Sabitlenmiş Tweet
Flash Nain
4.4K posts

Flash Nain
@FlashNain
Ttv Affiliate - In love with Ranni and speedrunning-ish #ToArise where I got BELT'd (Buttons, Elevators, Loadings, Tutorials). Forever missing @MarvelHeroes.
Sofia Katılım Aralık 2013
966 Takip Edilen139 Takipçiler
Flash Nain retweetledi

@MissPookems Sonic Adventure 2. Multiple genres (one per character), and banger after banger after banger.
Special mention for "City Escape" and "Live and Learn"
English

@MezzaFGC Haters be hating. The league players will never stop crying about anything xD
Personally I'm really digging the new look, reminded me the remodel of some SF fighters in streetwear for one mobile game they have (had?)
English
Flash Nain retweetledi

Warframe xx99: Vena, The Garuda via @artstationhq artstation.com/artwork/AZAZRN
Meet our new daughter heh heh 🥳Click through if you'd like to see our concept art and further details during development. Twitter might crop the long image oddly.

English
Flash Nain retweetledi
Flash Nain retweetledi
Flash Nain retweetledi

@TrueUnderDawg1 @SoleilTheHarpy Would and did!
(and even lost games for this... Cause why not T oT )
English
Flash Nain retweetledi

Tabula Rasa
(or Marvel Heroes but fans are doing it)
MissPookems@MissPookems
‼️GAMERS ONLY‼️ Whats one "dead" game, you'd revive rn if you could?
English
Flash Nain retweetledi

i spent 4 dollars to make this post
Akali 3H single routing structure with positioning optimizations
these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern.
For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that.
Notes:
1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble.
2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump.
3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage.
4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol.
Have similarly structured stuff for 2H, will probably get to it later.
English
Flash Nain retweetledi
Flash Nain retweetledi
Flash Nain retweetledi
Flash Nain retweetledi

new patch drops apr 7. don’t miss:
- akali
- local duos mode
- spirit blossom event + skins
read the patch notes here riot.com/41NQ9m7

English

@zDamascus The "MIXED!" board will definitely come in handy when she'll be released hahaha
English

Yup they cooked. 2xko character design has overall been incredible and this looks like another masterclass. Mix potential looks INSANE
(just remove Ahri from the game and we good)
2XKO@Play2XKO
so… what does twilight shroud do? get the breakdown in the akali champion spotlight
English
Flash Nain retweetledi















