donrobo
3.5K posts

donrobo
@FPRobber
I love games and coding


Yes. Most of gamedev costs are the salaries, which must match the local cost of living. Oppressive rent prices make it difficult to make games in many cities, but if that game isn't a fucking hit, it's often enough to destroy that studio outright now. No misses allowed anymore. Uncharted 1 didn't sell amazingly. Nor did Demon Souls. Red Ded Revolver and the first Yakuza also suffered from lukewarm sales. Imagine if those studios never had a chance to come back stronger because the sheer financial stress of cost-of-living-matching-salaries wiped them out.





New Engineering blog: We tasked Opus 4.6 using agent teams to build a C compiler. Then we (mostly) walked away. Two weeks later, it worked on the Linux kernel. Here's what it taught us about the future of autonomous software development. Read more: anthropic.com/engineering/bu…



During the earnings call today, Lisa Su, AMD’s CEO, shared that Valve is on track to begin shipping its AMD-powered Steam Machine early this year.








If Valve’s 30% transaction fee is so outrageous (it’s not), then others can simply provide alternatives and charge less. If players still don’t want those alternatives, it’s for a reason: the higher prices they see are worthwhile for the various services involved. So, the alternatives need to also compete on quality. That isn’t an “unlawful monopoly”, that is a competitive service provided at an acceptable rate for developers and players alike. A competitor can undercut that price, but they have to actually do a good job providing an alternative. It is completely absurd to involve the government to punish Valve.







New Clearer video of gun taken away from victim



According to New Blood's CEO, Epic Games Store’s free giveaways cause a huge spike in Steam sales. The game sold 200% more copies on Steam that day than usual. He called the EGS giveaway great advertising for Steam sales.
























