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Filiz

@FilizIj

@BrnMetaverse Telegram Moderator

Katılım Temmuz 2023
18 Takip Edilen84 Takipçiler
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
🚨 The #EndlessClash Giveaway 🚨 We are giving away 4x $25 prizes to our amazing community! Do you want to be one of the lucky 4 winners? Here is how to enter: 1️⃣ Make sure you have sent at least 2 messages in the server. ( discord.gg/endlessclash ) 2️⃣ Click the 🎉 reaction on the giveaway message to enter! Hurry! The giveaway ends on 16.05.2026. Good luck to everyone! May the best players win. 🍀 #Giveaway #GamingCommunity
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Seyran Görür
Seyran Görür@sera_grr·
Doğrulamalarım olmasına rağmen @telegram hesabıma giriş yapamıyorum. Aynı numara ile giriş yaptığımda yeni bir hesaba yönlendiriliyor. Sizlere gelen hiç bir mesaja itibar etmeyin lütfen. Teşekkürler @telegram !
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
The critical V1.0 update for #EndlessClash has been successfully completed! We have officially submitted the update to the App Store and Play Store for review. Once this process is complete, Endless Clash will go live in the Philippine market, and our digital marketing campaigns will launch. We are now entering a crucial phase for the $BRN ecosystem. To all major $BRN investors and our community: Now is the time to unite, show your support, and demonstrate our strength. The Endless Clash era begins. 🚀
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Baran Ozcan
Baran Ozcan@YTBaranOzcan·
Bugün bir etkinlik duyuracağız 20.00’da @BrnMetaverse adresinde her katılan $40 kazanacak. Bildirileri açın daha fazla hesaptanda katılabilirsiniz.
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Filiz
Filiz@FilizIj·
@BrnMetaverse keep improving for the best experience 🦾🙌🏼 $BRN
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
The latest #EndlessClash update is live! ⚔️ Here is what’s new in this patch: 🛠️ Analytics integrations completed & IAP store errors completely resolved. ✨ Smooth reward animations, fixed UI overlaps & text readability. ⚙️ Perfect box opening stability & accurate CC (silence) status icons. 🔄 Seamless offline-to-online account sync & fixed visual reward bugs. Read the full patch notes👇🏼 #PatchNotes #MobileGaming
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
The $BRN storm is coming! 🌪️ ✨5 New Listings 🔥Token Burn 🎮 #EndlessClash Global Launch ♾️Web3 Ecosystems What’s your price target? We’re rewarding the 10 closest predictions with $100 each ($1,000 total)! Drop your bullish targets below! 👇
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
Bosses are waiting to be conquered, rivals to be defeated! ⚔️🔥 Our new creative for the #EndlessClash #Philippines journey is officially live! From epic boss battles to global rankings, we’ve packed all your favorite features into this video. Do you think this will ignite the competitive spirit in the Philippines? How would you rate it from 1 to 10? 👇 #Turnbased #Strategy #Game
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
The latest Endless Clash update is live! ⚔️ Here is what’s new in this patch: 🛠️ Automated crash tracking & optimized IAP backend flow. 🛡️ New PvP Shield UI, CC warnings, & zero pause-menu delay. ✨ Instant costume unlocks & accurate duplicate cashback UI. 🎨 Fixed reward animations, UI overlaps & text rendering. #EndlessClash #PatchNotes #MobileGaming
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BRN Metaverse Türkiye
BRN Metaverse Türkiye@BrnTurkiye·
Endless Clash yeni patch note yayında! ⚔️ Sistem kararlılığı artırıldı, hata izleme modülleri entegre edildi ve IAP altyapısı stabilize edildi. PvP senkronizasyonu ve arayüz optimize edildi. #EndlessClash pic.twitter.com/qBkYJEJbLG
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Seyran Görür
Seyran Görür@sera_grr·
Gölgesinde huzur bulacağımız, acıların geride kaldığı güzel günlere olan inancımızla umudu birlikte büyütmeye devam
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
