🔥GameDevMicah🔥

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🔥GameDevMicah🔥

🔥GameDevMicah🔥

@GameDevMicah

Aggressive Mastery & Aggressive Performance Founder, 2x Unreal Fest Speaker (Optimizations & Destruction) Gamedev Optimization & Performance Consultant UE5&UEFN

Portland, OR Katılım Ocak 2015
1.8K Takip Edilen12.7K Takipçiler
Sonny Sunshine
Sonny Sunshine@snnsnshn·
@TimSweeneyEpic @megangrA I bet the trick is the contrast of emotions. The dopamine that social media apps provide likely comes from the rollercoaster of anger, joy, frustration, etc. Same as with video games — people get hooked when they both lose and win, not always win or always lose.
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Megan Gray
Megan Gray@megangrA·
ISO AI tool that I can give read-only access to all my social media tools to block all posts about sports. And ads and “suggested content.” Willing to pay premium. This is great AI use case but I don’t think platforms will permit.
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Stephen Ford
Stephen Ford@StephenSeanFord·
so is it time for me to finally play assassin’s creed odyssey?
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🔥GameDevMicah🔥
🔥GameDevMicah🔥@GameDevMicah·
I need to make a game where you resell Other peoples video games, and buy yachts for deep sea research 🤣
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Antonio Lattanzio
Antonio Lattanzio@alattanzio·
What happens when destruction stops being a visual trick and becomes a real simulation? 🤔 Working on integrating the Dematerializer, structural destruction, and metal deformation with Box3D. The goal: deterministic chaos that works in multiplayer. ⚙️💥 The hardest bug to fix might be making sure everyone gets the same explosion... 😂 What would you destroy first?
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Bndn_n5
Bndn_n5@ItttoSiko·
Been learning about Niagara recently and it's insane 👀 Before this, I made all my animations with Verse and keyframes. You can see on the left side it looks laggy, and with 100 popups it's really hard on the server. On the right side is the Niagara version where Verse only spawns it and sets the material, so having 100 of those is way lighter on the server and runs way smoother. With Verse-driven animations you're relying on the server, and Fortnite servers run at 30 ticks a second and that means you can change position, scale or whatever only 30 times in a second, so that's your hard cap. Niagara runs on the client instead of the server, so you're not bound by that same limit and you can create way smoother animations. Definitely learning more about Niagara, it's a game changer. Kind of upset I didn't find it sooner 😭
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Dear Son.
Dear Son.@DearS_o_n·
This is what is called being a man.
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Maxwell 🕊
Maxwell 🕊@MindWisdomMoney·
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🔥GameDevMicah🔥
🔥GameDevMicah🔥@GameDevMicah·
Best Buy’s been emailing me a lot of exclusive offers and private invites over the last few days
GIF
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Polymarket
Polymarket@Polymarket·
BREAKING: Andrew Tate & Tristan Tate reportedly arrested by federal authorities in Miami.
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Branny
Branny@BrannyTweets·
Trying to move as many entities as I can without things degrading
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Gary Vaynerchuk
Gary Vaynerchuk@garyvee·
Start caring about the people you're marketing to and start selling things you actually believe in.
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wexos
wexos@wexosu·
PSA: Do NOT buy an LG monitor, it automatically downloaded an app that gives me pop ups for their own apps and McAfee. This cant be legal😭
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MK UEFN
MK UEFN@mikaeluefn·
i don't think i'll ever touch a dynamic text material again you can now drag a UMG widget straight into the world in UEFN and use it as text. everything still works the same: Verse fields, UI animations, all of it and the best part is localization. your text translates itself into whatever languages you set up if you've ever built dynamic text by hand you know how big this is #UEFN #FortniteCreative #Verse
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