Flyhy
270 posts

Flyhy
@Flyhy3
Making games go fast @TriangleFactory Github: https://t.co/iffKMo1zbG (he/him)
Katılım Ağustos 2019
126 Takip Edilen18 Takipçiler
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My "No Graphics API" blog post is live! Please repost :)
sebastianaaltonen.com/blog/no-graphi…
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Implemented a neat speedup for brick rendering using tips in this old @SebAaltonen thread.
The trick is to render only 3 cube faces per brick, and "flip" each face to the side of the cube that faces the camera in the vertex shader.
twitter.com/SebAaltonen/st…
[cont]
Sebastian Aaltonen@SebAaltonen
This is how you generate a cube in vertex shader. Works with any amount of cubes. Also includes the backface culling trick (only include the positive cube faces to index buffer). Backface culling trick relies on the fact that only 3 faces of a cube can be visible at once.
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@Wardergrip Having only worked in c style languages for the past +10 years the syntax feels very alien.
However it is growing on me. Might try to do a couple of projects in odin.
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How to call into managed code from Burst in Unity? Find my notes here: blog.s-schoener.com/2024-10-28-bur…
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