@GameDevTV Of course!
youtu.be/Nt1Amc3hiBo?si…
I actually decided to delay launch for ~2 months to work on marketing, so I’ll share better videos when I have them.
Anyways, thank you! And all aspiring devs, check out @GameDevTV ‘s video courses, they are 100% worth it!
@indieRay3D We don’t have anything in development at the moment but we’re always looking for new course ideas. I will pass this along to the team to consider 🙂
@GameDevTV Are there any plans to have courses on asset creation pipelines? Using tools Like Blender, Substance Painter, and 3DCoat?
The goal is to create game ready 3D assets with PBR rendering flows.
@GameDevTV I don’t have a question, but I just wanted to thank you guys. I love your videos. I bought and watch a ton of them and I now stand ready to release my first Steam game soon. I appreciate you guys 🙂
@Man_O_War_50 There's many franchises I'd love to see revived. I think your best bet would be to visit their website (if they still have one) and try to send a few emails or DM's on social media. 🤞
@Nick_LoGalbo Great question. It could be any one of those. I would personally consider creating asset packs and get your name out there like Synty. Alternatively content creation could be a good route to go down if you had a large audience. Either way, good luck!
@GameDevTV Besides the sale of copies of your game, or getting a 9-5 gamedev job. what is the best way to monetize your game dev skills? Is it being a content creator? A freelancer? Selling assets? Selling courses? Or something else?
@playmygamesnow We are a team who love to teach people how to make games and learn new skills within the game dev world. Your trailer is interesting. A Basebuilding RPG with a deckbuilding roguelike adventure sure does sound unique and fun! 🙂
@GameDevTV Thanks!
And I hadn't heard of crokinole either for the first 40 years of my life and there are days I regret it haha... anyway if you want you can join the discord here (I post links to alpha builds there) : discord.gg/NyH4T7jfxt
@GameDevTV Would you play this?
It's based on the Canadian game of Crokinole and I am working on different game modes and next to normal Crokinole also Rock Paper Scissors and an Arcade Mode (with special discs)
@LumaWorlds I think to keep a multiplayer game fun and stay populated it needs to add new features and content from time to time and keep the experience fresh.
@GameDevTV Ok. I want to know the real answer on how many licks does it take to get to the tootsie roll center of a tootsie pop? The world needs to know.
@YuWaveStudio TikTok still have potential. Personally I'd create a YouTube Short/Reel and share it to YouTube, TikTok and Instagram. Reels can provide a lot of exposure. Perhaps a teaser trailer or reasons why this game is cool. Hope that helps.
Hi, and thank you for offering this opportunity. My game is a little over a month away from release, and I feel like it’s been really hard to get more attention on X. So far, only one of my posts has reached over 1K views.
Could you tell me where I should be promoting my game at this stage? Do you think TikTok still has potential?