Endless Clash - Weekly Patch Notes ⚙️ System & Backend Optimized build pipelines, server automations, and secure remote connections. Resolved Xcode compilation issues to ensure stable In-App Purchase (IAP) integration. Completed server-side development for all core background processes leading up to the main menu. Addressed and resolved technical requirements for the Apple App Review process. 🎨 UI & Visual Improvements Result Screen: Redesigned character cards in the XP progression screen for better visibility and added missing level indicators. Rune Upgrade: Adjusted the upgrade UI to accurately reflect rarity colors (e.g., Epic rarity is now properly colored) and improved text spacing. General UI: Replaced the "Star Point" icon in Daily and Bonus Quests with a new design. Fixed mirroring issues with UI icons and "Info" text across multiple languages. The "Star Bonus" extra points are now clearly displayed on the match result pop-up. Removed redundant text from the Coupon UI for a cleaner interface. 🌍 Localization Resolved font rendering and missing character issues for Ukrainian and Vietnamese languages. 🎓 Tutorial Updates Reworked the tutorial flow: if closed prematurely, the tutorial will now seamlessly restart from the beginning of the active phase. Optimized the positioning of the guiding hand icon across all tutorial scenes. Fixed a layering issue where the loading animation appeared behind the box visuals during the Box Tutorial. Fixed an issue where the "Sync" pop-up failed to trigger when returning to the main map after completing the tutorial. 🐛 Bug Fixes Cosmetics: Fixed a synchronization bug where newly acquired costumes from boxes required a game restart to appear unlocked. Gameplay: Corrected a logic error where the match result screen displayed an inaccurate star count compared to the actual match outcome. Menus: Fixed a bug that prevented the Coupon UI from being reopened without restarting the Settings menu first. Visuals: Fixed glitches in the reward collection animation and resolved a missing asset issue that caused the "Character Ticket" to appear as a blank white box. Restored the functionality and design of the "Rate Us" pop-up. Applied various system stability improvements and resolved other minor backend bugs. #EndlessClash #MobileGaming #GameDev #web3gaming
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Filiz
Filiz@FilizIj·
@BrnMetaverse Endless Clash serüveni gelişerek devam edecek 🤩🦾
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BRN Metaverse
BRN Metaverse@BrnMetaverse·
The battlefield is evolving. ⚔️ We’ve been heads-down building, and the road to the Global Launch is officially paved. Here’s a look under the hood of #EndlessClash and our next big moves. 👇 🔧 Technical Milestones • UX/UI: Expanded tutorial system for a smoother onboarding experience. • Store Status: App Store & Google Play submissions are complete (currently under review). • Infrastructure: Server stress tests successfully passed. • Optimization: Refined code structure and optimized memory usage for peak performance. 🌏 Soft Launch: Philippines Once approved, Endless Clash will first debut in the Philippines market. 📊 Test & Growth Strategy We’re diving deep into data to ensure a "Ready to Scale" product: • Creative: Meta + TikTok marketing campaigns. • Retention: Tracking D1/D3/D7 metrics (our North Star). • Economy: Rigorous IAP (in-app purchase) testing. • Performance: Monitoring CPI & CTR benchmarks. • Analytics: End-to-end user tracking via Google Analytics + Adjust. 📈 Marketing Roadmap 1️⃣ Phase 1: 7 days of intensive data collection & analysis. 2️⃣ Phase 2: Optimization and campaign re-launch. A/B/C testing and an additional 7-day validation if needed. 🎯 The Goal Once retention and performance metrics hit our targets, we go GLOBAL. Being "Ready to Scale" means we are 100% prepared for a worldwide audience. 🌍 Why the Philippines? • High-quality, engaged player base. • Optimized CPI (Cost Per Install) costs. • Strong data correlation with T3–T2 markets. The insights we gather here will build the foundation for our global launch strategy. Stay tuned! ⚔️ #GameDev #MobileGaming #SoftLaunch #IndieDev #GamingUpdate
BRN Metaverse tweet media
BRN Metaverse@BrnMetaverse

Our Roadmap (± 5 D) 🗺️ 1️⃣ March 30 – April 5: Server stress and security tests. We will identify breaking points under global load. 🔥 2️⃣ Immediately After: App Store & Google Play submissions. 3️⃣ April 5 – 10: Optimization, bug fixes, and awaiting the approval process. 🛠️ 4️⃣ April 10: Philippines technical test begins! (14 days, PH only). 🌏 Why the Philippines 🇵🇭 High data volume at a low cost, a wide variety of devices, and user behavior that closely mirrors the global market.

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