GERE Santos

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GERE Santos

GERE Santos

@GERESantos4

Humility is a fundamental virtue in human relationships. By being humble with others, we show respect and value love for others.

Katılım Ağustos 2021
160 Takip Edilen116 Takipçiler
GERE Santos
GERE Santos@GERESantos4·
Soldier 76, using Relix missiles, gains ammunition for his machine gun.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch Guys, I don't know about you, but I think Overwatch would be more dynamic if abilities had ammo bonuses, and no hero was at the mercy of cooldowns. Think of Roadhog: if he uses healing gas, he gains 1 ammo at a time; if he holds it until the end, he has full ammo.
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GERE Santos
GERE Santos@GERESantos4·
Torbjorn gains ammunition for his rivet gun whenever a turret is destroyed.
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GERE Santos
GERE Santos@GERESantos4·
Orisa fires a spear, gains charge, and slightly reduces the weapon's reload time with each hit. Symmetra gains ammunition each time she passes through the portal; this thing is going to make heroes much more fun.
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GERE Santos
GERE Santos@GERESantos4·
Imagine Cassidy, from Cabalhota, getting ammunition and using Cabalhota, imagine Freja using Agile Investiture to gain 1 Flash, using Gust of Fire to gain 5 Flash ammunition, notice how dynamic the heroes would be.
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GERE Santos
GERE Santos@GERESantos4·
Anyone who's played Paladins knows what I'm talking about; all the champions there have the ability to obtain ammunition through their abilities. Overwatch also needs this, so that heroes have no reason to carry weapons in the middle of a firefight.
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GERE Santos
GERE Santos@GERESantos4·
@gencycanon Até hoje em comparação entre paladins e overwatch fator rejogabilidade overwatch é muito baixo,enquanto paladins consegue joga dia inteiro pelo inúmeros possibilidade caminho de builds de cartas,talentos,loja items pra estratégia,fora campeões cada gameplay solo
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GERE Santos
GERE Santos@GERESantos4·
@consolegas Esse sistema rank atualmente faz uma falta no mundo dos gamer
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Consolegas
Consolegas@consolegas·
Casi todo el mundo conoce el soldado(s) volando hacía la pantalla en la fase 3 de Metal Slug, es tremendamente icónico. Lo que se comparte menos es que también se puede sacar al principio del juego y también en la fase final. Aquí os enseño el del primer nivel:
Consolegas Aesthetics@ConsolegasAes

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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch @webtoonofficial Another system for the heroes' ultimate abilities, where each hero would have two ultimate abilities, one weak at 50% and one strong at 100%.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch @webtoonofficial It would be cool to have a new system for Overwatch where the game starts slowly, speeds up mid-match, and ends super fast, like in League of Legends: Wild Rift.
GERE Santos tweet media
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Overwatch
Overwatch@PlayOverwatch·
Did you catch the latest @webtoonofficial episode? 👀 Over breakfast, Sojourn puts the heroes on standby. Winston reveals upsetting news about Athena. Catch up on the earlier episodes in this series for free at the link below, and then see the latest exclusively in the Webtoon app. 🔗 blizz.ly/4e3JE6m
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GERE Santos
GERE Santos@GERESantos4·
@gamer_lafan For me, Metal Slug X has better replayability; all the maps are well-made and practically all of them are charismatic. Metal Slug 3, on the other hand, is too repetitive due to the excessively long sections with the floating discs.
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Gamer_lafan
Gamer_lafan@gamer_lafan·
Let me introduce Metal Slug 3, often considered the most complete and refined masterpiece in the Metal Slug series. It’s known as the best in the series, with nothing lacking—fun, graphics, presentation, weapons, vehicles—everything is top-tier. However, since it was designed based on the skill level built up from 1, 2, and X, it’s extremely challenging. The branching paths in particular can get brutal—if you take a harder route, it can feel like you’ve been thrown straight into hell, with nonstop chaos. And especially the final scene, where the Regular Army and Morden’s Army join forces to fight the aliens—it was incredibly moving, even for an arcade game.
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pwety gurls
pwety gurls@nianadell·
i feel bad for him, but i can't stop laughing his face is priceless😭
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch Guys, what do you think? Will the map have room for an ammo pack and a movement speed pack? We already have a healing pack, so there's always room to expand. Would this make Overwatch more active in combat?
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GERE Santos
GERE Santos@GERESantos4·
In this way, Overwatch would give heroes the ability to select their actual weight, and the stars would specify the difficulty level of each hero, making it almost a campaign game, including Easy, Normal, Hard, and Very Hard options for each of them.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch With the arrival of subclasses in Overwatch, Blizzard needs to make changes to give them real weight, because subclasses now have a great sense of power in Overwatch, a feeling of overwhelming ability to learn, relax, and get excited.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch This system would be similar to what we've seen in League of Legends, where hero evolution has a significant impact until the end; this creates the feeling that every hero swap has value.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch It would be interesting if Overwatch had a level progression system from 0 to 15, where each hero level, value investment, and choice made players feel like they weren't just randomly switching heroes.
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Overwatch
Overwatch@PlayOverwatch·
Sierra’s hair is all kinds of gorgeous 🤩🙌
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch Thus, Blizzard created two types of commentators: Athena will commentate for the Overwatch team players, and Talon will have a commentator for the Talon team players.
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GERE Santos
GERE Santos@GERESantos4·
@PlayOverwatch Imagine a new Paladins-style loading screen that enhances the immersion in the rivalries between Overwatch and Talon players.
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Overwatch
Overwatch@PlayOverwatch·
Were you able to spot all the changes on Antarctic Peninsula? 🗺️
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