Ephulgent

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Ephulgent

Ephulgent

@Ephulgent

It's in the design.

Katılım Ağustos 2020
95 Takip Edilen62 Takipçiler
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Ephulgent
Ephulgent@Ephulgent·
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Ephulgent@Ephulgent·
@LalonskyC ITS... BEAUTIFUL. I really like the rendering. What resources helped you the most with rendering/shading if I may ask?
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Fortnite
Fortnite@Fortnite·
The vault has been opened and we’re pulling a few things from this file 🔓
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Ephulgent@Ephulgent·
working on my SECOND sprite submission so stayed tuned!
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Ephulgent
Ephulgent@Ephulgent·
#DesignASprite #Fortnite #FortniteArt Take damage to charge a kinetic air dash. Once charged, Jump mid-air to launch forward and smash structures, then slide to carry your momentum and keep destroying objects! Scales with level + gain the Nitro effect when damaged.
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Nightblade
Nightblade@dgnightblade·
@Ephulgent Omg I want him in game right nowwww, so cool, love design love details, amazing work!!!!!
GIF
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Gossty ✝️
Gossty ✝️@GosstyOfficial·
Have a submission for #DesignASprite? Comment below and I’ll check it out! 👀 I’ll repost the sprites that stand out the most. 🤩 Participate fairly! The use of computer (AI) generated or modified content is against the rules. 🚫
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#DesignASprite
#DesignASprite@DesignASprites·
What's your favorite sprite so far? We wanna see something 👀 Drop your entries in the replies so everyone can see your creativity! #designasprite
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Ephulgent
Ephulgent@Ephulgent·
NITRO SPRITE - my submission for #DesignASprite ! Take damage to charge a Nitro-fueled kinetic blast. Once charged, Jump mid-air to launch forward and smash structures, then slide to carry your momentum and keep destroying objects! Scales with level + gain the Nitro effect when damaged. #Fortnite #FortniteArt
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Ephulgent
Ephulgent@Ephulgent·
about to release an entire game, completely solo
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Ephulgent retweetledi
Evanbear1
Evanbear1@EvanZir·
and now this is why Roblox is so important It brings down the cost of game development significantly. I would love to see popular IPs like this tweet talks about come to Roblox.
Aakash Gupta@aakashgupta

Ratatouille shipped on 13 platforms in 2007, sold nearly 4 million copies in 9 months, and 5 years later its publisher was bankrupt. HD broke the math on the entire genre. In the PS2 era, THQ could ship a Pixar tie-in for under $10M, sell 4M units at $40 retail, and book real profit. The Incredibles, Cars, and Rise of the Underminer moved 25M units combined. THQ pulled $1B in revenue and $68M in profit on exactly this model in fiscal 2007. Then the Xbox 360 and PS3 arrived. HD asset budgets for characters, environments, and animation multiplied fast. A tie-in that used to cost $5-10M now ran into the tens of millions. Review scores stopped forgiving "fine for kids." And the deadline didn't move. Movies ship when movies ship. Warner Bros saw this first. Their in-development The Dark Knight tie-in got killed in 2008. The team pivoted to a Batman game with no movie release date attached. That became Arkham Asylum. Rocksteady built a four-game franchise off that one decision. Every other publisher ran the same math. THQ exited licensed kids games in January 2012 and filed Chapter 11 eleven months later. Disney Interactive closed in 2016. Pixar's last narrative tie-in was Brave in 2012. The last major-studio same-year movie tie-in was Space Jam 2 in 2021, Game Pass only. A 4-million-unit movie tie-in is now a $100M+ investment on a release window you can't slip. Nobody runs that trade.

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Ephulgent
Ephulgent@Ephulgent·
QPTR is NOT just a thumbnail metric. Devs will test 10 thumbnails while having terrible onboarding, and wonder why nothing is performing. Every player who joins and instantly leaves is dragging your QPTR down. Fix your onboarding.
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Ephulgent
Ephulgent@Ephulgent·
It's 2023 (The Sequal)
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Minecraft
Minecraft@Minecraft·
The Mob Vote is open! It's time pick your favorite: Glare, Allay or Copper Golem! Vote now!
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Ephulgent
Ephulgent@Ephulgent·
small & pretty late 'update' A free model I had in a old game got be terrminated. I tried support but the "evidence" was against me. Oh well time to move on! Get ready for the next big thing.
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