EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now!

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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now!

EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now!

@EdenSpiel

Family-friendly co-op adventure for 🕹️ two players 🕹️. Play demo now on Steam: https://t.co/Wfmlq3ERAw

Munich Katılım Haziran 2023
136 Takip Edilen48 Takipçiler
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now!
Sixth Force is a co-op puzzle adventure for two. Play as a logical programmer and his creative son, digitized into a simulation and bonded by the mysterious Force. Swing and slide, reshape objects, phase through walls, summon bridges over chasms — and between people. #PitchYaGame
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Nementic Games 🍂🍵 Wishlist Cloudscrapers ☁️✨
Our silly tower building game hit 15,000 wishlists today!! Watching people play the demo and seeing a little community form around Cloudscrapers has been something really special for us. Thank you for every single wishlist, like, share and kind word 🤍
Nementic Games 🍂🍵 Wishlist Cloudscrapers ☁️✨ tweet media
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Dev Land Marketing
Dev Land Marketing@DevLand95213410·
Game Marketing tip: TRANSLATE your press release in this languages : simplified chinese ZH-CN, EN, ES,FR,JP,KO,RU,IT,PT-BR,DE ,TR, PL, TH, ID, UKR,CS,HU,NL,ES-LATAM if you don't have any region blocked . The “Real” Steam Priority Set Here is the actual optimal order for a global indie game: Mandatory (80% of global Steam impact) These cover the biggest buying power + discovery: EN – English ZH-CN – Simplified Chinese (huge, don’t skip) RU – Russian DE – German PT-BR – Brazilian Portuguese FR – French These six alone already give you massive coverage. Tier 2 , Very Strong ROI These punch above their size: ES-ES – Spanish (Spain + LATAM spillover) JA – Japanese KO – Korean IT – Italian (surprisingly good for horror & indie) TR – Turkish (very active indie audience) PL – Polish (huge PC gamer base) TH – Thai ID – Indonesian UKR – Ukrainian CS – Czech HU – Hungarian NL – Dutch These are mostly community goodwill / long tail. What You’re Actually Missing (High Value): IT (Italian) → very good for horror games TR (Turkish) → extremely active Steam audience PL (Polish) → one of the strongest PC markets in Europe PT-BR (proper code) → make sure it’s real Brazilian Portuguese ES-LATAM variant (optional) → if your Spanish is Spain-only The 12-Language “Perfect Indie Set” If I had to recommend the sweet spot (best ROI vs cost): EN ZH-CN RU DE PT-BR FR ES IT TR PL JA KO This is the gold standard for Steam discoverability Localize not just text, but: Capsule image text First screenshot captions First line of short description SECOND TRAILER or multiple TRAILERS, with translated CAPTATIONS. Use one in english, and one in chinese on the steam store page ! Especially for: Chinese Japanese Korean Russian That alone can increase CTR by 20–40% in those regions. Common Mistake to Avoid Swedish Norwegian Finnish Danish Those regions already play in English and give minimal ROI. Example: For horror specifically, top performing regions are: China Russia Brazil Germany Poland Italy Japan Add these next, in this order: IT (Italian) PL (Polish) TR (Turkish) Verify PT-BR is correct Optional: ES-LATAM variant If you do just those three (IT/PL/TR), you’ll cover ~95% of Steam’s meaningful non-English traffic. That’s the point where localization stops being “nice to have” and becomes pure ROI. #gamedevs
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Maksim Mosienko
Maksim Mosienko@MaximMossienko·
@EdenSpiel You are against of current co-op trends: horror (R.E.P.O., YapYap) or "hard to play" friendslop (ChainedTogether, PaddlePaddle)
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
We Were Here Series
We Were Here Series@WeWereHereGame·
You have until Friday to grab this Steam bundle with co-op puzzle platformer "All Hands on Deck" and our co-op puzzle adventure "We Were Here Expeditions: The FriendShip" with 15% OFF! Two Dutch studios with one love for teamwork & puzzles. 🧩 store.steampowered.com/bundle/61949/T…
We Were Here Series tweet media
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
All Hands on Deck🙌 Out now!
All Hands on Deck🙌 Out now!@StudioMantasaur·
Relationships are about trust And not letting your partner fall through the bridge!😆 High-five your Player 2 a little extra tomorrow🖐️
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Maksim Mosienko
Maksim Mosienko@MaximMossienko·
@EdenSpiel Weeny Wise plans to release in 2026 @weenywise
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Dev Land Marketing
Dev Land Marketing@DevLand95213410·
