Flockiv

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Flockiv

@Flockiv_

I'm a PoTaTO who plays videogames with fries and chips ! My friend code is SW-7957-4839-3176, Enjoy ! #TeamPrecision #TeamSpeedrun #TeamWorldRecord

Katılım Ağustos 2020
394 Takip Edilen260 Takipçiler
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Flockiv
Flockiv@Flockiv_·
Here's the complete code for the 0% level "It Rhymes With Toad". I believe this is the first RNG level to be ever solved thanks to maths ! This wouldn't be possible without the help from Lappy, Vector, Seemetor, @bbmariomaker2 , Minecxt, MonoxXel, and many more ! #Team0Percent
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ばやしぃ
ばやしぃ@bayashi_iw·
I wanna see the まゆむしチャンネル ver.crazyクリア!!! ついに終わった 終盤のパターンまでたどり着くのもヤバいのにそこからが本当に鬼でした 頑張ってよかったと思います 本当にうれしい
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Pluto
Pluto@PlutoTheThing·
New hardest clear :)
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Flockiv
Flockiv@Flockiv_·
@cooleuvreSMM2 Ça ne me touche que si j'avance vers la gauche, même si le München se trouve sur la droite
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Mir
Mir@Mir_iww·
TOUHIKEA CLEARRRRRRRRRRR RR RRR R R R R R RRR RRR R RR RRRRRR RR RR !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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RPG Waldorf | Game Dev
RPG Waldorf | Game Dev@RPGWaldorf·
@TheWaltenMan @Flockiv_ @bbmariomaker2 Clown cars when they touch spikes randomly move left or right. I suppose that in half of the note blocks (that the clown cars hit) is hidden a muncher/enemy, and for each of them you have to hope that the clown car don't randomly go onto a noteblock that spawns one of them.
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Flockiv
Flockiv@Flockiv_·
Here's the complete code for the 0% level "It Rhymes With Toad". I believe this is the first RNG level to be ever solved thanks to maths ! This wouldn't be possible without the help from Lappy, Vector, Seemetor, @bbmariomaker2 , Minecxt, MonoxXel, and many more ! #Team0Percent
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Flockiv
Flockiv@Flockiv_·
@Marsmite @bbmariomaker2 It's one of (If not the only) the solutions that manages to get the right RNG value in order make all the cars match with the code. If one car goes in the wrong direction, a muncher would then spawn from the note block and block your way through the corridor.
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Marsmite
Marsmite@Marsmite·
@Flockiv_ @bbmariomaker2 Ah, so you got all the clown cars to go the same way by doing the thing in the other room. Was that to complete the level or just to see it? Seems a bit much if that's what you have to do to pass.
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Flockiv
Flockiv@Flockiv_·
@Marsmite @bbmariomaker2 To make it short : What you're seeing here is RNG manipulation. The odds of having each clown car going to the right direction is 1/2^29, or about one in 500 millions. By reverse engineering the RNG function, as well as all its different factors, we were able to break the code
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Flockiv
Flockiv@Flockiv_·
@autistic_campus @BEBischof @bbmariomaker2 As for reaching the given X value that would work for this level (876X), we had gathered some usefull data as for how many RNG calls does running add per block (Thanks to some accelerations algorithms provided by Jxmai), so we easily figured out a strat to get to it
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Flockiv
Flockiv@Flockiv_·
@autistic_campus @BEBischof @bbmariomaker2 We didn't actually test every RNG calls from 0 to ~10000, but instead used a sample of values that would make the easily predictible first 3 clown cars go in the right direction, in order to save processing time.
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