And now read what I said again carefully.
My point was if a developer puts PVP into a game...they essentially then force the focus of the game to be PVP no matter what their Intent was.
This happens in any game that adds PVP, it always has and it always will.
So as a developer, if you don't want PVP to become a core focus of your game, then don't put PVP in it. It's that simple.
Embark CEO says that engaging in PvP is against the ethos of ARC Raiders.
He clarifies that the game's core design isn't about actively encouraging players to shoot each other. Instead, the PvP element is primarily used to create tension and uncertainty.
🔔 24hrs Giveaway Contest Alert! 🔔
1⃣Like, Retweet, Follow
2⃣Tag a friend
3⃣Comment and tell them something about Generative AI and Blockchain that inspires you
A random community member will win 500 ALI Utility Tokens!
It is clear that there’s a higher catering to casual players with Infinity Ward’s games, and also clear that they believe casual players enjoying the game is more important than the hardcore player experience.
The feedback the community had for MW 2019 is the same for MWII.
❌ No red dots on mini map
❌ Lobbies still disbanding
❌ Dead Silence field upgrade
❌ SBMM effect on the game
And nothing changed. 🙂