Marcel Pagnol

11 posts

Marcel Pagnol

Marcel Pagnol

@El_carpeto

Katılım Eylül 2010
18 Takip Edilen2 Takipçiler
Marcel Pagnol
Marcel Pagnol@El_carpeto·
@Simon_Hypixel Hi, as a survival builder player, I would love to see a lot a recipes to be added to the game (like a recipe for mossy cobble, stone brazier, etc.) and the ability to put items like watering can on the ground or shelf, etc... I know you have a lots of work, but maybe one day ?
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Simon
Simon@Simon_Hypixel·
Pre-Release Patch Notes - January 29, 2026 Enable via Launcher → Settings → Pre-Release MAP & NAVIGATION - User-placed Map Markers have been added! - Create custom markers anywhere on your map with customizable names, icons, and colors - Share markers with other players in multiplayer - New gameplay settings to toggle marker visibility on map and compass - Delete markers via the map context menu - Updated map marker icons and improved their display resolution - Player names are now always rendered on the map and are more readable when zoomed in - Compass now shows different icons based on vertical distance (above/below you) - Teleport option is now hidden for map markers when in Adventure gamemode COSMETICS & CUSTOMIZATION - New Avatar customization options: - New Hat: Tweed Hat - New Overtop: Mage Shirt - New Shoes: Styled Flats, Wedge Shoes - New color variations for Fashionable Shoes - New haircut added - Updated visuals for the Morning haircut - Added Construction Hard Hat COMBAT & ITEMS - Weapon Adjustments & Fixes: - Adjusted damage value inconsistencies and upgrade differences across some weapon tiers - Adjusted the guarding stamina costs that were previously misconfigured for certain drop-only weapons - All spear types should now consistently stack up to 5 and be throwable - Necromancy Grimoire Improvements: - Summons no longer take damage from their summoner (and vice versa) - Summons now respond when the player is attacked, not just when attacking - Summons are faster and more aggressive - Added variety to the types of skeletal minions that are raised, including a ranged variant - Misc: - Improved in-hand positioning for Ingots and Sticks GAMEPLAY - Doors no longer close when blocked by entities or players - Teleporters now require you to clear a short distance before re-use - Sort keybind now works in the player's inventory - Added "Take All" functionality for processing bench output items - Shift-dragging now quickly transfers items between inventories - Minecarts no longer move when stuck - Reduced farming bench tier requirement for Chicken Coop from 5 to 3 - Large Kweebec Chests now support placing blocks on top - Fixed NPCs in a Coop transforming into other NPCs - Fixed being able to capture a dead NPC with the Capture Crate - Reworked utility wheel quick swap to include the inactive slot BLOCKS & WORLD - Re-added Incandescent Volcanic Rock - New block textures and variants: - Thorium Cracks - Basalt Cracks - Magma Cracks - Mud Dry Cracks - Updated crack variants for 4 Ore blocks - Updated Cobalt texture - Fixed Magma Adamantite block tiling - Added Default_Flat and Default_Void weather configurations for their respective world instances AUDIO - Fixed water emitter radius so audio plays properly in stereo instead of just the left ear - Fixed audio emitter entities not playing correctly - Fixed fluid ambient effects not triggering properly - Updated sword swing and impact sounds UI & QUALITY OF LIFE - Moved container action keybind indicators to a better position - Fixed chest/bench keybind tooltips when keybinds are unassigned - Updated workbench chest connection radius text to be clearer SECURITY - Fixed a permissions bypass in the Asset Editor that allowed unauthorized JSON asset modifications to non-standard asset packs (already patched in release builds) STABILITY & BUG FIXES - Improved world generation performance - Fixed filler blocks not breaking in some cases (e.g. large doors) - Fixed block placement mis-predictions - Fixed issues when changing worlds while mounted: - Fixed minecart mount state not being removed correctly - Fixed horse mount state not clearing correctly - Fixed screen fade issues that could occur during world transfers - Fixed an issue that could cause chunk saving to deadlock when removing a world
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Simon
Simon@Simon_Hypixel·
It’s now been 7 days since early access launch and I can confidently say that I have no regrets saving Hytale, it’s been the most challenging but rewarding experience of my life. Thank you everyone for the amazing support, and a big thank you for the rebuilt Hytale team for trusting me to get this to the finish line in just a few months. I haven’t been involved with Hytale development for many years and coming back was a big unknown and risk for me, and my family. I fully trusted the people and it just worked. Amazing team, every single one made a big difference.
Simon@Simon_Hypixel

We did it. Hytale is saved. We have acquired Hytale from Riot Games.

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Marcel Pagnol
Marcel Pagnol@El_carpeto·
@Simon_Hypixel Hi, sorry to bother. I would like to know when I will get a token for name reservation ? I have created an account two day ago ;( Thx in advance !
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Simon
Simon@Simon_Hypixel·
If you created your Hytale account yesterday, you’ll start getting your username token in the coming hours as emails roll out! We’re sending them in the order of account creation. Thanks for your patience!
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Marcel Pagnol
Marcel Pagnol@El_carpeto·
@knowyourgoat Hi, will the migrations be available on SOD anytime soon ? Me and some friends are playing on LF-EU and for phase 2 we have some other friends that wanted to play SOD. But since LF is lock, they play on LW-EU. We would to play with them, on LW.
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Tom Ellis
Tom Ellis@FwoiblesWoW·
Season 2 dropping on Thursday, a quick look at the PvP realms in US and EU for faction balance... Aaaah, ok that feels good. Things that could be improved? For sure! The balance at max level and the balance between people who *actually* engage in PvP is going to be different. But for a first stab at just balancing active characters on the realm, two months in, not bad. Super proud of this one, this started as a hair brained idea after a conversation with @AggrendWoW about never actually biting the bullet on trying a faction balancing system and I had a nutty idea to try and pull it off with minimal effort and large payoff. Within a week (we were only two weeks out from SoD launch!) we managed to turn this around with the help of two heroic engineers and the Classic QA team.
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Marcel Pagnol retweetledi
Galions
Galions@Galions_·
Gagnez l'une des 300 clés beta Heroes of the Storm mises en jeu à travers nos 5 concours : bit.ly/KEYHEROES
Galions tweet media
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