Forever Pets

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Forever Pets

Forever Pets

@ForeverPets_

Free VR pet game on Meta Quest. Love, play, bond - like never before. OUT NOW!

Katılım Ekim 2021
97 Takip Edilen419 Takipçiler
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No Context Cats
No Context Cats@nocontextscats·
so pretty 🥰
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Cats and Kittens
Cats and Kittens@catsnkittys·
Meet the Cat That Always Smiles With Her Tongue! Meet Gremlin the Blep Cat! Her story begins back in 2013 when she was found abandoned in a cardboard box with her siblings 👉 buff.ly/qPwT1pN
Cats and Kittens tweet media
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Wholesome Games | Wholesome Direct June 6
Mingle with a charming cast of characters and enjoy fun activities like fishing and snowball fights in the VR-only title, Penguin Festival! "Complete some last-minute festival to-dos during the day while you explore the vibrant penguin town."
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Wendelin Reich
Wendelin Reich@wendelinreich·
One week after launch, Forever Pets has D1 retention of 46%, and it's still climbing. I'm told successful VR games average 25%, because of the friction of using headsets. youtube.com/watch?v=PRSBfR…
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Wendelin Reich
Wendelin Reich@wendelinreich·
After a decade in behavioral AI, I made a VR pet game. It started as a tech demo. Then my daughter played the early builds like the pets were real, and I knew we had something special. To those of you who can't have real pets: I hope Forever Pets gives you some of that joy.
Forever Pets@ForeverPets_

📣LIVE NOW: VR pets that feel truly alive. Play for free on Meta Quest. No scripted behaviors - just companions that learn, grow, and bond like real pets. It’s not just a game. It’s comfort, company, and connection - whenever you need it. Try free: meta.com/en-gb/experien… #vr #vrgame #metaquest #gamedev #virtualpets

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Wendelin Reich
Wendelin Reich@wendelinreich·
I often get asked if we use Behavior Trees for the birds in Forever Pets. The answer is no, and here's why: 1. Constrained parallelism. BTs offer only limited parallel execution. Most implementations (for example, Unreal Engine's Parallel node) require one child to be a single task node. Real people and animals do lots of things on overlapping timelines. The body of Aria below in the video has more than a dozen things going on at any given moment (root, head, eyes, tail, breathing and so forth). 2. Low reusability. Trees and animations are tightly coupled: you end up reinventing behavior branches for each new creature instead of sharing generic logic across species. 3. Poor scalability and performance. As you add actions or richer environments, tree size (and its CPU footprint) grows exponentially. In a VR game with dozens of pets, that quickly becomes unsustainable. 4. High production overhead. Every tree demands dedicated behavior designers, animators and engineers to craft and maintain bespoke nodes, leading to heavy people-costs. Let me know if you found this useful and I'll long-tweet more about BTs and the alternative we've developed (Behavior Composition). PS: Do you like Aria's red hat? That's the exclusive reward we've added for our alpha players. Join the alpha to claim it, link in first reply!
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Forever Pets
Forever Pets@ForeverPets_·
Dear long-time followers, we have some good news. Tender Paws is being reborn as Forever Pets for VR. If you like cute little birds, please join our alpha (link in comment). If you prefer cats, fear not, they are coming too. In the meantime, give us a like to make FP a success!
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Mike Sebele
Mike Sebele@robotgrapefruit·
I haven't had much to post lately about my duck game. But I have something BIG👀 coming this week. Until then, enjoy some peaceful ducky firefly collecting ☺️ #screenshotsaturday #indiegame
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