Frederic Souchu

3.3K posts

Frederic Souchu

Frederic Souchu

@FSouchu

Platform architect #worldline at work / #pico8/@playdate dev at home

Ile-de-France, France Katılım Ağustos 2012
106 Takip Edilen3.3K Takipçiler
pikuma.com
pikuma.com@pikuma·
I always loved to see the progress on @FSouchu's work. It's beautiful! The thing I miss the most from Twitter's BE (Before Elon) era is the amazing PICO-8 projects that used to fill my timeline daily.
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Frederic Souchu
Frederic Souchu@FSouchu·
@oliverblueberry thanks - and advent calendar is still ongoing, question is more the number of games that are available (it takes time…)
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Frederic Souchu
Frederic Souchu@FSouchu·
@oneearedrabbit actually never did a game with sprite stacking! If you are referring to Demi Daggers, this was more pre-computer voxels.
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Nerd Of Gamers
Nerd Of Gamers@NerdOfGamers·
Phew, the view is nearly done! I have the focal point moving to prove to myself the maths is right and all the points and textures are linking correctly. I will throw together a simple map and then try to display that. Turning will be a struggle but one step at a time. #pico8
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Tom Mulgrew
Tom Mulgrew@tommulgrew·
Swordguy meets the evil wooden robot overlords! (⚠️Cheesy dialog incoming...⚠️) #pico8
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Tom Mulgrew
Tom Mulgrew@tommulgrew·
Finally managed to get the cutscene playing in #pico8. 🥳🎂🤓 Still some rough edges, but I'm pretty stoked.
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zep.p8 🦣
zep.p8 🦣@lexaloffle·
ok, well that level is definitely not going in the game, I just feel sad now #ldjam #pico8
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Tom Mulgrew
Tom Mulgrew@tommulgrew·
@financegadgt There's a lot of ducttape in the pipeline. The editor writes a binary file, which p8 cart reads and stores it in another cart. At runtime that cart copies it to high memory and jumps back to the main cart, which deserializes it into a usable data structure. Bit of a process :-)
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Tom Mulgrew
Tom Mulgrew@tommulgrew·
The cutscene editor is more-or-less usable now. It's far enough along to look at writing the pico8 loading and rendering code.
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Frederic Souchu
Frederic Souchu@FSouchu·
@_ClulY_ would make an awesome tileset for a Heretic type of game using my Poom engine 😬
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Frederic Souchu
Frederic Souchu@FSouchu·
@MrmoTarius are decals raycasting to find the supporting plane? and then snapped at rendering time?
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Mrmo Tarius
Mrmo Tarius@MrmoTarius·
Testing "decal mode" for MRMO-VECTOR. Objects designated as "decals" sample normals from a "base" object, causing them to be culled when facing away from the camera.
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