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WorldofLevelDesign

@GameLevelDesign

Tutorials, tips & practical knowledge to being best level designer & environment artist. I'm AlexG. Official X of WoLD. Tutorial Courses: https://t.co/jHhvqfJAAs

Inside a Game Engine Katılım January 2010
796 Takip Edilen9.6K Takipçiler

2026 Yıllık Özeti

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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
"Modular Environment Design Masterclass" tutorial course is now available. Includes: ▪️Comprehensive Masterclass ▪️Full Modular Asset Creation Pipeline ▪️Step-by-Step Workflow ▪️37 Videos ▪️12+hrs of Detailed Instructions Download. Watch. Learn. Create. worldofleveldesign.com/store/modular-…
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WorldofLevelDesign@GameLevelDesign·
Environment isn’t done. But finally coming together. Electric pipe & wire detail assets are doing their job. Created 38 Static Meshes to use. Been using them a lot in the tunnel section of the level. Also released them so you can use them as well. Download link in comments.
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WorldofLevelDesign@GameLevelDesign·
I have another hand-made modular prop set perfect for adding much needed detail & realism into your environments along walls, floors or ceilings. They are modular wires and brackets. Get UE5.3+ ready assets as well as FBX and Maya file. WoLD Patreon: patreon.com/WorldofLevelDe…
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WorldofLevelDesign@GameLevelDesign·
Common for many assets to share 1 single set of textures & 1 material. Here is how in Maya.
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Common for many assets to share 1 single set of textures & 1 material. To do this keep objects separate but select them all then UV. Placing all UVs into 0-1 space together. Here modular electric pipes sharing same UV space, having 1 texture & keeping all UVs not overlapping.
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WorldofLevelDesign@GameLevelDesign·
Modular Electrical Pipes, Boxes, Brackets now out for download. ▪️Fully modular (snap together easily) ▪️2 looks: metallic or painted ▪️UE5.3+ (23 Static Meshes + showcase map) ▪️Maya .MB + 23 .FBX + 9 textures Support WoLD on Patreon to download assets: patreon.com/WorldofLevelDe…
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WorldofLevelDesign
WorldofLevelDesign@GameLevelDesign·
Modular electrical pipes and electrical boxes. Different sizes: large, medium and small. Generates a lot of versatility in design. Quick stress test of seeing how they can snap together but so many more variations are possible. Modeled in Maya for UE5.
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WorldofLevelDesign@GameLevelDesign·
Get in there and start blocking things out. Don’t concern yourself with anything final. Get visual ideas down to help determine scale. All will change and nothing is final. Then you can come back and start actual modeling. Blocking out electrical pipes, brackets and boxes.
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WorldofLevelDesign@GameLevelDesign·
Modular wires: different sizes, different configurations, bracket details. Easy to use. Duplicate and snap. Detail walls, hallways, rooms. Modeled in Maya for UE5. Will need to finish UVing and texture but modeling is done.
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WorldofLevelDesign@GameLevelDesign·
@YusufUsman35318 Thank you Usman. Definitely Sweep Mesh. Easy to use, modify and make variations. If you keep the history or at the very least the curve, makes it easy to make updates or redo the work. Extrude along the curve takes longer but still good if you don't have Sweep Mesh.
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Usman || 🍉❤️@YusufUsman35318·
@GameLevelDesign Amazing For Creating well as align cords and wire Which one do you suggest extrude face along curve or sweep mesh ?
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WorldofLevelDesign@GameLevelDesign·
Great thing about using Sweep Mesh on Curves in Maya (for wires, pipes and much more) is that UVs are already done. Also works great on more complex option setups. These aren't hard to UV, just time consuming if you had to use older technique to extrude along the curve.
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WorldofLevelDesign@GameLevelDesign·
Electrical wires usually need some kind of wall brackets. Originally thought I’d go w/simple version (im1), half-cylinder & call it done. No1 probably notice but I would. So decided to add more detail (im2-4). By diving into photo ref helps immensely. Modeled in Maya, for UE5.
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WorldofLevelDesign@GameLevelDesign·
Vents modeled. Vents placed. For that much needed wall detail.
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WorldofLevelDesign@GameLevelDesign·
Just released even more texture masks to use for blends or adding variations on WoLD Patreon for supporters. Textures Masks Collection #2: More Masks for Texture Blends or Texture Variations (PNG Textures - Individual & Packed). patreon.com/WorldofLevelDe… Been using these a lot.
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WorldofLevelDesign@GameLevelDesign·
Replacing concrete barrier rails with glass barrier rails. Glass opens up the space more and unites it. Rather than separating it. Like this better. Lots to be done but always moving forward. WIP. Design, improve, iterate, update.
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WorldofLevelDesign@GameLevelDesign·
This continues to be one of my favorite, powerful yet simple techniques in UE5 material editor. Blending or combining 2 different Normal Maps together. Then swapping them out with others for additional variety on surfaces.
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