GameDevMicah🤩Giantess Playground UE5

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GameDevMicah🤩Giantess Playground UE5

GameDevMicah🤩Giantess Playground UE5

@GameDevMicah

UE5 Epic Games Certified Instructor, @GTSPlayground Destruction Technical Director, 2x Unreal Fest Speaker, Nanite Niagara on FAB

Portland, OR Katılım Ocak 2015
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GameDevMicah🤩Giantess Playground UE5
GIANTESS PLAYGROUND EARLY ACCESS - EPIC GAME STORE - 🔥🔥🔥🔥🔥🔥🥳
GameDevMicah🤩Giantess Playground UE5@GameDevMicah

Are you freaking kidding me!!!?!!!!! I didn’t know you could rate games on the .@EpicGames store! We have 4.3 out of 5 stars on our EARLY ACCESS - DEVELOPMENT builds!!! 🙏🙏🙏🤯🤯🤯🥳🥳🥳🥳🥳🚨🚨🚨🚨🙏🙏🙏🙏🤯🤯🤯🤯🤯somewhere nearing 1000 sales too! 🤘🤘🤘🤘🙏🙏🙏🙏.@gtsplayground ue5 Unreal Engine Destruction NIN 😎

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Mords ⚙️ Game Dev ---FROM THE RIVER TO THE SEA---
This must make it all worth it - seeing your work, simply pay off. He knows he can look after his family now. THAT - is all I ever wanted from selling my games. It wasn't much to ask I didn't think but yeah. Wow. This hits home.
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Joe Barnard 🚀
Joe Barnard 🚀@joebarnard·
I used to have a lot more fun on this website. Hot take though; I don't think it's only because of the changes Elon has made. I've just been growing more grossed out by the way social media(not just X) pushes people to fight over shit that doesn't matter
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GameDevMicah🤩Giantess Playground UE5 retweetledi
Amit Mehar
Amit Mehar@amu_mhr·
Tried implementing LOU2's screenspace rain drip simulation :p Not sure how they handled character animation, rapid movement seems to add quite a lot of noise to the trail path :( #Niagara
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GameDevMicah🤩Giantess Playground UE5
That’s ah … 50x 5090s, or 1600GB VRAM that one engineer didn’t capture for your local… secure IP lab. He said tokens. So… how much of a clown 🤡 is your companies CFO/CTO and CSO?
TFTC@TFTC21

Jensen Huang: "If that $500,000 engineer did not consume at least $250,000 worth of tokens, I am going to be deeply alarmed. This is no different than a chip designer who says 'I'm just going to use paper and pencil. I don't think I'm going to need any CAD tools.'"

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Rowan
Rowan@knowRowan·
Does being a reply guy work? Whats your reply strategy?
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Jonathan
Jonathan@joni_vrbt·
Name a tech company that has literally zero haters
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Nick Huber
Nick Huber@sweatystartup·
People can’t handle the truth. It isn’t sustainable. Switching costs are virtually nothing. The bubble will pop when the VC subsidies stop.
Nick Huber tweet media
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Echo
Echo@EchoBuilds·
The “get a job” reply is hilarious
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GameDevMicah🤩Giantess Playground UE5 retweetledi
Sven P
Sven P@SvenPx·
Anyone else having this issue? Revision control doesn't work on one of our maps.
Sven P tweet media
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
You can destroy almost everything in Crimson Desert.
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GameDevMicah🤩Giantess Playground UE5 retweetledi
DWDFN (Dustin)
DWDFN (Dustin)@duos_with_dad·
I’m excited to finally share what I’ve been building all day! UEFN Magic Mesh This is a personal tool I built to improve my optimization workflow inside UEFN. It scans your project, detects all Static Meshes, and gives you real data, including how many instances of each mesh you’re actually using. Now here’s where it gets interesting. Before this, if I wanted to use ISMs to replace Fortnite assets, the workflow was time consuming. Find the asset → export → open in UE → migrate → reimport → then finally use it Not anymore! With Magic Mesh, I can take actors in my project and instantly export and import those meshes straight into my Content Browser, organized and ready to go. From there, replace → convert → harvest into ISMs The entire workflow just got cut down to minutes. This is the kind of tooling that actually makes optimization even more enjoyable for me. And this is exactly the type of workflow I would have covered in an ISMs and Optimization talk at Unreal Fest. It’s not too late to rethink that talk! @FNCreate @EpicGames Curious what you think about this tool, @TimSweeneyEpic @MarkRein And seriously, thank you for building the tools that make stuff like this possible
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