It's really personally satisfying for me to see my old and new families collaborating to build the future. So happy I got to be part of bringing this together.
blogs.microsoft.com/blog/2022/10/1…
At Reality Labs, we’re inventing a new computing platform—one built around people, connections and the relationships that matter. There’s a lot of ground to cover there, including an update on our partnership with @SCSatCMU. Dig into our research updates: tech.fb.com/ar-vr/2022/10/…
With Movement SDK, we’ll be able to support social presence for 3P character embodiment too. Aura (available soon on GitHub) is a character we created to show the potential for high-res characters driven by machine learning and you can check out how it works behind the scenes
Since we rolled out Presence Platform last year, developers have built awesome experiences that leverage mixed reality and natural interactions. Excited to see what devs will do w Movement SDK & other PP capabilities on Meta Quest Pro to take social presence to a whole new level
Looking forward to seeing what developers build with our latest hand tracking update to the Presence Platform. Loving the stories and integration thus far: developer.oculus.com/blog/presence-…
Great article covering some really key facets of our approach to the metaverse, including interoperability and how we are thinking about this investment. Proud and lucky to be a part of this. protocol.com/entertainment/…
Proud of our teams who have been working hard on these capabilities! We're just getting started and we can't wait for developers to take this to the next level.
Big XR News 🚀
📌 Today we get a step closer to realistic hand & controller interactions with the New Interaction SDK from Oculus, part of the v37 SDK released today.
👉 Full introduction to the SDK available at: youtu.be/O5o-q9odUB4
RTs are very appreciated !
#VR#Meta 🥽
Rolling out Interaction SDK to devs with the latest update. We've already seen developers like @ChessClubVR use it to improve their grabbing mechanic and I'm excited to see what other devs will do with Interaction SDK developer.oculus.com/blog/presence-…