Falin

2.9K posts

Falin banner
Falin

Falin

@Falin_Dev

Creator Code : falin | UEFN,Roblox dev | started 27 feb 25 with no engine experience before

Katılım Şubat 2025
336 Takip Edilen333 Takipçiler
LYX
LYX@LYX_clevereen·
[Day 4]- It all start with a mailbox 📫 I have tested multiple room and I feel the game is really satisfying and unique so far. Haven't balanced yet, but it feels going to the right direction! #UEFN #FortniteCreative @FNCreate
English
3
1
14
974
Fortnite
Fortnite@Fortnite·
It’s gonna be a Hot Bat Summer 🥵
Fortnite tweet media
English
1.8K
4K
62.5K
6.7M
Shiina
Shiina@ShiinaBR·
FORTNITE X DAVID BECKHAM - NEXT UPDATE 2x ICON SKINS
Shiina tweet mediaShiina tweet media
English
46
126
3.2K
186K
Supreme
Supreme@SupremeUEFN·
So about Event field creation + Event bindings 👀 Thanks to @UEFBen for letting me know about the method 😁 Releasing soon on the repo... (I would love to also know feedback on the UI if it's good or not or need any changes, let me know in the comments) #UEFN #Python
Supreme@SupremeUEFN

🔥 UEFN Python Verse Fields Tool is finally here! Direct Python Tool: github.com/supremeuefn/ue… Claude/Codex Skill: github.com/supremeuefn/ue… This tool lets you create, manage, and bind Verse fields, either individually or in batches, making UI workflows much faster and easier. I'd love for you to put it through its paces! If you have ideas for improvements, whether it's the UI, workflow, or anything else, feel free to leave feedback or open a PR on the repository. Current limitations: - Event bindings and event Verse fields are not supported. - Bindings that require conversion functions (such as ToVisibility, MakeBrush, etc.) are not supported. It really shines for Verse Field to Verse Field bindings. For example, if you have a slot widget with fields like Name and Image, and a parent widget containing 10 of those slots, you can quickly generate the corresponding fields in the parent widget and bind each slot's fields to them automatically. 🔥 If you have any questions, feel free to DM me or leave a comment below. I'd love to hear your feedback! 🙏 #UEFN #Python #Verse @FNCreate

English
5
5
67
7K
timurrr
timurrr@timurrrcreator·
He didn’t even try to hide it😭
timurrr tweet mediatimurrr tweet mediatimurrr tweet mediatimurrr tweet media
English
2
0
16
3.4K
Ilya Posashkov (WertickWind)
Ilya Posashkov (WertickWind)@IlyaPosash45570·
@LYX_clevereen @FNCreate If I got it right. You just need to add an @.editable and device. It works exactly the same way as creative device, the only important thing to consider, you need to place an entity with this component in the world, so you can attach device
English
2
0
1
111
LYX
LYX@LYX_clevereen·
Please, for the people using scenegraph, implement this QOL: Drag And Drop like the creative device does Thank you @FNCreate #UEFN
LYX tweet mediaLYX tweet media
English
1
1
13
1.2K
Falin
Falin@Falin_Dev·
@armibo_ I think i played this game before on Roblox
English
0
0
0
86
Falin
Falin@Falin_Dev·
@ZinedineYouTube @JoellJoelly 2M$ at least in 2-3 month I think.he already earned 120k$ from epic The in island transaction might be higher idk
Falin tweet media
English
1
0
0
114
JoellJoelly | Fortnite: Save The World
This is the kind of innovation epic pays over 1 billion dollars for in 3 years. the lesser clone version of a viral videogame
JoellJoelly | Fortnite: Save The World tweet media
English
41
62
1.2K
35.7K
Falin
Falin@Falin_Dev·
@Eternal_MemoryG @SirDustyDirks 5. Making sure new tab is always fill with red vs blue and 1v1 those map are higher priority they need to keep showing same map on new over a week and unique map should never see new or updated tab
English
1
0
2
70
Falin
Falin@Falin_Dev·
@JoellJoelly Since he got permanent tabs now he will earn double of that from epic and in island transaction
English
1
0
7
512
Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Hopefully when @FNCreate gets back, they actually do something about these memory leaks. I am tired of my work flow involving task manager multiple times a day.
Dustin (DWDFN) tweet media
English
16
3
77
4.2K
Dustin (DWDFN)
Dustin (DWDFN)@duos_with_dad·
Here’s the before and after of the main HUD for Zombie RNG. My goal was to keep the overall layout familiar while making it feel cleaner, more vibrant, and much more visually satisfying. I also replaced the default Fortnite HUD with a fully custom one so everything fits the game's style. Next up is a player info menu, along with options that let players hide or show different parts of the UI so they can customize their experience. Overall, I'm really happy with how the new version turned out. I think it's a huge improvement over the original!
Dustin (DWDFN) tweet media
English
11
3
50
2.8K
Falin
Falin@Falin_Dev·
@yukkiyuki_vr And how did you made the ball follow players That's sick and accurate to the Roblox one I played
English
0
0
0
16
ゆっきゆき@UEFNクリエイター
#スーパーゲ制デー このボール、避けられません。打ち返すしかない🎾 ・ボールは必ず誰か1人を追尾 ・パリィ成功で次のターゲットへ ・食らったら脱落、最後の1人が勝ち Fortniteで開発中の「Smash Ball」、近日公開! #UEFN #Fortnite
日本語
2
0
51
3.7K