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36 posts

Cronus
@El_Cigarrete
WW top goat 🇭🇷 Master 360lp peak (Toplane) 18 yo
Croatia Katılım Mart 2025
338 Takip Edilen23 Takipçiler

@drewlevin what's going on with the current matchmaking. It is soo messed up. Here are the examples


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@MakkroLoL Whats your opinion on ornn mid in some matchups? Mostly like control mages
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@LeagueOfLeaks Who cares about neeko skin, it has been 5 long years for skarner
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Ništa protiv Endža, al nek se trese od muke debeli grk što njegovom miljeniku nije baš najbolje krenulo 😁
MattyFC@MattyFC__
ain't no way we got managers hitting 007 😭

@RiotPhroxzon @Hornlime777 Do you think its still playable with these nerfs?
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Full Patch Preview 25.20!
Average Play Jungle Champions
- Briar, Voli, Warwick are receiving nerfs to some of their stat checky potential (Voli with his Cosmic build)
- In particular, Warwick players typically resonate more with being unkillable, being fast & hunting and damaging, so we're taking power out of his damage instead of any of those attributes
Malphite
- To add a bit more detail here about the mastery curve oriented changes, we're buffing Malphite because a Malphite at 51% is weak, it's not because he's easy
- This is because new Malphite players perform very well on him compared to other champions, while his best players don't perform that much better than his newer players
- So a Malphite when mastered sits at 53-4% winrate, but other top lane champions when mastered are sitting at 54-55%
- Malphite's newer players are performing around 49%, whereas other new players on top lane champions sit around 46-47%
- This just means that looking at a Malphite that's 52% is still a bit weak, whereas a different top lane champion like Gangplank at 52% would be overpowered
Fizz
- Fizz is another of these champions who's a tad weak by mastery
- In higher levels of play, he has to play pretty reactively, waiting for level 3 spike and trying to get a 1-0 ability trade with E at level 1 (dodging a spell and landing E)
- We're making some changes that make him more effective when actually getting to play in these early levels with W up (eg. QautoW or EautoW, etc.)
- If he is able to weave these autos in with the extra on-hit damage, he will be a bit more lethal
- Also if you haven't tried the Blackfire build that's been making its rounds recently, probably worth checking it out 😅(he really benefits from the Haste and damage amp)
Orianna
- Overall, ROA and similarly durable builds are in an OK spot overall
- We're trying to strike the right balance for champions that have flexible options in particularly their Assassin matchups, (especially for regular play) feel about even for both sides
- In SoloQ, a lot of these immobile mage champions don't feel like they have a ton of agency and can feel bad, so we think this is important for their play experience
- Whether you want to build Ludens, ROA, Seraphs, BFT and for each different skill bracket, they should all be good in certain situations
- Right now though, for Orianna, she doesn't pay enough of a damage tradeoff when going these more durable builds
- These changes are aimed at having that spike where you don't have much AP and relying on base damages in ROA builds feel like a larger tradeoff
Veigar
- Last year, we nerfed Veigar's W which was a bit painful for some of his waveclear breakpoints in particular
- We're giving him back this 10% ratio, especially on his rank 1 W to make those moments a little more palatable
- There was a lot of in-depth discussion on various Veigar builds and we're not ruling out deeper work in the future, but for this patch, we're going with something tried and tested
Camille
- Camille is one of the scaling 1v9 AD fighters that we think is pretty close to being viable in certain situations
- We're giving a bit of a buff to some of her fallback and harass patterns in some of these matchups to let her get through lane a bit more reliably
- She's already pretty good at dueling in the mid-game, so the armor growth doesn't matter a ton at those points in the game and so we're indexing her power more in the areas where she needs it
Graves
- I misspoke a bit yesterday about Graves changes; I meant to say that most Graves' go for these types of squishy no durability one shot builds (only Shieldbow on 4)
- We're making some changes here to make the pure AD build a bit weaker and by extension make the Cleaver build, which is a bit tankier a bit stronger
- We're not trying to kill the pure AD build, but make multiple ways of playing Graves more viable

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