Holy moly.
Just have to write a splicer now and Voronoi diagrams will have a trivial way to embed structured subregions and vice-versa.
We're going to see some truly insane procedural dungeons in a couple years since this singlehandedly solves the problem of bland boxy rooms.
@ShimazuSystems What was your motivation for using newtonian over verlet?
Does it have better visual quality?
I’m curious because i’d love to implement something like this on my own multiwindow project.
So, fully modular synthesis. I was not joking, the cables actually have ful newtonian physics (including zero gravity)
But yes
I said id done a lot
(reposted because obs destroyed my volume, thats why it lays here, I need a new pc)
@marziply@RandallKanna Most tech companies do leetcode / hackerrank tests for screening.
Not trivial ones either from my experience.
It’s usually medium or above even for entry-level, and you typically don’t even get an interview without full marks.
Day 200🎉of learning Unreal Engine till I make a game and quit my boring job ( spent most of my time in substance painter today…
- read and watched more tutorials on fixing shader shutter
#gamedev#UE5#UnrealEngine5
@rutgermegahertz It's something like:
- We did massive layoffs.
- We know the gaming job market sucks currently.
- So a lot of the employees are not going to get rehired fast.
- But we're not the bad guys! Hire them for us! Thumbs-up!
Not the worst message, but it also just screwed 2026 grads.
@hazzar156@the_geeko1 Just skimmed it.
Pretty neat solution since it solves the above and can translate to current APIs for compatibility.
But wouldn't it suffer from standardization issues like current APIs do?
I might've missed something since the article is pretty long.
I don't understand why graphics is being held back by APIs what do u mean I can't just malloc and send a pointer .. why can't I write in C and have to use random ass languages.
@noio_games The AI craves the strength and certainty of static types.
More seriously; patterns in training data are probably stronger when types are hinted or checked due to the extra tokens.
funny that AI often seems to come up with code that checks
"is MyType<>" or "== typeof(MyType<>)" in C#
(without an actual generic type specified)
Shows you that it's an obvious thing to want