[Girls' Frontline 2: Exilium] 2026 Special Preview Trailer
"The outpost is set up. Commander, please follow me."
New gameplay, new Dolls, major story content, and multiple crossovers are on the way…
More exciting content will be unlocked soon. Stay tuned.
With the removal of Phase Rush, some people might think that Gragas will be unplayable.
But people don't realize that Stormraider's surge is a strictly better version of Phase Rush with a slightly harder condition to meet. (At least for Gragas.)
Stormraider's Surge always gives 40% movement speed compared to Phase Rush's 25% - 52.94%.
Phase Rush only starts giving slightly more movement speed at lvl 12+.
At that point of the game, you mostly care about the slow resist anyway because you can kite easier with regular cooldowns.
The biggest difference is that Stormraider's Surge straight up has a 10 seconds lower cooldown than Phase Rush.
This is massive during the laning phase and allows you to spam safe trades more often.
The trade-off for these "buffs" is that you have to burst 25% max HP, which is gonna be hard or even impossible in some matchups. (K'Sante, Sion, Fiora Parry)
But for the most part Gragas won't struggle bursting 25% of someone's HP, he's a burst champ after all.
We will just have to adapt and see what's best vs Tank matchups. Potentially Grasp, First Strike, Comet?
Drop your thoughts💣👍
Patch 26.7 Full Preview!
Shyvana
- We're still working on a larger set of changes for Shyvana, but they haven't been finalized yet (I mentioned the direction of some of the changes yesterday)
- For this patch, just a change to make Ultimate Haste interactions and also the Sylas interaction nerf from previously
Cassiopeia
- Buffs to 2 areas that Cassiopeia thrives in; her initial mana pool for early all-ins when she tags with Q
- Her maxed E, to reinforce her sustained DPS identity
Kalista
- Kalista has fallen off significantly in priority in Pro Play, which means we can buff her for regular play!
- We're focusing the power in the core area where people play her; her E damage
Rell
- Similarly, Rell has fallen off pretty significantly as well
- Her initial Ult damage will increase her threat in early all-ins, while her E will allow her to fulfil more of her mobile horse identity
Veigar
- Veigar is in a slightly strong spot for regular play midlane, but is really rocking the bot lane a bit too hard, especially in regular play
- The nerfs are targeted at R which sits at Rank 1 in bot lane for quite a lot longer than in solo lanes
Singed
- Singed is looking a bit too strong in especially normal play
- While this nerf looks like a bit of a meme, we expect it matters more than expected on paper just due to the number of stats impacted when ult is active
Ornn
- Ornn is just a little bit strong, especially given that he has a relatively steep mastery curve
Back at work after a very good vacation! I will be pretty busy this week and next kicking off the new year, but am prioritizing getting all of the boosting reports reviewed by anticheat before season end. GLHF to all the real ones on their end of season grind 🫡
Happy Holidays to those who celebrate 🙂 ~ Just like last year when I did the giveaway I'll send out a few gifts to people who reply or DM here or on instagram. I'll select some people on the 26th.
Enjoy your holidays everyone ~
Happy Friday! We hope you've been enjoying the launch of Lore & Legends so far. Overall seems like a pretty solid launch and about as good as we could have hoped for. Huzzah!
That doesn't mean everything is perfect, and in an effort to get the game in as good of a spot as possible, we'll be making some changes early next week, mostly focused around augments and then some very light champ changes mostly focused on bringing up the units we aren't seeing used as often as we'd like.
You can expect me to talk about it Monday on my first "Monday Morning Meta Report" and then the patch to go live late Monday or early Tuesday. Until then, keep enjoying and take it easy :)
(I'm told these are on PBE now, so posting this 12 hours early lol!)
Happy day before launch day! Lore & Legends begins launching across the globe in just a few hours! Exciting! A big thank you to everyone who helped us test on PBE. We improved the game so much thanks to all of you.
Long post today. First, here are the final batch of changes. I didn't have time to record a video so let me try to walk you through them with text as best as I can.
-Early game melee champs were drowning out options, so we're nerfing most melee carries durability to try to let other openers succeed. Hitting their base stats also keeps their spell files open for any future patch needs. Finally Vi in particular needed a bit of a nerf given how great her traits are.
-Bard is a fun champ with a unique passive that we want people to explore, but his cap was a bit too strong, so pulling that back. Neeko, much like Vi has insanely good traits, and was offering too much value in addition to her tankiness. We need her to be a solid tank, so pulling back on the rest.
-Clear overperformers got hit. Disruptor was over budget by a bit and gets pulled down, but that wasn't enough to bring Malz and Mel in line, so they had to be hit a bit more. Swain's stun was a bit too good, Brock also was too strong, and Senna/Lucian was so strong she outshone every other ranged carry.
-Singed nerfs look massive, especially at 1 star. The reality is he is going to be bound to Morello since he can apply it to the whole board, and his base stats are super high. This is what it took to get him to feel in line, especially since you can access him pretty early.
-Finally buffs to get more things to playable, including Demacia & Galio, Fizz, Lissandra, MF, Veigar, Wukong, Ryze, and TK. Each of these should help not just themselves, but their lines as well and open up more possibilities.
All of this said, there's certainly a few other things we could have done, but we wanted to keep the A patch as small as possible to minimize risk in the future, and can act more in the B patch as needed. Stuff like Rek'Sai, Ashe, Kai'Sa, Milio, and more we're opting to see how they land first. I'll also call out we went pretty light on augments, only tapping a couple obvious outliers...but PBE data is pretty sus so waiting until we have a better read made more sense. Augments will likely be a core point for any B-patch work next week.
Ok this post is long enough. I really hope everyone has a blast with Lore & Legends launch. It's a very special set to all of us, and if I'm being honest, a very special set in my heart. Please enjoy it, but also know that as always, we'll continue to improve it each patch! Have a great set launch, and take it easy :)
Patch 15.22 Preview!
World's Commentary
- Overall, the Swiss Stage has been pretty exciting with a lot of very INTeresting games.
- Not going to comment too much on the state of the meta with the tournament ongoing (will give more detailed thoughts after the tournament is finished), but the Quarterfinals matchups are looking pretty awesome, excited to watch the games
- So far though, Meta seems to be playing out roughly as expected, will be hoping for more champ diversity in the BO5's
Systems
- Phase Rush is a bit too overbearing with its ability to resist slows to such a great degree.
- In mid-lane especially, the counterplay removal on champs like Ryze, Ori, Taliyah when trying to pin them down is just a bit too strong, so we're lowering its power there a tad
- This is also a good time to make a variety of changes to some runes that have been on the weaker side.
- Most of the changes here speak for themselves, but Biscuits in particular have been particularly strong ever since we reworked them to be more health and less mana focused
- While this change was overall positive, it resulted in a pretty large hampering of choice across the board and could be a little less powerful
Champions
- Aurelion has been a little worse for wear, barely hitting 50% winrate in certain spots
- Yone was the recipient of several nerfs last patch and we wanted his buff to be a bit more power positive
- So we're adding another buff in this patch
- Last patch, we also mentioned that Skarner was still in a rough spot, so we're trying to add some power back here that we won't need to revert later
- Finally, Voli's builds have been decently fixed with the set of changes we made a few patches ago, but his Top lane is still quite weak, so these buffs are aimed there
Football Manager 🤝 @FIFAcom
Official FIFA tournaments debut in #FM26, with a revamped International Management module arriving in a free future content update ahead of FIFA World Cup™ 2026.
🔗 FM26.info/FIFA