Faisal/Devilbuu

136 posts

Faisal/Devilbuu

Faisal/Devilbuu

@Faisalutsl

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Katılım Haziran 2022
50 Takip Edilen138 Takipçiler
Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
Third place 🥉 was never the tribal chiefs way to conduct business first place will come very soon.
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REJECT | Raef
REJECT | Raef@luminousRage·
Had an amazing weekend supporting our community. A 16-year-old talent shocked everyone by winning his first tournament 🏆 Congrats @Kiilleerrz , the future is bright. Huge thanks to @Faisalutsl for organizing such a great event 🙏 Ill keep supporting this community to discover new talents inshallah 🫡
REJECT | Raef tweet mediaREJECT | Raef tweet mediaREJECT | Raef tweet media
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Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
I am the greatest of all time.
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Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
Won SFL regions tournament, business as always..
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Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
Harder then it seems but business as usual.
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Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
@Almosafertravel حسبي الله على تعاملكم الواحد فتعديل الرحله يعاني ويدفع اغلى من انه يحجز رحله جديده
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المسافر
المسافر@Almosafertravel·
🏖 مود الصيف هالسنة يطلب سفرة إلى:
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KIWOOM DRX|KNEE
KIWOOM DRX|KNEE@holyknee·
God Rank matches should be rematches with a random stage option included and requiring Death Match 🙏 Matching takes a long time, and there aren't many players. If someone is abusing the Rank, we can report their account
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Corona master
Corona master@G3ossL·
@Jinjeddah1 السيرفرات ما تقدر تتحملك
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QAD | THE JON
QAD | THE JON@THEJON07·
Tekken 8 general changes that need to happen in my opinion! Aggression is the name of the game now, Got it but it has to make sense and needs to be toned down. Right now in this state of the game even players that are not that good can also win from much better players because it's too 50/50 and the turn of the players does not go away even after most damaging hits (e.g after hitting most damaging wall, the opponent is still in plus frames and it's still their turn). Here are some generic changes i think will be in a good direction. 1- Heat burst or active (standing 2+3) should all be linear for all characters, since heat has a lot of pressure and heat smashes cannot be broken with crushers. Some characters having tracking and some not doesn't make sense. 2- Special meter moves e.g like Bryan's Snake eyes or Claudio's Starburst, the meter activates when players go into heat or with special moves that activate that special meter. If player has not activated the meter with special move before activating the heat than after the heat ends that meter should go away, but if that was activated before the heat with moves that activate that than it should remain after the heat as well. Special moves in that meter are overpowered and can cost the round, and to give it away by just pressing 2+3 is not ok. It should be earned. 3- If first hit of the Heat Smash is sidestepped than all other hits of the heat smash should be linear or have very little to no tracking 4- Chip Damage of Heat Smashes should be same for all characters (like rage arts). Both Chip damage given to others and recovered our own. 5- After hitting the most Damaging Wall Combos, player's turn should end (no more plus frames). To get plus frames player should sacrifice damage for that and hit some other wall combo (like in Tekken 7), right now its too damaging and too plus at the same time. 6- Rage Art should be a counter hit if its interrupted, right now it does not give a counter hit property and is treated as a normal hit, whereas it should be treated as a counter hit because Rage art is an attack and crusher and other attacks and crushers when interrupted gets counter hit. 7- Chip Damage should get at least a 50% nerf. 8- Raven's Counter and Yoshimitsu's flash should be treated as other player's counters and grabs should not be escapable on these as well when they are whiff punished. 9- Health bar should be at least 190-200 from 180 so this much aggression is compensated. Tournament Settings Tournaments should be on separate screens, players should sit head to head like in EWC or TWT finals rather than side by side so players cannot see other player's buttons and handle which is a big factor in playing in high level. And if possible than like in online game, player should be able to choose whatever side they want. Sitting side by side or winning the toss and choosing a p1 or p2 side should not play a significant role in Tekken so it truly becomes a battle of wit. @Harada_TEKKEN @mykeryu @nkt_dreamer @TEKKEN @BandaiNamcoUS
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Inconsiderate Raccoon
Inconsiderate Raccoon@RaccoonPrevails·
•Buff backdash slightly. OR buff the side step more so players can compete at range 0 better. •When power crushes absorb attacks, but you still block them there shouldn’t be any pushback at all. •No PC heat engagers. They can wall splat and shit, but no heat engagers.
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Ryujin
Ryujin@Ryujin_17_·
pls gimme this costume @TEKKEN
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Ryujin
Ryujin@Ryujin_17_·
Devil Jin is so bad that even his homing moves are linear as shit lmfao. I genuinely can't fathom how people can say that this character is fine. #TEKKEN8 #T8_report
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Faisal/Devilbuu
Faisal/Devilbuu@Faisalutsl·
@Ryujin_17_ This is a real thing alot of men face keep your head up things will get better you just have to believe it💙🙏🏻
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FATE | Tone
FATE | Tone@hidetone·
Guys what are we doing about Feng Wei and Kuma
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