Independent Cowboy

233 posts

Independent Cowboy

Independent Cowboy

@Earth2Cowboy

Doesn’t take life too seriously, just along for the ride.

Katılım Kasım 2021
32 Takip Edilen69 Takipçiler
Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@theshaneisaac Amazing work Shane and team - 5 years holding tiles and you did say 5-10 years 😊 here we go…. 🤠
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
In just over 24hrs since #Earth2 Reality Thread 7 went live on #E2V1, our team has been monitoring, fixed a number of issues & has released a new build - 0.4.7.1🌎✌️ For full details on this update please check out: earth2.io/news/e2v1-upda… 1⃣ Quest completion system fixed for some of the Players who experienced issues completing the Quest when arriving at the Quest location. 2⃣ Discard item system optimised inside E2V1 & on BE - so improved performance when discarding items should reduce the lag time some were experiencing. 3⃣ E2V1 download issue via launcher for badge holders who got their first access in the RT7 release. 4⃣ Item and Recipe categories displaying correctly now. 5⃣ Auto Mentar Storage Chip equip for Mentar Storage Chip quests meaning Players will not have to equip themselves, system will automate it. A concept I want to play more with long term with the Quest system. There are more details in the article but proud of the team for knuckling down & hustling to get all the above fixes out in just over 24 hours since the official #RT7 release! We will continue to monitor & improve as we work toward the next major release on this massive 510,072,000 km2 digital planet - Earth 2! #Earth2 #E2V1 #openworld #Metaverse $ESS #PlayerDriven #EcoSim #DigitalEarth #Quests #Progress
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@Wholedots Once testing is completed, we go public and Shane blows us away with the marketing… then they’ll be Jewels 💎 🤠 Shoon 🤞
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@Wholedots My pessimistic guess would be it’s going to be a while before the 10p ones land on page 1 - people will still list at lower prices for a quick sale and until we start bringing in new players we’re all sat on 1000’s of Jewels and maximised our land 🤠
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Wholedots
Wholedots@Wholedots·
Right now, a Tier 1 jewel on the #Earth2 Marketplace is $0.09. But on page 1988 (about 39,749 listings later), the $0.10 listings are waiting. No more Tier 1 mining — it’s time for jewels to truly become jewels.
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@e2jollyroger Oh no - I can’t claim today’s 😂 looks like I’m going to be stuck with this page on my inventory for a while!
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
#Earth2 Reality Thread 4 is coming online🌎✌️ This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems. Reality Thread 4 - earth2.io/news/reality-t… ESS Report - earth2.io/news/ess-30-se… Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements . I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible. Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always! Oh, and Happy Birthday Earth 2🎂🌍2⃣ #Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@EdgarSilve23344 @WesVeve I know it’s a shame his early videos that was not financial advice showing him sell a successful portfolio to buy Omi… I wasn’t tempted and was only following him at the time because of E2 as Omi creeped in but I’ll already blown 40k on E2 😂😆🤠
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Wes⭕️
Wes⭕️@WesVeve·
Agreed 100%. I don’t like being called a liar when I’m right
Philippe T@GTweeted

@Asiandan1 I hope that there will be a big “announcement”. If not we will at least get a big apology from @RealRandyChavez to @WesVeve for calling him a liar saying that the announcement was “American Mythology Comics”

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Andrew Bolis
Andrew Bolis@AndrewBolis·
I created a GUIDE to help you earn $600/day with an AI SIDE HUSTLE from anywhere in the world with ZERO AI skills I usually charge $189 for this KILLER GUIDE, but today it's YOURS for FREE Like + Comment "GUIDE" & I'll DM it to you for FREE (Must follow me) FREE for 24 hrs!
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@theshaneisaac Wow - after finally finding the luxury of time undisturbed by life and my 18 month old - I’m now sat smiling, can’t wait to see this all in real time… take care and keep up the great work 🤠
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn 🔥🌎✌️ 📰earth2.io/news/teleporta… We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1. I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility. #Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
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Shane Isaac 🌍2️⃣
Shane Isaac 🌍2️⃣@theshaneisaac·
Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ youtu.be/-h0YIYp6POA<-👍💬💪 Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! youtu.be/-h0YIYp6POA<-👍💬💪 We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS
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Aanok
Aanok@_aanok·
Earth 2 will go viral again—this time, on a scale beyond 2021. The patterns are clear: innovation cycles repeat, and the world will catch up to what was once overlooked. When the shift happens, few will be ready. The question is—who will see it before the rest? #Earth2
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Independent Cowboy
Independent Cowboy@Earth2Cowboy·
@Earth2Explorer Watching that video made me smile, that’s the video I wish I’d had when I was trying to explain E2 in late 20/early 21 to friends and just getting a blank puzzled expression 🤠
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💎Earth2Explorer4Life 🌐²
💎Earth2Explorer4Life 🌐²@Earth2Explorer·
#Earth2 Updates 🌎🤘
Shane Isaac 🌍2️⃣@theshaneisaac

Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️ youtu.be/-h0YIYp6POA<-👍💬💪 Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! youtu.be/-h0YIYp6POA<-👍💬💪 We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS

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Hey_It's_Shane
Hey_It's_Shane@GrahamS84490373·
@Earth2Explorer Earth 2 will never be a global success until it's available for all not just those who can afford the high end expensive equipment to play it on
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