This is exactly how Steam’s algorithm works with timing, trending, and visibility windows for: Coming Soon Launch / Full Release Early Access Launch I’ll explain what matters, when it matters, and how long you have before Steam buries your game. 👀 1. Coming Soon – How long you need to trend Best timing: 2–6 months before launch. Why? That’s the period when Steam’s algorithm actually cares about wishlist velocity. What Steam tracks during “Coming Soon”: Wishlist velocity (wishlists per day) Page activity (people scrolling screenshots, watching trailer) CTR Demo installs (if you have a demo) Follower increases Dev posts Traffic source quality How long you can trend: You typically have 48–72 hours in “New & Trending (Coming Soon)” when the page first goes live if your CTR is good. if CTR is weak → you get almost zero time. Ideal schedule: Page goes live → send traffic for 2–3 days to push into “Trending Coming Soon”. Keep building steady wishlists for months, not days. Push harder again 1 month before launch. 2. Launch Window (Full Release or EA Release) This is the holy moment for the algorithm. Steam gives you: A short testing window A boost if you perform well A penalty if you underperform How long do you appear in “New & Trending” at launch? This depends entirely on performance: Strong launch → 48–72 hours Very strong → up to 5–7 days Weak launch → 6–12 hours… sometimes even less Steam literally tests you hour by hour. What matters most in the first 48 hours: Wishlist → purchases conversion CTR from discovery traffic Review velocity (how many reviews per hour) Demo conversions (if demo exists) Playtime retention Refund rate Price perception (is your price right for this genre) Golden rule: Your entire launch success is determined by the first 48 hours. 3. Early Access Launch 🤪 algorithm rules Early Access launch is treated exactly like a full launch, but with some differences: Steam evaluates: Wishlist conversion Review velocity First-week playtime Retention Refunds Page CTR Trailer playthrough rate ⏳ Time in New & Trending (EA): Same as full launch: Strong EA launch → ~48–72 hours Average → 24 hours Weak → <12 hours Good EA timing: Tuesday–Thursday Avoid holidays avoid big releases Avoid Steam Next Fest overlap unless you have a great demo 4. How long do you have to “scale up” before Steam buries the page? You MUST hit these milestones fast: 🔹 Coming Soon: Steam expects 200–1000 wishlists per week to consider you healthy. If you go <50 per week → your visibility drops sharply. 🔹 Launch Window: Within the first 48 hours, you need: ~3–8% wishlist conversion At least 10+ reviews within 24 hours Solid CTR (2%+) Low refund rate (<10%) Good retention If you fail these → you drop off trending instantly. 5. Steam Algorithm Key Variables (simple list) Steam prioritizes: CTR Conversion (wishlist → buy) Review velocity Playtime retention Refund rate Genre match to audience Page activity (scroll depth, trailer watched) Wishlist velocity (not total count) Total wishlists matter only for your launch spike, not for trending visibility. 6. How to hit Trending during Coming Soon Steam needs: First 3 days 👀👀👀👀👀👀 Big traffic push High CTR (>2%) Wishlist velocity (100+ per day) Months after: Consistent wishlist flow Community posts trailer updates Devlogs Demo (if possible) 7. How long should a game stay in “Coming Soon” before launch? 2–6 months is optimal. 1 year+ is bad unless you are a top-tier studio. Too long → the algorithm “gets bored” and your velocity dies. notes: Coming Soon: Trend for 2–3 days first Build wishlists for months Push again 1 month before launch Launch (EA or Full): First 48 hours decide everything Good numbers → you stay in Trending 2–4 days Bad numbers → you disappear in hours Steam algorithm tracks: CTR Wishlist conversion Reviews/hour Refund rate Player retention Genre alignment If you fail to scale fast, Steam hides your page. Let me know if i can help you with game marketing. My dm's are open, email and discord in my profile . #steamnextfest #gamedevs #indiegames
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Maksim Mosienko
Maksim Mosienko@MaximMossienko·
@EdenSpiel It is plenty of older co-op games. From the last year I think @popucom Popucom game. Btw That One Otter Game @ThatOtterGame is freely available on Steam
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now!
Another weekend, another possibility to play games and easily strengthen your relationship with significant other and kids. Check out the list of some low-stress, mood-reset co-op games from last year. @edenspiel/photo/7595256438365195542" target="_blank" rel="nofollow noopener">tiktok.com/@edenspiel/pho… @ other co-op games to be added to the list :).
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EdenSpiel ➡️ Play Sixth Force Demo⚡ on Steam now! retweetledi
Dev Land Marketing
Dev Land Marketing@DevLand95213410·
FORWARDED : Steam Strategy 2026 (Simplified): 1. 💡 GAME IDEA 1-2 weeks: Pick game in good genre for steam. (Friendslop, horror, rage game, simulator etc.) 2. 🎥 TRAILER + STEAM PAGE 1-2 months: Make trailer FIRST [Tell everyone]. Great exercise to clarify game idea before you make it. 3. 🕹️ ITCH PLAYTEST DEMO 1-2 months: If good signal from trailer, make "playtest" demo for itch.io (to get feedback without negative steam score) [Tell everyone] 4. 🎮 STEAM DEMO <1 month: If good signal from "playtest" demo, adjust based on feedback and launch REAL demo on Steam. [Tell everyone] 5. 🎞️ PRE-LAUNCH MARKETING 2-4 months: While building launch version of game, make tons of tik-toks / youtube shorts, enter lots of festivals (next fest, genre festivals) and contact lots of streamers. Build to minimum 10k wishlists. 6. 🚀 LAUNCH GAME: [Tell everyone]. Add patches and updates. #gamedevs
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