@alx_huot@LandfallGames@jixelss because its not a live service game they make other games, weather you like it or not Peak will get boring after a few times even with new biomes, its a game people play for a few times every 6 months or so
@LandfallGames@jixelss How much money has your studio made from Peak, so far? How much has your fanbase invested in your game? Why not update it further? Why not keep the game going for years? This is a disappointing perspective from a dev that had a superb idea. You should learn from REPO's devs.
@MioThaG@LandfallGames who cares not everyone has to go the live service route I don't think the devs care about die or not, they just wanted to make a fun game and I guarantee you people will come to play the games again every few months because its a good game
@LandfallGames Yea it used to be. Gaming has changed. Multiplayer Games that are not live service will soon not an exist anymore. If you stop updating PEAK, it will die in the next one or two years, and if you keep releasing games that die soon after no-one will buy your games anymore.
@HazzadorGamin The amount of steamturds here is ridiculous😂.
This is a win anyways, exclusivity is always bad for the players. (Steam exclusives too, you don't cry about that for some reason)
CI Games annnouced they are ending Publishing agreement with Epic for Lords of the Fallen 2.
#apvy7zfso61" target="_blank" rel="nofollow noopener">bankier.pl/wiadomosc/CI-G…
@elonmusk Man... 10 years of real friendship and still the same energy 🔥
From 2016 to 2026, that’s rare in this industry. Respect to both of you for staying solid through everything.
True friends really are everything. Beautiful to see 👏
This weekend we'll be putting ULTRAKILL on sale, which will be the last sale before we raise the base price to account for the new content that came in the LAYER 8: FRAUD update.
Giving y'all a heads up in case you haven't bought it yet and want to get in on the lower price!
@ULTRAKILLGame I allready have the game so i don't care the price rise...
BUTTTTTTTTTT i don't see it, like, i feel 24€ is allready a good price for the content the game is going to have when is finished, i feel a little dirty the raise, i think you dont have justifications to raise it.
@ULTRAKILLGame <hey your game is really fucking unoptimized and laggy; especially the layer you just released, your devs abandon fixes to enemy ai halfway through and are really lazy. could you please fix that?
>no fuck you we're raising the price of the game
>also we hate money
???
@Balthair1@YuushaShazbot@tewifan4@ULTRAKILLGame This is the only game that rivals the amount of content and fun with Doom Eternal in the fps genre for me, its one of the best fps games after Eternal and one of the best indie games ever made just because its indie doesn't mean it should have a low price,who cares about graphics
@YuushaShazbot@tewifan4@ULTRAKILLGame Indie solo dev shooter made in Unity with lo-fi graphics (still in EA on top of all that). The game is good, I've been following it since 2020 but being a good game is not relevant for the pricing
As a lifelong gamer, I spend a lot of time thinking about how to push gaming experiences forward across CPUs, GPUs, software, and games.
My team and I have been working hard to evolve @AMD FSR 4 and bring it to more cards.
We power over 1 billion gaming devices worldwide. It’s a responsibility we care deeply about.
🎮 This July, RDNA 3 players will experience FSR Upscaling 4.1, delivering sharper visuals and smoother gameplay than ever before.
I’m grateful to our fans. Your enthusiasm and ideas inspire us to keep pushing gaming forward.
FSR Upscaling 4.1 on RDNA 3 will be ready out of the box for Radeon 7000 Series players in over 300 supported games at launch.
And for our RDNA 2 players, we have something exciting coming in early 2027. FSR Upscaling 4.1 will be coming to your cards as well, bringing sharper visuals and smoother gameplay to even more gamers.
We cannot wait to show you what is next. Stay tuned 🚀