FaustKeinz

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FaustKeinz

FaustKeinz

@FaustXins

通りすがりの才能が無い奴です。 私のことは気にしないでいいよ。 Youtube Tutorialist: https://t.co/OMpKPA4S7n Server: https://t.co/vn81PgTfyC Blender Files see below:

Katılım Haziran 2017
216 Takip Edilen2.9K Takipçiler
FaustKeinz
FaustKeinz@FaustXins·
#b3d #geometrynodes Cloth simulated knitting with UV deformer. replicating Entagma's work. I've taught these principles in #blender in the past. Technically simple. just spending time uselessly. However, surprisingly I still end up finding issues in workflow and improving it more
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes #shader simple fire & smoke VFX. totally procedural. I only want to show the smoke that are cards and no simulation whatsoever. but made fire to explain the scene better. so simple fire & smoke VFX....
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes liquid metal emerge / molten metal.... inspired by some C4D & Houdini animations. blender lacks some features. not sure if it's easy to get the idea, but anyway I tried.
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FaustKeinz
FaustKeinz@FaustXins·
@_RandomNoName_ I'm using blur attribute as well. why not. I don't think our approaches will be very different.
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RNN
RNN@_RandomNoName_·
@FaustXins IT'S REALLY GOOD! I've done similar thing for my current animation, to make rust growing, but what was your approach? I did it with geonodes blur attribute, and it's kinda works but hella not optimized and works bad to share drom object to object, and requires ton of geometry
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Mathieu
Mathieu@miniapeur·
Mathieu tweet media
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender Buff Aura Field inspired by some pinterest reference. not a perfect replicate, but anyway will stop here for now.
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes trying to fix issues. people may think it's funny like shit. Unfortunately it's related with technical limitations stopping me from reproducing C4D result. So I only feel sad to those replies. rather not to waste more time. x.com/FaustXins/stat…
FaustKeinz@FaustXins

#b3d #blender #geometrynodes inspired by a C4D animation by CG shortcuts. not using any complex fluid simulation, not supposed to be realistic. but it kind of works despite some glitches of the peanut toppings. anyway, will stop here.

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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes inspired by a C4D animation by CG shortcuts. not using any complex fluid simulation, not supposed to be realistic. but it kind of works despite some glitches of the peanut toppings. anyway, will stop here.
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てぉ星人👾
てぉ星人👾@mo7777ka·
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes This time is replicating one from Houdini instead of C4D very similar concept, although design-wise inertia may not be needed. didn't use any image texture this time. though they may not look great. anyway x.com/FaustXins/stat…
FaustKeinz@FaustXins

#b3d #geometrynodes plant growth. for a long time, a probably approach in #blender was to curve rolling as a scapegoat because mesh rolling was more difficult. but this method has too many problems compared to C4D. so finally mesh rolling becomes yes now x.com/FaustXins/stat…

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FaustKeinz
FaustKeinz@FaustXins·
#b3d #blender #geometrynodes due to request, an old work of procedural puzzle has been renewed to version 4.5 and uploaded for free. Due to blender development, many issues can currently be solved for better. The setup actually becomes a more usable asset than before.
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FaustKeinz
FaustKeinz@FaustXins·
#b3d #geometrynodes plant growth. for a long time, a probably approach in #blender was to curve rolling as a scapegoat because mesh rolling was more difficult. but this method has too many problems compared to C4D. so finally mesh rolling becomes yes now x.com/FaustXins/stat…
FaustKeinz@FaustXins

#b3d #blender was making a #geometrynodes version of "Simple Deform - Bend". here's a comparison of old modifier Vs. preset in 5.0 what's new: 1. more axes & better clamp. 2. support rolling as in C4D & Houdini. 3. support instances (for flower blooming) x.com/FaustXins/stat…

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