Enciclopedia Homebrew

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Enciclopedia Homebrew

Enciclopedia Homebrew

@EnciclopediaH

La Enciclopedia Homebrew sobre nuevos juegos para sistemas obsoletos #libro The Encyclopaedia Homebrew, where we talk about new games for old systems. #book

World Katılım Haziran 2019
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Enciclopedia Homebrew
Enciclopedia Homebrew@EnciclopediaH·
Acaba de salir una espectacular edición de @DolmenEditorial con los tres volúmenes de la Enciclopedia Homebrew juntos en un estuche precioso, por solo 50€!! Corred, que es edición limitada de 150 unidades, el regalo adelantado perfecto de Navidad 😎 dolmeneditorial.com/tienda/estuche…
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BadComputer
BadComputer@badcomputer0·
Taking a rest from stage building to work on some small cosmetic improvements. Added some fast background stars here and to some boss fights. #mastersystem #homebrew
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⭑ ⚝ TulipaDev ⚝ ⭑
⭑ ⚝ TulipaDev ⚝ ⭑@TulipaDev·
Hi, fellow game developers ✨🕹️ Just dropping by to show you a little bit of what Homúnculo Hotel is turning into. 🏚️🩸 #gameboy #indiedev #pixelart
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Sequentia Soft
Sequentia Soft@sequentiasoft·
Sigo haciendo el juego, avanzando poco a poco en la trama. Está vez, Ulises, sin armas y prisionero, de encuentra en peligro, ¿conseguirá escapar? #workinprogress #sequentiasoft
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Xeif
Xeif@xeif_stk·
Mostré capturas de pruebas gráficas que hice con Spectrum pero nunca mostré este video de prueba. Prueba de Arrow Spell para ZX Spectrum. ✨
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ZX Dev
ZX Dev@ZXDev2015·
Tengo estos juegos de Spectrum disponibles. Si alguien está interesado, que me mande un MP 👾 I have these Spectrum games available, if anyone is interested, please pm me 👾
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Javier Fopiani
Javier Fopiani@JavierFopiani·
Ya he dado el primer paso: crear mi propio motor para ZX Spectrum. Sé que es una locura, pero necesito intentar algo diferente dentro de mis posibilidades. Imagen + texto en pantalla, que en ensamblador no es poco . Si os apetece seguir el proceso, sois más que bienvenidos 👇
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Shannon Birt
Shannon Birt@birt_shannon·
** Sega Genesis 3D engine update 4 ** Never can leave a good rabbit hole undug ! .. updates since last update : Changed frame buffer from a VDP tile friendly buffer to a linear buffer which needs CPU translation , which speedup drawing a LOT not having to worry about tile boundaries albiet slows buffer sending to VRAM. The interior filling of triangles now is running at 1.5c ( 68k cycles ) per pixel ! however sending the buffer is twice as slow per byte as we need the CPU to send the buffer to VRAM to write to the tile format the VDP needs, rather than DMA directly to VRAM . Overall speedup 25% + as the drawing speedup is much greater than the frame buffer slow down. Optimised Line drawing and Triangle filling -near optimal now for the linear frame buffer. Triangle drawing might get a little bit more yet. Quad drawing is next on the list as that will speedup drawing quads. Some gains will come from been smart about partial clearing of RAM buffers and partial sending to VRAM buffers, rather than send the whole buffer. Vertice rotation and projection needs a lot of optimising .. i expect good gains to come from this - this is all in C at present and all calced in real time. Line and Triangle drawing are in assembly but all vertex manipulation is in C. #SGDK #MegaDrive #SegaGenesis
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Lavenstar Games
Lavenstar Games@Lavenstar_Games·
ボス戦はまだ開発中ですが、 戦闘中のリアクションを少しずつ追加しています。 Boss fight is still a work in progress, but I’ve started adding in-battle reactions. 挑発したり、必殺技の前に構えたり、 倒されたときには頭の周りに小さなセリフが表示されます。 She taunts, reacts before her special attack, and small dialogue pops appear around her when she’s defeated. 戦いに少しだけ動きと個性を加える試みです。 日本語版も引き続き制作中です。 It adds more personality and dynamism to the fight. The Japanese version is also progressing steadily. #indiedev #nesdev #pixelart #ファミコン #ゲーム制作
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Chev
Chev@ReySilveira28·
Guys, this is a concept project for a special version of Street Fighter on the Sega Mega Drive. This demo is designed to include sprites and mechanics from SF3, as well as a few stages I selected. Special thanks to AuMiO VXC and Vegeta 20xx for their excellent work on Sagat.
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TheNomCognom
TheNomCognom@Jaume96749222·
#SGDK TheLMPort 20th dev day? or so... here walktrhoug almost till the end. Time for sound, difficulty levels, pals and localizationsAll known bugs fixed. Original game ported 99%.Will i be able to make what initial motivated that port, the enhanced version? so much ideas........
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Optomon
Optomon@optovania·
Animation of background neural structures implemented in this area of #NES Pyronaut. Aiming for the entire tileset of this stage to be fully animated by tomorrow.
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Nate Ehlers
Nate Ehlers@SuperNatetend0·
We now has a trailer! I've had a pit in my stomach this past week just thinking of everything that needs to happen, but I'm also so excited to finally have this out to everyone. BioCreeps is an action arcade game for the NES coming very soon. #nes #nesdev #indiedev #biocreeps
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Cristiano Camacho 🗡️⚔
Cristiano Camacho 🗡️⚔@CristianoCode·
Working on the visual effects for my indie JRPG! 🎮 This is the magic animation for the demo. Creating something impactful within the limitations of the Mega Drive's 64 simultaneous colors is always a rewarding challenge. Let me know what you think :) #megadrive #Sega #leyria
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