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Eflosten

@Eflosten

Developer · Geek · Roleplayer · Grumpy Gamer

Gijón Katılım Kasım 2010
84 Takip Edilen89 Takipçiler
Eflosten
Eflosten@Eflosten·
@FreyaHolmer @alsoVincent Between all the mistakes made this week, if they will roll back at some degree, not telling it on friday and let everyone a whole weekend to think, explore and learn other engines and sink in the idea of being done with unity... is not the smallest mistake of the week by far.
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Freya Holmér
Freya Holmér@FreyaHolmer·
a few of us unity insiders just had a meeting with some of the leadership at Unity we're under NDA, so I can't share details of what was discussed but, I got a tiny glimmer of cautious hope restored I'm happy they were willing to talk frankly, and take the time to listen
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Eflosten
Eflosten@Eflosten·
@elnathval Dicen que no cobran los piratas pero que no saben cómo distinguirlos. Que las instalaciones de más en distintos dispositivos cuentan, y que se van a sacar del sobaco el conteo de instalaciones y de revenue... Arreglar no han arreglado nada.
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ELNATHVAL🔻🔴🔻
ELNATHVAL🔻🔴🔻@elnathval·
Actualización para los que no estén enterado en lo de Unity: Sí, cobrarán 20 céntimos por instalación a partir de los 100k de instalaciones o dólares recaudados. Pero especifican que cuenta como instalación: -Juegos pirateados NO -Juegos de suscripción (gamepass) No +
Unity@unity

We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy. We’d like to clarify some of your top questions and concerns: Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives. For additional questions, we have updated our blog and FAQ resources. ⬇️ Blog: on.unity.com/3ZiIwlB FAQ: on.unity.com/44NMZ0R Forums: on.unity.com/45RgrnV

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Eflosten
Eflosten@Eflosten·
@Im_a_GDeveloper Por lo que he podido leer godot4 no soporta c# en android. Por tanto la comparación es justa para gente que este planteándose migrar desde Unity.
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Eflosten
Eflosten@Eflosten·
@SpooksyVT I'm amazed that Sprite sheet is still around. I remember using it more than 20 years ago in my teen years making shitty game maker arcade clones.
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Spooksy
Spooksy@SpooksyVT·
I made something to comfort us unity devs in this trying time. #unity3d #unity
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Eflosten
Eflosten@Eflosten·
@crazybitstudios Con Pablo Artime, q llevo un par de meses currando en Pixels Hub con él. Que tal llevas trespassers? Saldrá antes de 2020? ;P
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Eflosten
Eflosten@Eflosten·
@crazybitstudios rafiña! qué es de tu vida tronco? Estaba aquí comentando con uno de tus antiguos alumnos que hace pila que no sabemos de ti
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Eflosten
Eflosten@Eflosten·
Corregir un juego que tenía picos de memoria de 2Gb y hacer que no pase de 30Mb en ram, y otras formas de sentirme eficiente.
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Eflosten
Eflosten@Eflosten·
Usar otra vez PHP después de un par de años usando solo C# me está haciendo darme cuenta de por qué la gente lo odia tanto...
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Eflosten
Eflosten@Eflosten·
@Warcraft_ES Portal a Shattrath. Luego ya estaría ahí, podría usar todas las demás habilidades y piedra de hogar para volver. Win/win.
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Eflosten retweetledi
About Programming
About Programming@abt_programming·
How to describe software architecture to your boss
About Programming tweet media
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Eflosten
Eflosten@Eflosten·
Ahora que ya está acabando, solo tengo una cosa que decirle al 2016... Vete lejos y no vuelvas!
GIF
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Eflosten
Eflosten@Eflosten·
@Kompae al final se muere darth vader mientras intenta salvar a su hijo, despues de haberle cortao la mano...xD
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Eflosten
Eflosten@Eflosten·
Rogue One es todo lo que esperaba pero no fué Force Awakens. 10/10, si no es la mejor película de star wars, se le queda muy cerca.
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Eflosten
Eflosten@Eflosten·
@Chomponcio estuvieron en españa (madrid y bcn) en octubre xD
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