FaKanza

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FaKanza

FaKanza

@FaKanza

Animator, video editor, voice actor and some other equally impressive fourth thing. Video Editor for @OneyPlays and more

England Katılım Kasım 2011
248 Takip Edilen1.5K Takipçiler
FaKanza
FaKanza@FaKanza·
🎂🎈🎉
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FaKanza@FaKanza·
@SickAnimation This reference was received, understood and nodded at with a smirk. Well played new friend, well played.
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Sick Animation
Sick Animation@SickAnimation·
I could really go for some DUMB Starbucks right about now. 😂 😂 if you get this reference, we would probably be great friends.
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Chris
Chris@OneyNG·
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Chris
Chris@OneyNG·
Anyone with blender rigging experience (to Unity pipeline) looking for work???
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FaKanza
FaKanza@FaKanza·
Turned 30 yesterday, I bet you 5 bucks I’ll be 31 this time next year.
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FaKanza@FaKanza·
@tdtbaa Thanks! glad you enjoyed it!
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tdtbaa
tdtbaa@tdtbaa·
@FaKanza great job on the editing on the new Sonic 3D Blast episode of Oneyplays. really funny and slick and added a lot!
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FaKanza
FaKanza@FaKanza·
Headphones on for this one
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Jimmithy
Jimmithy@jimmithy17·
@FaKanza Just say you wanted to draw Armenian Cory instead of this dream bs
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FaKanza
FaKanza@FaKanza·
Drew a face that came to me in a dream
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FaKanza@FaKanza·
Yeah absolutely. I even recall when shots reused animation that I had animated prior, I would be able to paste my frames into the new scene, and get a lower/easier rate for the reuse scene. So that was a nice way to bump up the pay a bit without animating anything new. That is however, quite rare. The downside of the model of course is, who is judging whether or not a shot is hard, some corporate person with no idea, or someone who understands animation and character design etc? If this is a project worth it's dues, however, you'll likely find the rate is fine and the complexity of the shots aren't insulting. (If that's how it's actually being structured)
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Sera ✶ 🧠👾
Sera ✶ 🧠👾@gigaseraph·
@FaKanza Thats thats super fair, especially with character complexity. It is an interesting model though in terms of trying to gauge eases or something too..i wonder how much control the showrunner would try to induce on that, if any
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Sera ✶ 🧠👾
Sera ✶ 🧠👾@gigaseraph·
This isn't a shade at all, but what is the overall reception for this type of pricing on an independent project? Haven't really seen this model before...makes me curious if boards are per panel too lol. Found on LinkedIn
Sera ✶ 🧠👾 tweet media
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FaKanza
FaKanza@FaKanza·
Very much so, at least in my experience. This doesn't just include frames that were drawn (at least when I worked on things that had this structure) so even the drawing was on 2s, that drawing would count for 2 frames. To my understanding (and experience with this model) it's total frames in the shot, not only unique frames drawn. But typically, the range 20 - 40, is based on complexity of the shot, so if a shot has more unique frames, it'll be worth more within the scale. In the short run, I've made more with this model than a 'per second approved' model. But in the long run, I've worked on more things that used the 'per second approved' model. I've only worked on a couple of things that have used the 'per frame' type. I was able to make a comfortable wage on all the projects I've worked on that have been per frame, but with all that being said; it totally depends on the complexity of what it is you're animating of course. I've typically only seen this structure on things that are FBF, never rigged.
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FaKanza
FaKanza@FaKanza·
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