Yal

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Yal

Yal

@GameDevYal

I make #gamedev resources, Daemon Detective & misc metroidvanias. Check out https://t.co/Y7yJEG5fsM for my music, tilesets, engines and the occasional game~

Sweden, the Legendary Land of Darkness Katılım Ağustos 2015
1.9K Takip Edilen3.3K Takipçiler
Yal
Yal@GameDevYal·
@Bigscaryartist1 Tala för dig själv, jag bor mitt ute i skogen :V
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BIG BOO VT@Bigscaryartist1·
Vi lever i ett samhälle
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Yal
Yal@GameDevYal·
@PelinaHime I'll be looking forward to it! ^__^
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ペリナ@PelinaHime·
@GameDevYal Sadly got no time today, but I'll definitely give it a try soonish!
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Yal@GameDevYal·
Quality-of-life feature: you can now preview items by hovering the cursor over them, especially useful to see if you can afford them or not (so you aren't forced to get berated for being a cheapskate EVERY time). #gamedev #Touhou #HotlineSanzu
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Yal@GameDevYal·
One of the equippable bombs is Sakuya's stopwatch, which freezes time for all enemies and bullets for a couple seconds. Of course it inverts the screen, DIO-style. #indiedev #touhou #HotlineSanzu
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Yal
Yal@GameDevYal·
In other news, got billboards to work in my 3D engine! (Intended to be used for ads, roadsigns etc). I was... sort of angry when I finally squashed the last stupid bug. (Also say hello to my shoddy input form system, it's called FrameGUI or Frankie for short) #indiedev #gamemaker
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Yal
Yal@GameDevYal·
Surprise update to Hollow Hearts! Tsukasa now offers hints about Shards you're missing, to make 100%ing the game easier than ever before! #Touhou #indiedev #metroidvania
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Yal
Yal@GameDevYal·
Wait there's a new Elden Ring trailer and YOU DIDN'T TELL ME?!?!
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Yal
Yal@GameDevYal·
@DetSpooky ... WHY DIDN'T I SEE THAT fsfsdfghsjkl (The actual context is, importing an old GM project adds "compatibility scripts" that retains deprecated functionality mostly-OK using the closest matching new functions, but they're ugly and sometimes incredibly inefficient)
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Yal
Yal@GameDevYal·
IT IS GONE. Finally cleared out all the old compatibility functions. Future-proofed code ftw! #indiedev #gamedev #code
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Yal
Yal@GameDevYal·
Got 2D drawing to work at last! (Skeletal characters are a bit buggy because I use a default pose with all angles zero - also they've got massive Z-fighting so I'm gonna have to work on some surface buffer solution next) #indiedev #gamedev #gamemakerstudio2
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Yal retweetledi
Dan Floyd (danfloydplus on bsky)
One minute they're taking down emulation sites, the next they're working to ensure that those sites are the only enticing option for experiencing their own back catalog. I feel like I'm getting very mixed signals here.
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Yal
Yal@GameDevYal·
Oh yeah heck I forgot about the art book project I'll get it done before the end of the year I promise
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Yal
Yal@GameDevYal·
My plan for this project is to mix sprites (monsters), 2D skeletons (customizable/procgen humanoids), and 3D SMF models (vehicles/other big things), and make a system that lets you use all of them completely transparently. Wish me luck. #gamedev #indiedev #GameMakerStudio2
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