FrankenGFX @[email protected]

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FrankenGFX @FrankenGraphics@mastodon.art

FrankenGFX @[email protected]

@FrankenGraphics

https://t.co/FXM7PsTbJc Ellen creates NES games & graphics.

Gothenburg, Sweden Katılım Aralık 2016
616 Takip Edilen11.5K Takipçiler
FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
Aside exploring the limits of authentic NES gfx, I develop NEXXT: an essential gfx/layout suite for modern NES dev To help maintain it, I'm issuing a 50% off 1st month holiday voucher on my patreon Code: 6502 patreon.com/frankengraphics Help me raise supporters by sharing. Thanks!
FrankenGFX @FrankenGraphics@mastodon.art tweet mediaFrankenGFX @FrankenGraphics@mastodon.art tweet mediaFrankenGFX @FrankenGraphics@mastodon.art tweet mediaFrankenGFX @FrankenGraphics@mastodon.art tweet media
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
@TulipaDev 1 way to draw shapes is toggle line on, & as you drag the line, scroll up/down to change type. most are line types but there are also some basic shapes in there. line/shape works best when you edit more than 1 tile at a time. drag the corner of the tile editor to expand it.
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⭑ ⚝ TulipaDev ⚝ ⭑
⭑ ⚝ TulipaDev ⚝ ⭑@TulipaDev·
NEXXT Updates 🕹✨ I created this Tetris game prototype and loved the tool, but I'm still struggling to learn a few things (for example, how to create shapes and understand what metasprites are). Any tips are welcome! #nesdev #gamedev
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FrankenGFX @[email protected] retweetledi
🇪🇺🇵🇹 Ninja Dynamics
🇪🇺🇵🇹 Ninja Dynamics@ninjadynamics·
Yeah, the code is still atrocious, but this starts to look and feel like a lot of fun. I had to disable the sprite limit for this video, because I can't guarantee yet the drone's flight path won't overlap on the x-axis. Love the chaos, though. #NESDev
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nathantolbert
nathantolbert@nathantolbert·
Working on the Frozen Caves area in my upcoming NES adventure game Halcyon. My theory is that it wouldn't be proper to have a retro action-adventure without separate Ice and Lava areas. #NESDev
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FrankenGFX @[email protected] retweetledi
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G@faltinians·
what other marvel gals deserve the retro fashion treatment?
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
Just reposting that a new minor version of NEXXT studio is out. It's the tool i make almost all of my NES assets in. frankengraphics.itch.io/nexxt i'm going to get in the habit of double-posting important news since it's only a blip on the radar. Hope you don't mind.
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
I'm looking for a person. Does anybody remember the name/social media of the artist/dev that made amazing TMS9918 mode 2 gfx? Colecovision, msx etc. My vague memory would describe it head over heels/solstice-like, but richly detailed and each scene rather full of unique stuff
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Lavenstar Games
Lavenstar Games@Lavenstar_Games·
水曜のワンシーン! ファミコン向け『フローと感じたあの潮騒を決して忘れない』、開発中です。 リポスト・いいね・フォローも大歓迎!今日も素敵な一日を! One Scene Wednesday! Flow - The Tidal Whispers for the NES. Repost, Like and Follow for more updates. Have a great day! #FlowTidalWhispers #フロー忘れない #nes #ファミコン #NESdev #retro #8bit #indiegame #indiedev #indie #IndieGameDev #gamedev #同人ゲーム #自作ゲーム #ゲーム開発 #ゲーム制作 #ドット絵 #pixelart #pixel #ノベルゲーム #vndev #visualnovel
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
@CloudZur it’s worth noting the nes doesn’t need libs in the same regard more recent game dev might. the hardware acceleration of the ppu and the apu is your ”library”, in a manner of speaking.
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FrankenGFX @FrankenGraphics@mastodon.art
FrankenGFX @[email protected]@FrankenGraphics·
@CloudZur cc65 (c) and ca65 (asm) mostly. asm6f is more lightweight for small projects and unit tests but bigger projects benefit from ca65’s versatility. llvm-mos is an alternative to cc65z there aren’t many libraries, but nesfab is a combined language and library. neslib is another.
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