G4B33
257 posts


The people at @youtooz were kind enough to host a giveaway for the new POSTAL Dude & Champ figurine.
3 winners will be picked. To participate just like and comment this post.

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DELTARUNE Chapters 1-4 will be released on June 5th as a launch title for Nintendo Switch 2! It's also coming to Steam, Switch, PS4, and PS5 the same day! youtube.com/watch?v=yDzgiG…

YouTube
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Less than 24 hours to get UNDERTALE for $1! This is your LAST chance to get it at its best price... EVER!!!
store.steampowered.com/app/391540/Und…
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Thanks to the Spring Sale, UNDERTALE costs $1 on Steam until March 20th.
Anyone who's ever had any interest in playing this game on PC... now is the best time to pick it up.
store.steampowered.com/app/391540/Und…
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Because of a coding glitch, the cheats in gta San Andreas (pc) are unintentionally triggered by a random code as well as the ones I originally programmed.
Please change your t-shirts, song lyrics, stage names, (looking at you Dr.Baguvix) graffiti and tattoos to reflect the intended cheats.
HESOYAM intended: INEEDSOMEHELP
BAGUVIX intended: NOONECANHURTME
AEZAKMI intended: IDOASIPLEASE
UZUMYMW intended: NUTTERSTOYS
Glitch explanation:
x.com/ObbeVermeij/st…

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MrBeast crypto investigation is LIVE for Patrons early.
Been looking into this for a while and talking to everyone I can. It's a complex story, with a lot of finger-pointing and unanswered questions.
Kasper Vandeloock@kasperloock
An investigation into @MrBeast's crypto activities and how he profited over $23M from a multitude of scams, shady deals & his network in collaboration with @hxnterson @angelfacepeanut @somaxbt @rfparson loock.io/blog/mrbeast-i…
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Games have bugs and gta is no exception.
Over the last decade, a modder going by the name ‘Silent’ has developed patches to the original trilogy (gta3, VC, SA) on PC.
SilentPatch fixes 67 issues with gta3, 66 for Vice and 165 for SA.
If you want to play the original games I would recommend installing SilentPatch. You can find them here:
cookieplmonster.github.io/silentpatch
@__silent_ has recently made his gta patches Open Source. This means others can add their own fixes. Not for the faint of heart as it involves analyzing the game code in assembler format.
There is a great read here on the (possibly final) version of SilentPatch.
cookieplmonster.github.io/2024/10/25/sil…
Here's a video about the issues it fixes in San Andreas.
youtube.com/watch?v=Yb4_6f…

YouTube

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20 years ago we released Grand Theft Auto - San Andreas.
The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)
Memory was very tight on the ps2 and with separate maps, the other cities’ skyline models wouldn’t have to be in memory.
It would also make it easier to have different police/ambulance/firetrucks for each city. Different pickups, weather types etc.
It would also be easier to contain the player until it was time for the next city.
It would also make it easier to organize the models on the DVD city-by-city which would help the streaming.
Just before the artists started working on the three maps, we had a final meeting at R* North in which we changed our minds and decided to go for a big map after all.
We still ended up doing city-specific pickups, police cars and weather.
Happy birthday San Andreas. You turned out all right.

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We released gta San Andreas 20 years ago. October 26, 2004.
Game releases were different back then.
It took 6 weeks for the DVDs to be produced, boxed and distributed. Patches over the internet were not yet a thing.
For us, all of the stress had happened at the cut-off point, 6 weeks prior. No big issues had come up.
Most devs had taken a holiday and we were already thinking about our next project.
Digital distribution didn’t exist yet. Games were typically released on a Tuesday/Wednesday in the US and Fridays in the UK. Same for SA.
The internet was crap and apart from a couple of trailers, gamers didn’t know too much about the game.
For big games, stores would open at Midnight before release day so that pre-orders could be picked up.
I only later found out, the publisher has to pay the stores to make these late openings happen.
I went to the biggest store near the R*North offices, which was HMV on Princess Street, Edinburgh. Even though it was a drizzly night, the line meandered all through the store and spilled out onto the street.
It was mind-blowing to see all those people so excited, going home to play the game all through the night.

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Had a lot of #MrBeast fans spread the lie that I was faking the moldy @Lunchly vid and would never post the full clip with no cuts.
Well, here you go.
I'm sure they will still not believe this is real, but maybe the dozens of other videos online showing moldy mozzarella cheese in Luchly's will convince them.
Again, please be careful eating these if you have them.
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MrBeast turned $100,000 into over $9 million with just one newly discovered alleged pump and dump.
This is the craziest thread yet.
SomaXBT@somaxbt
1/ An investigation into @MrBeast ,how he allegedly made $10M+ by backing low-cap IDO crypto tokens promoted by influencers like Lark Davis, CryptoBanter, KSI, and others. Many of these projects are now down over 90%, with some rebranding after major losses. let's dive in. 🧵
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if the same week I had a daughter I also lost to a beef with TommyInnit I would kill myself
Logan Paul@LoganPaul
@tommyinnit That offline glaze tho 🤣
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As the player moves around, cars are constantly created and deleted to give the appearance of a busy city.
For gta3, Vice & SA, my code places cars at about 70m from the player if they would be in view of the camera. They get removed at around 90m.
Cars that are ‘off screen’ get placed at around 15m and removed at 25m.
In the image (thanks, electromaximus) cars are created at the green and removed at the red lines.
When the player looks ‘behind’, cars straight ahead would be considered ‘off screen’ and removed. Speedrunners use this to clear the road ahead of them. For SA, I changed the rule so that cars would have to be off-screen for at least 2 seconds to be removed. This fixed it.
My code looked for road nodes at the appropriate distance to create cars and that didn’t already have cars nearby. Sometimes there were no suitable nodes which could result in empty or unusually busy streets.
Cars further than 20m away use reduced physics/collision. In this state, cars do not detect collisions and would drive straight through walls. When the player gets close, the full physics is switched on. You can notice this happening as cars drop a little until the suspension settles. Cars don’t switch back to the reduced physics state.

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What happened to YouTubers man..
I can't not say anything anymore. This is selling stuff for the sake of making money, simple. How does this benefit their fans?
This is selling crap to kids who don't know better than to trust the people who are selling it to them.
Do better.
Dexerto@Dexerto
MrBeast, KSI, and Logan Paul are releasing ‘Lunchly’, a Lunchables competitor It will feature Prime, Feastables chocolate, and a variation of food
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