Greyscalegorilla

7.9K posts

Greyscalegorilla banner
Greyscalegorilla

Greyscalegorilla

@GSG3D

Summer Sale is live! Save 20% on new annual plans. https://t.co/vwWyTnq0mG High-quality 3D assets trusted by pros in film, TV, and beyond.

Chicago, IL Katılım Mayıs 2014
233 Takip Edilen34.1K Takipçiler
Sabitlenmiş Tweet
Greyscalegorilla
The Summer Sale is live ☀️ Save 20% on your first year of a new annual Greyscalegorilla, KitBash3D, or Everything Bundle subscription. Looking to build out your KitBash3D library? Buy 2 Kits and get 1 free, or Buy 3 Kits and get 3 free. Shop the sale: ow.ly/4p3C50Zs80u
Greyscalegorilla tweet media
English
0
0
4
1.2K
Greyscalegorilla
Here's a fun creative exercise: Add Signal to one thing. Then another. Then another. That's exactly how @2d_pete approached this animation. Signal driving the objects, the camera, the rotation... pretty much everything. Sometimes more really is more. Created in Cinema 4D and Redshift using Signal.
English
0
1
21
1.2K
Kira FX Studio
Kira FX Studio@KiraFXStudio·
@GSG3D This is exactly the kind of tiny setup detail that can waste twenty minutes. Really clear tip.
English
1
0
1
37
Greyscalegorilla
Ever try to use an image to color your MoGraph clones and wonder why it isn't working? There's one step Nick Campbell forgets every. single. time. 😅 If you're using a Shader Field to color your clones with an image, make sure you're using a Standard Cinema 4D material. That's the trick. Watch this quick tip for the full breakdown 👉 ow.ly/iFMG50Zs2j9
Greyscalegorilla tweet media
English
1
1
25
1.7K
Greyscalegorilla
Greyscalegorilla@GSG3D·
Square Mode might be @cgpov’s favorite part of Social Frame. Why? You can visualize 9:16, 16:9, and 1:1 all at once, making it much easier to frame one shot for multiple social platforms. A simple way to plan your social deliverables before you hit render.
English
1
1
22
1.8K
Greyscalegorilla
Greyscalegorilla@GSG3D·
@nickvegas sat down with @cgpov to break down the workflow behind one of Chad’s signature plywood renders. And it’s packed with practical tips you can use in your own work. From building a puzzle box and choosing complementary wood materials to dialing in composition, lighting, camera settings, and color grading, Chad shares the techniques he uses to create realistic, photographic renders. Watch the full tutorial: ow.ly/Qban50ZrxNi
English
0
0
6
1.1K
Greyscalegorilla
Greyscalegorilla@GSG3D·
💡 Quick lighting tip: don't worry about your final assets too early. Prajwal Kumar started this interior with simple primitives, focusing first on the contrast between bright daylight and warm interior lighting. Once the lighting was dialed in, the scene came to life with details from the Living Room Models set, including the Woven Shade Arc Floor Lamp and Puddled Gathered Curtain, paired with the Suede Forest Green material. The right assets can make a scene feel finished. But getting the light right first is what makes them feel real.
Greyscalegorilla tweet mediaGreyscalegorilla tweet media
English
0
2
76
3.2K
Greyscalegorilla
Greyscalegorilla@GSG3D·
@joe_walker Thanks! We know it was a big transition, so hearing that means a lot. We're excited about what Cargo lets us build next.
English
0
0
1
37
Joe Walker
Joe Walker@joe_walker·
@cgpov @GSG3D Love the new app and the way you guys moved everything over. Not an easy task. 👏
English
1
0
2
61
Greyscalegorilla retweetledi
Chad Ashley
Chad Ashley@cgpov·
More Cargo improvements: If you want Cargo to only show GSG stuff, switch the new library selector to Greyscalegorilla. This will show you only the GSG stuff you have access to. It's also sticky, meaning it will stay that way even if you close and reopen it. Another new feature: Cargo will open on the last page you were on. Stay tuned, more QOL improvements coming!
Chad Ashley tweet media
English
1
1
4
1.7K
PΞPPΞ
PΞPPΞ@handmade_pixel·
@GSG3D which is the difference between Cargo and GSG Studio (beside the Kitbash addictions)?
