
Game Boys Advanced
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Game Boys Advanced
@GameBoysAdv
three total nerds chatting about all things video games! from news to in depth topics we’re here to have fun and enjoy discussing the media we all love ❤️











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Respectful Balancing Idea - Word Essay What do you guys think? #1 Runan's Hurricane. There aren't any Auto Attack Speed Carries in TFT besides Jinx and Miss Fortune. Samira does not work well, Due to her Efficiency with Crit Itemizations (Style Stack Factor) Most Carries in TFT's Damage output is Ultimate Based, Meaning that they Scale with Infinite Edge (Crit Enabler for Ultimates the most) Ex) Ezreal, Zed, Caitlyn, Qiyana etc. Therefore Runan's Hurricane's Effect of Adding an Additional Bolt will very likely be USELESS, unless they increase it SIGNIFICANTLY to 70% Bolt Damage (20% increase) OR + 15% bonus attack speed (25% Attack Speed) and even so It will only be used for Stage 2 as a decent Attack Speed + Stat boost with Jinx ONLY. Therefore it is recommended to change the mechanic entirely, JUST FOR THIS SET. There are Three methods I recommend. #1 Static Shiv is an item that is okay for Stage 2, but not FULL WINSTREAK WORTHY. We can make Pair Runans with Static Shiv so it procks on the BOLT (50% reduced Damage), as an Item combination (Two item conditional win condition with Special Visual Effects), used to Win Streak For Stage 2,3 but fall off hard starting from Stage 4. -> In this case we need to lower the AD value, and raise the Attack Speed Value of the Item itself (25% AD -> Removed, -> Replaced for 30% Attack Speed 20 MR) #2 We can give Runans a BONUS AD Boost of 30% (To match Deathblade) 4 seconds after procking an ultimate, to provide AD Carries a route to get Attack Damage, without relying on the Sword Route. In this case the Stats of Runan's Hurricane Stays the same as the original version, just the bonus AD. #3 We can focus on the Melee Route and Match it with Sterak's Gage (Initially Runan's was designed for MELEE carries with High Life Steal and Attack speed) Where Melee Units with Runans Hurricane, gains bonus attack speed and lifesteal after hitting 60% HP. The numbers need testing on this one (Very complex unlike the previous 3) I would recommend Starting at 15% Lifesteal, and 40% Attack Speed. (Might need more Attack Speed, Less Lifesteal) Feedback is 100% welcome I LOVE HONEST FEEDBACK EVEN IF ITS BRUTAL :D

