RallyCarDelta Gaming

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RallyCarDelta Gaming

RallyCarDelta Gaming

@GameOverThirty

I work in a big corporate thing. I discuss business & games. LinkTree: https://t.co/swvQpFoRce YouTube: https://t.co/nZvRpZINg6

Earth! Katılım Şubat 2017
650 Takip Edilen1.5K Takipçiler
RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
When reviewing #Capcom total company sales for YE March 2026: PC Digital Sales: 54.5% Console Digital Sales: 38.5% This shift can be aligned with the overall increase in "overseas" sales. As Capcom became increasingly successful over the last few years, they saw growth across the globe. The global sales expansion has been marked by a sales shift towards PC. It's worth noting that this phenomenon lines up with what many publishers have been discussing over the last few years. Global growth is relying on PC & mobile, while console unit sales are generally listed as stable / reliable.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@K__Med I've only written about this about 150 times, but getting this message to the masses, especially those that "need" these numbers to console war, is basically impossible. But, always like to see someone else trying to point this out.
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K-Med
K-Med@K__Med·
Steam CCUs don’t always equal sales and people need to stop thinking they do. People love to act like Steam CCU is the ultimate scoreboard for whether a game is a hit or a disaster. It isn’t. CCU is just “how many people are online right now,” not “how many people bought the game” or “how healthy the game is long‑term.” It’s a snapshot, not a verdict. Low CCU, huge sales happen all the time: Elden Ring Peak CCU:~953,000 Sales: 20+ million Steam didn’t even capture the console wave that carried this thing. CCU barely represented the real audience. Monster Hunter: World Peak CCU: ~463,000 Sales: 25+ million Capcom’s best‑selling game ever, and its CCU would get laughed at today. Hogwarts Legacy Peak CCU: ~879,000 Sales: Over 22 million People acted like the CCU was “good but not insane,” meanwhile it became one of the best‑selling games of the entire decade across consoles. Steam was only a fraction of the total audience. Pokémon (any of them) Peak CCU: 0 Sales: Millions Steam isn’t the center of the universe. High CCU, weak outcome and also happens constantly Halo Infinite (Multiplayer) Peak CCU: ~272,000 Outcome: Campaign sales underperformed, engagement fell off Free‑to‑play inflated the CCU. The long‑term numbers told a very different story. New World Peak CCU: ~913,000 Outcome: One of the fastest drop‑offs in MMO history A massive launch spike didn’t translate into a stable player base. Wolcen: Lords of Mayhem Peak CCU: ~127,000 Outcome: One of the fastest collapses in ARPG history ❌CCU is not sales. A game with 20k CCU might have sold millions. ❌Steam is not the whole market. Console‑heavy games get misread constantly. ❌Free‑to‑play inflates CCU. A download is not a purchase. ❌Time zones matter. Global games look weaker because their players aren’t all online at once. ❌CCU doesn’t measure whether people actually like the game. It only measures who logged in at the same time. My final point on this is that CCU is fine as a datapoint, but people treat it like it’s the final word on a game’s success. It isn’t. If you actually want to know how a game is doing, you look at sales, retention, platform split, revenue model, and long‑term engagement. CCU is just one tile in the mosaic, and honestly, not even the important one.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@Gabija_05 I don't know if it's just the circle of people I've interacted with, or maybe it IS a good sample selection, but between my various Discord servers, and here, I've noted a lot of people from Brazil show up in my gaming conversations.
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Momo
Momo@Gabija_05·
@GameOverThirty Actually surprised that Brazil is part of those top sales. Curious to look into it.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@DestinLegarie This is definitely what I find the most interesting / enjoyable in general content creator ecosystem. Going right to the people making the games, in my opinion, makes for the best content.
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Destin
Destin@DestinLegarie·
I asked the Diablo team why their MTX are so expensive and how “Diablo for Everybody” seemed to have worked for Lord of Hatred. Here’s what they had to say Diablo’s Future Is About Serving Every Type of Player | Save State Plus youtu.be/VnDeJ9h6LnU
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
I would suspect that is the case. Perhaps they believe they can monetize more effectively during a big update (instead of the monthly incremental changes). We already know that despite Arc Raiders success, Nexon cancelled their FY27 and FY28 financial targets. Obvious that involves other games as well, but even Arc Raiders couldn't be them there.
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Richard Browne
Richard Browne@rpwbrowne·
@GameOverThirty I think it's down to not monetizing enough in game as it is at the minute. They're burning a lot of money on people who spent $40 once.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Arc Raiders is shifting to a new update model: Twice a year updates. The plan is to introduce large, game changing patches. The monthly minor content updates will likely come to an end. A live service team will continue to provide patches, fixes, adjustments, cosmetics. Game defining modifications will be moved to the twice-a-year updates.
ARC Raiders@ARCRaidersGame