English
1
0
0
17
Greyscalegorilla
Greyscalegorilla@GSG3D·
The latest Cargo update has new tools, better importers, and smoother workflows. This month we're bringing Greyscalegorilla plugins and scripts into Cargo, introducing Smart Send for Cinema 4D, adding major importer improvements for Blender and 3ds Max, and a handful of workflow improvements designed to keep you creating. Read the full update and complete changelog here: ow.ly/S0TN50ZoFn0
Greyscalegorilla tweet media
English
1
0
13
1.2K
Greyscalegorilla
Greyscalegorilla@GSG3D·
@VRauckis39657 No official release date for Houdini 22 support yet, but compatibility updates are in active development.
English
0
0
1
14
Vytas Rauckis
Vytas Rauckis@VRauckis39657·
@GSG3D Any word on when Cargo will have the ability to connect to Houdini 22?
English
1
0
1
8
John Snithh
John Snithh@llamitas111·
@GSG3D do I have access to all the happy toolbox models if I’m subscribed to gag? Not seeing them in my cargo app but they are shown in a gag video that they are available to subscribers in the old studio app?
English
1
0
0
4
Greyscalegorilla
Greyscalegorilla@GSG3D·
Stop rebuilding your lighting every time you try a new HDRI. Cargo works with HDR Link, making it easy to swap HDRIs in Cinema 4D with a simple Alt/Option + click. Smart Send handles the setup, so you can audition different lighting setups in seconds instead of minutes. 💡 Tip: Try a variety of HDRIs before adjusting your lights. A simple lighting change can completely transform the mood of your render. Save this one for your next look dev session.
English
0
5
43
5.3K
Greyscalegorilla retweetledi
KitBash3D
KitBash3D@kitbash3d·
New Kit: Stadiums 🏟️ Bring the scale of a championship sporting venue into your scenes. From towering open-air domes to tiny details like folding chairs, this Kit makes it easy to build environments that put you right on the field. Save 50%: ow.ly/XCpG50Zlk9v
English
2
4
90
13K
Greyscalegorilla
Greyscalegorilla@GSG3D·
Your Redshift render isn't broken. There's just one setting you need to enable. If your colors look washed out, pale, or less saturated in the Redshift IPR, check Use Monitor Color Space in your render view settings. It's a tiny checkbox that can make your render match what you're actually seeing on screen. Watch the tutorial: ow.ly/UAqa50Zmwgp
English
0
1
35
3.1K
Greyscalegorilla
Greyscalegorilla@GSG3D·
What if you never had to keyframe that animation again? Create procedural animation in Cinema 4D with pre-built easing curves, looping motion, camera shake, and light animation in just a few clicks. 💡 Tip: Stack multiple noise modifiers at different speeds to create handheld camera movement that feels subtle and natural. Signal is now built into Cargo 3.0. 👉 ow.ly/JNMf50ZlY19
English
0
2
20
2.7K
M
M@BaazarStudios·
@kitbash3d @GSG3D Can you guys update Cargo for UE 5.8?
English
2
0
0
6
KitBash3D
KitBash3D@kitbash3d·
Cargo 3.0 is here! 🚀 Finally, @GSG3D and KitBash3D, together in one platform. Models, materials, lighting, textures. All in one place and built to work together. Explore Cargo 3.0: ow.ly/TmWc50YCXzl
English
3
2
21
2.1K
Greyscalegorilla
Greyscalegorilla@GSG3D·
@veinsdoom We're sorry to hear this is happening. Please reach out to support. If you share details they can get you sorted.
English
0
0
0
10
VEINSDOOM
VEINSDOOM@veinsdoom·
@kitbash3d @GSG3D Thank you for breaking this software, aside from it asking me to update every time i open it now it crashes belnder every time i try to import
English
1
0
0
10
Greyscalegorilla retweetledi
Chad Ashley
Chad Ashley@cgpov·
Made an HTML based Micro-Graphic generator. Super fun. Basically set some rules (with Claude's help), added simple graphics and icons, it outputs either a PNG or an SVG. These were all created by hitting a "Lucky" button a bunch of times. & (couple of Easter eggs too). Might end up in Cargo 🤔
English
71
310
5.3K
229.7K