FondUnicycle

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FondUnicycle

FondUnicycle

@FondUnicycle

Texture and Addon creator | Playing Minecraft since 2018(??) Lost count, too much fun kept me from counting🙃

Somewhere in the Caribbean Katılım Ekim 2019
63 Takip Edilen40 Takipçiler
FondUnicycle
FondUnicycle@FondUnicycle·
@NiteskyNZ @JenniFire6 Glad you like it! 😊 I'm (finally) working on the official update release, especially with 1.19.31 breaking some things. 😪 Keep an eye open for when it comes out.
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FondUnicycle
FondUnicycle@FondUnicycle·
@stellartwi Already it has been done, check the mcpedl link in the replies.
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DrFearful
DrFearful@DrFearful·
I need more... friends. Yes... friends.
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SophieTheSame
SophieTheSame@sophiethesame·
I have blockbench on mobile now, fear me. >:) Muhahahaha.
GIF
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FondUnicycle
FondUnicycle@FondUnicycle·
@RealMrFearless I think they drop a bunch of mini baby crafting tables, something like slimes (squishiness included).
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MrFearless
MrFearless@RealMrFearless·
@FondUnicycle Your dark oak tree is mysteriously lacking in the dark oak department. But at least you get free crafting tables, do they drop saplings?
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FondUnicycle
FondUnicycle@FondUnicycle·
Uhmm... I think i broke the game...👀
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FondUnicycle
FondUnicycle@FondUnicycle·
@stellartwi Does it...?? I think I might have missed that changelog. 🤔
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FondUnicycle
FondUnicycle@FondUnicycle·
@B45635666 Thanks!!😊 I'm pretty happy with how it is coming together!
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FondUnicycle
FondUnicycle@FondUnicycle·
Now for some functionality: Luggage can now craft items into their respective block (if the block can be crafted back into items), which opens up more space in its inventory, making it even more useful to bring with you when mining. #Minecraft #Bedrock #Addon #ScriptingAPI
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FondUnicycle
FondUnicycle@FondUnicycle·
@flaymewave67 Maybe I should make them always target only you and blow you up every time you get near them. 🤪
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FondUnicycle
FondUnicycle@FondUnicycle·
Started this entity ~2y ago, and finally the missing piece of the puzzle became possible with the most recent update: Dynamically changing the UI based on inventory size using the Scripting API!! Oh, the satisfaction of finally seeing everything working together!!
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