Elias Wick
225 posts

Elias Wick
@EliasWick
Creator of the largest camera effects library for Unreal Engine, used by thousands of hobbyists and AAA studios.
Stockholm, Sweden Katılım Ağustos 2014
21 Takip Edilen183 Takipçiler

Over the last few years, we've worked hard to build the largest library of camera effects for Unreal Engine. We're excited to finally share it here. Explore our work and learn more at: eliaswick.com
#gamedev #gamedevelopment #shaders #UnrealEngine #UE
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I have two free Unreal Engine assets on Gumroad. Feel free to grab them, and if you like them, please leave a review. eliaswick.gumroad.com
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I am doing some website maintenance, the site may thus be unavailable to reach for a few days. You can still find and download all products from these links:
* fab.com/sellers/Elias%…
* eliaswick.gumroad.com
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@awesomekling strangely stubled upon your talk about Ladybird on YouTube. It was absolutely fantastic, and I am looking forward to the future of the browser!
Thank you for taking this initiative!
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@fab @UnrealEngine All of my products should now be available on FAB's launch date.
Have a peak at what's available right now: elias-wick.com/store
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@DevFatigued That is really good! Was the maths hard for it to work well? I assume there is some force applied to the direction of the jump?
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@yourbuddyhozq Thank you so much for clearing up all of that. Here is the thread with a link to the comment about reaching out to you: reddit.com/r/unrealengine…
Also, I checked out your animations on YouTube, absolutely amazing! I love the breakdowns you have posted as well!
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@EliasWick screen. My animations were then added to only the characters arms since that's all I animated.
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@yourbuddyhozq Hey, I was directed to you through Reddit. I heard you worked on the Unrecorded animations and I was wondering if you ended up placing the camera in the full 3D rig, or if you just have an animation set for the arms? *I want to learn more about animation.*
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@unrecordgame Did you guys end up going with a separate animation set for the first person hands or is it all done in third person? It's amazing how good it all looks!
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@godotengine I mean, just look at it: docs.godotengine.org/en/stable/. It's amazing!
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Having been an Unreal Engine game developer for nearly a decade, I'd like to express my admiration for @godotengine's exceptional documentation and the tremendous effort they've put in. Kudos to the entire team – you all are doing an amazing job!
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