Paul
19 posts

Paul
@Faucet_Faced
3D NPR Animation, Rigging, Compositing, VFX. Blender, Houdini, Davinci Resolve Freelance since 2021 EN | 日本語上手 じゃない
Katılım Ocak 2026
1 Takip Edilen521 Takipçiler

Placing IBO over Zeta or The Origin should be punishable by death
Paul@Faucet_Faced
@irys_en 3D Animation, Rigging, Compositing Looping Animation specialist 4+ years experience Drink Protein smoothies for breakfast Ran so hard after watching 100 Meters that I threw up cried at the ending to Initial D Iron Blooded Orphans>Witch From Mercury>Gundam Origin>Gundam Zeta
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@irys_en 3D Animation, Rigging, Compositing
Looping Animation specialist
4+ years experience
Drink Protein smoothies for breakfast
Ran so hard after watching 100 Meters that I threw up
cried at the ending to Initial D
Iron Blooded Orphans>Witch From Mercury>Gundam Origin>Gundam Zeta
English


@DanishDani8080 Child of constraints
Damped tracks
Child of constraint goes crazy. I'm probably using around 1-4 at a time in every animation
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@TonReggin These are settings I use now
This one was just rendered as a PNG sequence tho
You can get very close to my shader if you download any Genshin Impact (or similar game) style shader
my shader does have it's own adjustments but you can get 80% of the way there that way 👍


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@azunyan_1333 @Faucet_Face yeah, maybe
I did limit myself to only 1 hour of animating to see what I could do in a short amount of time
I didn't learn animation the traditional way, so this is also the first walk cycle I ever made 🥴
the key poses are pretty weak, especially for her stepping forward
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@Faucet_Faced @Faucet_Face The distance between leg not long enough, it's like lui holding something between them😅
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