Okay, I’ve researched enough on this subject to know whats going on Riot Games is WASTING MONEY for NO Reason on Teamfight Tactics, which is EASILY AVOIDABLE, and I’m going to write in the article below. Right now, TFT is well funded, but they’re being very inefficient with its usage and starting to waste. And I think its important to discuss and TALK about this. This Article will be VERY LONG, and VERY BRUTAL. This article is Offensive. I am sorry. It is. But I don’t want Riot to STOP FUNDING TFT. So here we start. #1 What is this article About This article is to discuss whether or not the TFT Balancing Team, is just a complete waste of money, that provides no value whatsoever to the gameplay experience in TFT, And Even worse, since they patch it biasedly towards their own preferences and not based on the Majority*, ruining the gameplay experience causing a lot less players to be interactive with TFT. è The Balancing Team in TFT, if Balancing is all they do, then they are a waste of money. This article will also discuss the money wasted in the Tournament scene in Korea. Majority of Korean Influencers are Youtubers that don’t play TFT, most Casual Korean TFT players, that buy eggs, do not even know there is a tournament due to VERY POOR marketing. The tournaments in Korea, is just a charity, towards game addicts that have an average salary of less than 2,000$ a month, driving for school kids. (Real case Example) It does not make the game more popular whatsoever. è Tournaments in Korea, does not provide any Marketing Value whatsoever, so they are a waste of money. #2 Why are we writing this Article. Because I am very realistic Person. Right now, Business is well for TFT, Good playerbase, a LOT of people buying eggs, decent profit considering we didn’t expect much from it in the first place. And what happens to EVERY empire or individual that gets rich? They get inefficient. There becomes a lot of Unneeded fat stacking, And eventually that starts BLOCKING ARTERIES. These small inefficiencies are going to STACK, and once business goes bad, it won’t look so small anymore. Twitch Ran out of Korea, and I am terrified that Riot Games will stop Funding TFT due to these inefficiencies. Riot games is a BUSINESS, not a Charity owner. And I don’t want be the one PUNISHED for someone else’s mistakes. And I am going to make sure I prevent that here. #3. Credentials For those who don’t know me, My name is Bebe872, from South Korea I have been Rank 1 in All Major Autochess Game Genres such as, and have over 20,000 Hours of gameplay experience, due to my work ethic of 70~90+ Hrs a week. Rank 1 Global Dota Underlords Rank 1 Asia Pacific Hearthstone Battlegrounds (Asia) Rank 1 Korea, North America, Europe West, and Global TFT Season 3,4,5,6,7,8,9,10 Diamond 1 Season 4 League of Legends Korea Server Legend in Hearthstone Rank 7 Global in Cyphers The University I graduated is Ranked #9, in Business Management within my Country GPA 4.2, with a Full Grade Scholarship for 3 years. Vice School President During High School, ROK NAVY and a Participant of the Somalian Expedition Son of a Economics Professor, who Graduated the Equivalent to Harvard Law School in prestige, in South Korea. I come from a good background, and I am very passionate about games. #4. TFT Balancing Team -> Is it a Waste of Money? A. I do not see any value to the balancing team, if their job is ONLY balancing and nothing else. B. The balancing has been receiving bad feedback for YEARS, not just a day or two. And a lot of people just GAVE UP, because they seem hopeless. C. TFT Balancing does not Cater to SKILLED players NOR Casual Players. Meaning its NEITHER FUN or Competitive. D. The Balance Patches they do are VERY SHORT, and probably something most workers can do on a daily basis. But they do it in two weeks. Meaning that they barely do any work in the first place. And Many more but the MOST IMPORTANT Factor is C. TFT Balancing IS NEITHER FOR SKILLED PLAYERS NOR CASUALS. NOBODY WINS HERE. #5 TFT Balancing is Neither Skilled for Competitive players NOR FUN for Casuals. TFT Fundamentally cannot be a Skill Game nor Competitive. This is because FAIRNESS is a core part of competition, and if TWO PEOPLE start the same game, and are offered different resources not on their abilities but by pure luck, such a game is NOT COMPETITIVE. Even if TFT was Perfectly Balanced in Comp distribution, it still wouldn’t solve the fairness issue, so it can’t EVER CATER to Competitive Players Theoretically. At best it can Balance out comps, to give more Viable strats, to reward Deck Knowledge. That’s it. So making the game FUN should ALWAYS be the priority, But TFT Set 10 took a really WEIRD TURN. They TRIED to make it “more competitive” I think for the Las Vegas event? But they didn’t make it more competitive to ALL players, The feedback Teamfight Tactics got, was from the majority of NA players that are in Master+ Online. And their Major Playstyle is Level 8 into 4 Cost Value. IT HAS BEEN LIKE THAT SINCE SET 3. MAYBE EVEN LONGER. That is their CULTURE, THEIR PERSONAL PREFERENCE, and it may seem like the majority, since the culture there is unified on the subject and are very vocal, but they are a VERY SMALL MARKET of people that does not represent the entirety of TFT. Which is the reason why TFT, has been focusing on Buffing 4 Cost Metas for a LONG TIME, by FORCE when they don’t even have to. In Set 10. Which explains the most recent B-Patch. #6 Casual Players The Next three Opinions have been popular with Casual Players A. I LOVE REROLL DECKS XDD B. I don’t really care about the patch, don’t even read them :D C. I like TFT, because of the various strategies it provides, but I hate forcing something. My Friend, who is a casual player spent over a Thousand Dollars by herself. Just because she wanted the Kaisa Legend. She is a good representation of the Silent Majority, who loves TFT casually as a full time worker. And these are the type of players we NEED TO FOCUS ON, to increase the marketability of TFT. I am seriously Concerned how much TFT Balancing has Deviated away from this route. Okay the Article is Way too long, I want to talk about the money riot is wasting in Korea too, but this is it for now. I want TFT’s Balancing Team to Explain as to why they keep making bad balancing decisions nearly every single patch, in very thorough detail. Because it Affects me. It affects everybody that loves TFT. And wants it to thrive longer. And I am sorry for being Toxic, But I strongly feel this is an issue we NEED TO TALK ABOUT.


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