger is expected to play better) - There will usually be something offsetting this LP imbalance (whether it’s an extra duo on one team, someone playing secondary instead of autofill, etc.) - As I mentioned above, we believe >90% of our games are fair; it can be hard to guarantee fairness in off-peak and/or in small regions Other things we're thinking about (nothing confirmed) - [Agree] Many players are calling for better feelings of progression and progress in these tiers - [Agree] Reductions of grindiness (eg. more decay game banks, increasing max LP gain past +30LP, lowering distance between tiers, adding new tiers) - [Agree] Better reasons to maintain and play on Challenger accounts, rather than Smurf - [Uncertain] Adding more Grandmaster/Challenger slots to regions that have high numbers of players (which would bring the points between tiers down) - [Uncertain] Reducing how much advantage players get on their legacy accounts from start of Season (eg. capping at +25LP at max, instead of +30LP), but this will also further incentivize smurfing and increase feelings of grindiness - [Agree] Lower the amount of resetting at start of Seasons (eg. maybe start the Season at Master 0LP) More on Apex resets - To get a better understanding of what y'all mean by ladder reset, some possibilities are detailed below, - Not committing to any particular action or if we would even do any of these, but we want to better understand your intent when some of you ask for a reset. We definitely are far out from talking about a “when” at this point - If we went forward with any of these we would only reset a few regions as the vast majority of regions have had a normal season - We will be doing some research in the affected regions to help inform a call one way or the other - We would only consider a reset if we are confident it would result in an improved overall experience Option 1: Hard Reset - Early matchmaking will be a cluster****. There would be no memory of previous season ranks in Matchmaking - This means you could have 5 exChallenger vs 5 Master peakers, and that would be considered a fair game in the system - Even if a player is Challenger, they might have a team of Masters and be unable to carry hard enough vs a pretty stacked team on the other side, making the climbing process feel very RNG - This matchmaking quality would go on for months as the ladder sorts itself out, which would contribute to a negative experience for a good amount of players - Early season this year was a bit of a taste of this as we did a bit of a harder reset, and matchmaking quality would be significantly worse than that. This would be the most extreme option - We still don't believe this is a good idea, but if y'all are still wanting to push for it given this context, then the team can continue to discuss it Option 2: Softer Resets - Soft Reset would keep some semblance of normalcy in matchmaking, but the best players will be rewarded for being high on the ladder with better position on the starting blocks so to speak. Previous challengers would get increased gains (+30/-10) well into their climbs - The softest option would be everyone keeping their relative positions in the ladder but would need to maintain their current winrate to prove they belong there and reach their previous LP value
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Sleep
Sleep@EU_Sleep·
@GIANTXLeague Yeah and its mostly KC fans hating on G2. So disgusting that they cant even support their region representative in the international.
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GIANTX League of Legends
GIANTX League of Legends@GIANTXLeague·
EU haters suddenly appearing on Twitter after a week of silence 🤫
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Sleep
Sleep@EU_Sleep·
@ka1zen its not really LEC, Its LEC versus. kinda like a sub championship
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Eric
Eric@ka1zen·
Do we know what was the decision to go with this trophy for LEC Versus? Not hating it at all just curious, perhaps the OG one needed an update but it was so iconic :(
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Sleep
Sleep@EU_Sleep·
@LEC @G2League Dread it, run from it, G2 arrives all the same. 3-0 incoming
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Sleep@EU_Sleep·
@MovistarKOI_en wow, and i thought KC "banter" was toxic. WOW just wow. Im amazed
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Movistar KOI English
Movistar KOI English@MovistarKOI_en·
🚨 BREAKING: a blue whale's poo can weigh as much as 4 tonnes making it the second largest piece of shit in the world just behind VITALITY in playoffs
Movistar KOI English tweet mediaMovistar KOI English tweet media
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Sleep
Sleep@EU_Sleep·
@Ruben_Frdz I dont really need to read the post, I see KC tag and I just know its some toxic and delulu fan spreading hate. No wonder nobody likes KC fans
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Sleep@EU_Sleep·
@DuPanDa14 another stupid KC fan post, no wonder nobody likes this fanbase
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Sleep@EU_Sleep·
@KC_Refresh @Reapered Defend??? KC fanbase is the most delulu and toxic fanbase known to man, stop harrasing others. Ive seen the comment section of other teams and the most popular dominator are KC fans just openly being toxic and disrespectful.
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KC Refresh
KC Refresh@KC_Refresh·
@Reapered Tell them not to open twitter these days, LR fans are harassing our players. We are here to defend them
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Reapered
Reapered@Reapered·
Please keep the discussion respectful. The players gave their best on stage and don’t deserve any harassment if there’s criticism, direct it at me.
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Sleep
Sleep@EU_Sleep·
@HoujJ65199 @ExpressLOL_ Its insanely hard to prove when a team is intentionaly not trying their best. Even if Kameto didnt specificaly tell his team to lose, but losing does benefit him the most if LR project fails. It does seem he is more interested to protect his investment. LR fails = Franchise safe
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Houj Jae
Houj Jae@HoujJ65199·
@ExpressLOL_ G2 and KOI loose to bad team as well and no one raise a world. Plus if you think players like Canna would loose on purpose to "troll" or that Kameto would risk a 25M investment just to "troll" is insane, they might not be at their peak but they didn't trolled
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Express
Express@ExpressLOL_·
Do you think KCORP vs TH was matchfixed actually? 🤔 I'm not saying that it was, but hard to Imagine this scenario (TH giga stomp like this) if it was not the last game... #LEC
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Sleep
Sleep@EU_Sleep·
@ExpressLOL_ > KC CEO has been super vocal that he is against LR being in LEC >LR didnt have to buy in to play in LEC, when KC had to pay millions for a spot. > 8-2 team gets gapped by 5-5 team > LR finishes 9th and Tier one orgs can go and say that franchising is good > status quo restored
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Zoldyck
Zoldyck@WaiveExcess_·
@LosRatoneslol Back to farmers league ? Or waiting for Riot to bend over again ?
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LosRatones
LosRatones@LosRatoneslol·
The boys gave it their all, but it wasn't to be. Thanks for all the support. 🐀🖤
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Sleep
Sleep@EU_Sleep·
@LosRatoneslol LEC wont be same without LR, Thank you for igniting my passion to watch lol esports
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Sleep
Sleep@EU_Sleep·
@LEC @HereticsLeague WOW, never assumed KC would go this bad and just obviously match fix. What a disgrace of a team.
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