Fetlach

265 posts

Fetlach banner
Fetlach

Fetlach

@Fetlach

| UE・Tech Art・Coding |

USA Katılım Ocak 2022
145 Takip Edilen22 Takipçiler
Ludonauta
Ludonauta@LudensLudonauta·
The game designer's role is to protect the player from the artist and engineer's dumb ideas.
English
6
3
36
1.9K
Fetlach
Fetlach@Fetlach·
Noticed a slight error in how I was getting the bisectors, so I threw in an exact voronoi overlay for checking purposes. Now it's exact!
Fetlach tweet media
English
0
0
0
12
Fetlach
Fetlach@Fetlach·
Holy moly. Just have to write a splicer now and Voronoi diagrams will have a trivial way to embed structured subregions and vice-versa. We're going to see some truly insane procedural dungeons in a couple years since this singlehandedly solves the problem of bland boxy rooms.
Fetlach tweet media
English
1
0
0
18
Fetlach
Fetlach@Fetlach·
Still has some kinks to work out, but it's cool to see 2-ish years of mulling over this start paying off.
Fetlach tweet media
English
0
0
0
11
Fetlach
Fetlach@Fetlach·
@SebAaltonen It gets even worse with UI thrown in. My innocent right-handed geometry always gets FLIPPED because UI uses evil left-handed coordinates.
English
0
0
1
473
Fetlach
Fetlach@Fetlach·
@ShimazuSystems What was your motivation for using newtonian over verlet? Does it have better visual quality? I’m curious because i’d love to implement something like this on my own multiwindow project.
English
1
0
1
52
Shimazu.S
Shimazu.S@ShimazuSystems·
So, fully modular synthesis. I was not joking, the cables actually have ful newtonian physics (including zero gravity) But yes I said id done a lot (reposted because obs destroyed my volume, thats why it lays here, I need a new pc)
English
10
4
98
2.4K
Fetlach
Fetlach@Fetlach·
@kouki_ht Nice! Though it's only part of a secret magic system the desktop pet creators have tried to keep hidden from us.
English
0
0
9
3.6K
Fetlach
Fetlach@Fetlach·
Thought this project was going to be easy but nooooo someone out of nowhere reduced the time complexity.
Fetlach tweet media
English
0
0
0
9
Fetlach
Fetlach@Fetlach·
I really should've done this from the start... Dear ImGui is now my favorite graphics library
Fetlach tweet media
English
0
0
0
29
Fetlach
Fetlach@Fetlach·
@marziply @RandallKanna Most tech companies do leetcode / hackerrank tests for screening. Not trivial ones either from my experience. It’s usually medium or above even for entry-level, and you typically don’t even get an interview without full marks.
English
0
0
0
17
Randall Kanna Franson
Randall Kanna Franson@RandallKanna·
Hot take: grinding LeetCode without building things makes you worse at actual engineering decisions.
English
23
12
285
10.9K
CreepyBreadFactory
CreepyBreadFactory@creepyybread·
Day 200🎉of learning Unreal Engine till I make a game and quit my boring job ( spent most of my time in substance painter today… - read and watched more tutorials on fixing shader shutter #gamedev #UE5 #UnrealEngine5
English
1
0
4
48
Fetlach
Fetlach@Fetlach·
@rutgermegahertz It's something like: - We did massive layoffs. - We know the gaming job market sucks currently. - So a lot of the employees are not going to get rehired fast. - But we're not the bad guys! Hire them for us! Thumbs-up! Not the worst message, but it also just screwed 2026 grads.
English
0
0
1
13
Fetlach
Fetlach@Fetlach·
@hazzar156 @the_geeko1 Just skimmed it. Pretty neat solution since it solves the above and can translate to current APIs for compatibility. But wouldn't it suffer from standardization issues like current APIs do? I might've missed something since the article is pretty long.
English
0
0
0
41
عَبْدُالهَادِي
عَبْدُالهَادِي@the_geeko1·
I don't understand why graphics is being held back by APIs what do u mean I can't just malloc and send a pointer .. why can't I write in C and have to use random ass languages.
English
7
0
48
8.1K
Fetlach
Fetlach@Fetlach·
I can't seem to keep this ball in my windows it just bounces around like it owns the desktop. #godot #gamedev
English
0
0
2
120
Fetlach
Fetlach@Fetlach·
@tallphinn Congrats on the hit app! You might want to protect against zalgotext though. It seems to break the AIs.
Fetlach tweet media
English
0
0
0
6
Fetlach
Fetlach@Fetlach·
Bonus example:
Fetlach tweet media
Français
0
0
0
47
Fetlach
Fetlach@Fetlach·
Why did we stop at windowkill when we can go windowfurther? lol #GodotEngine
GIF
English
1
0
1
107
Fetlach
Fetlach@Fetlach·
@noio_games The AI craves the strength and certainty of static types. More seriously; patterns in training data are probably stronger when types are hinted or checked due to the extra tokens.
English
0
0
0
92
thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
funny that AI often seems to come up with code that checks "is MyType<>" or "== typeof(MyType<>)" in C# (without an actual generic type specified) Shows you that it's an obvious thing to want
English
2
0
3
2K