FMPONE

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FMPONE

FMPONE

@FMPONE

LEVELS https://t.co/oJj0SqWx8z

@MAPCORE Katılım Eylül 2011
336 Takip Edilen65.2K Takipçiler
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FMPONE
FMPONE@FMPONE·
DE_SPLINTER has arrived for @CounterStrike 🇨🇦🪵 (link in replies)
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FMPONE
FMPONE@FMPONE·
@cs_loops I love the authenticity in their version, a lot of those material ideas (the subtle white bricks and tile) are actually really tough to pull off and integrate cohesively and they make it look easy and effortless. Like I said, they are the best.
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Loops
Loops@cs_loops·
@FMPONE They had such a different vision in mind to the rework u did actually impressive
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FMPONE
FMPONE@FMPONE·
@speedlapse nope. no input whatsoever. this is just Valve being the best at what they do, pure and simple
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speedlapse
speedlapse@speedlapse·
@FMPONE Did you help in the making of the map?
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CS2
CS2@CounterStrike·
Welc☢️me back.
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‎Gabe Follower
‎Gabe Follower@gabefollower·
Here's a first look at the remake of Cache in Counter-Strike 2
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CS2
CS2@CounterStrike·
Let's have a great week.
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CS2
CS2@CounterStrike·
What are you doing next week?
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FMPONE
FMPONE@FMPONE·
@MadsenFK @CounterStrike @Fnugz @yanzl_ @iamandik something like this, more conceptual, is going to read as more sophisticated IMO. you're going for such a realistic, arch vis style that you want to keep going in that direction, layering sophistication rather than retreating to simplicity
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FMPONE
FMPONE@FMPONE·
@MadsenFK @CounterStrike @Fnugz @yanzl_ @iamandik also think four light barns shooting out of the sides would sell the effect better than what looks to be an omni hitting the puddles? just get a bit of cognitive dissonance from them in general
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FMPONE
FMPONE@FMPONE·
@MadsenFK @CounterStrike @Fnugz @yanzl_ @iamandik really like it, however those floor lights always stick out to me as overly geometric. maybe they are based on real reference but something about them feels unconvincing
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Karl. 亗 H S V 亗
Karl. 亗 H S V 亗@ichhassemotive·
@FMPONE Is there an optimisation update planned for cache when it comes to faceit? (90 fps on cache workshop and 380 on mirage)
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FMPONE
FMPONE@FMPONE·
Lattice deformers were a game changer for Splinter, unlocking more organic shape variety. For *decades* on Source engine games, you were stuck manually rotating models or creating entirely new models simply to tweak their shape.
FMPONE tweet media
FMPONE@FMPONE

DE_SPLINTER has arrived for @CounterStrike 🇨🇦🪵 (link in replies)

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FMPONE
FMPONE@FMPONE·
@EfeYazgi That version of Cache is quite literally unfinished, and I don't think it would be appropriate of me to try to finish it considering when Valve bought it. The decision to put it on FACEIT servers simply reflects how popular the map is IMO, I would have preferred it not be used rn
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Efe YAZGI
Efe YAZGI@EfeYazgi·
@FMPONE Faceit'e gelecek Cache için yeni bir optimizasyon yolda mı? Uzun zamandır bir güncelleme almamış çünkü.
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FMPONE
FMPONE@FMPONE·
@xTimBx I've worked on optimizing this area a bit, we are rendering a lot of logs there!
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Babcocck
Babcocck@xTimBx·
@FMPONE The area on the edge of the map just outside of A site. I'll talk to the guys later and see where they were getting it as well. I'd be sitting on the little ramp looking down that right lane when I was ct and my friend was catching it on the outside corridor coming towards me.
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FMPONE
FMPONE@FMPONE·
@TheYuri4amba It is a more efficient way of creating the levels. So, more for convenience of making things
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TheYuri4amba
TheYuri4amba@TheYuri4amba·
@FMPONE Это для оптимизации? Или для удобства?
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FMPONE
FMPONE@FMPONE·
@xTimBx which areas did you experience that in?
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Babcocck
Babcocck@xTimBx·
@FMPONE Fun map but we had areas on the map that were causing lag. Still loved it. Wish you would do abby
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FMPONE
FMPONE@FMPONE·
@JamieCooperB I don't have enough technical knowledge to answer that, but maybe somebody else does
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Jamie Cooper
Jamie Cooper@JamieCooperB·
@FMPONE This is interesting, I wonder if this is functioning with a form of WPO under the hood or if it is making a new mesh component?
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