x.com/i/article/2017…

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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
I would expect this in a low population region, but North American? Maybe it's the conquest playlist? I only use search, even I literally click all the maps. I primarily play conquest, on PC, during peak hours. In all of my time playing normal conquest, I had ONE lobby seemingly bug out and literally filled with bots. It was rather comical but it did happen. I fixed it by exiting and relaunching the matchmaker. The worst I've seen lately is getting spawned into a new lobby and needing to wait for about 30-40 seconds as people trickle in, even if it's a new conquest lobby. A handful of bots were spawned, but they were quickly erased as people came in. All that said, I strongly support a server browser. I see the obvious value there and hope they do get it to us this year.
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Swaguley
Swaguley@swaguley·
Battlefield 6, peak time of the day (7 PM MST), season 3 release, yet I still get bot-filled lobbies in the regular Conquest playlist, no custom search. The server browser needed to be added now, not 3-5 months from now.
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Tom Warren
Tom Warren@tomwarren·
I love that Valve’s Steam controller does the Wilhelm scream if you drop it 😂 what a fun little Easter egg
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Richard Browne
Richard Browne@rpwbrowne·
@GameOverThirty That’s true. But like Nintendo, Sony still produce good GOTY niche fodder than will just sell over time. Its good for their catalogue, would make no sense for a third party.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
I'm not aligned with this whole trend on modeling sales with achievements, reviews, and other attached metrics. (To be fair, there is enough to historical data to build models that work to some degree of success.) Regardless, I saw the estimation on #Saros sales numbers. Even absent that modeling, was anyone expecting Saros to sell beyond what Returnal did? The biggest problem with Saros isn't that it's niche, or that numbers will likely look like Returnal, it's the cost to make it. And I'd say that about ANY game in the same situation. This isn't about PlayStation / Sony specifically.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@rpwbrowne Sorry, my point is that these games are too costly for the saturated market. Even with a large install base, games will be skipped over as consumers have too many other options.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@rpwbrowne I would say, yes, based on the install base of PS5. However, I am critical of that view in the saturated market. I am a believer that the install base matters less now that it did it the past. There are too many games and not enough people buying them.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@tomwarren Hey, you do you. If you want to chuck your $100 controller onto the ground when there are obvious ways to do it safely, more power to ya. Maybe you could turn it into a drop study. Tell us how many it survived until it breaks. The Internet needs to know.
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Tom Warren
Tom Warren@tomwarren·
@GameOverThirty surprisingly it still works! Almost as if it was built to withstand the most basic of drop tests
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Capcom released their fiscal year ending March 2026 results. The company is reporting a record breaking year in multiple financial / accounting metrics. FY Net Sales: 195,365M yen (+15%) Company Operating Margin: 38.5% -- Digital Contents Net Sales: ~144,200M yen -- Margin: 48.9% Company Net Profit: 54,587M yen (+13%) Operating Cash Flow: 31,380M yen (down due to taxes and deferred income). Total cash & assets down significantly due to investing activities (time deposits). Highest total unit sales and catalog unit sales for a FY period. 4th quarter unit sales set a quarterly record Capcom continues to hire in order to support their wide catalog and growth ambitions. The company is approximately 3x the size (in employee count) than it was in FY closing March 2014. FY closing employee count: 3,976 Company goals include continued 10% op profit growth, with a long term goal of 100M annual unit sales. FY closing March 2026 was the year of #ResidentEvil. Requiem led in sales of approximately 7M units. Notably successful / consistent numbers for the entire franchise. #MonsterHunter Wilds has seemingly lost much of its momentum, appearing in the last position of the company's yearly sales ranking. Source: capcom.co.jp/ir/english/dat…
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Railway to Golmud is far & away the best large map in #Battlefield6. It brings back the design ideals of the large maps in BF3/4. There's room to travel and set up different attack vectors. Each sector of the map offers a different experience. Just great all around.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@rpwbrowne Unacceptable, really. (Obviously kidding. I live in the corporate world as well, so I get it.)
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Richard Browne
Richard Browne@rpwbrowne·
@GameOverThirty Different working, uh, methodologies in the West. There’s this audacious concept of having a life outside work that appeared this century sometime (he says having slept under a desk for some time at Psygnosis!)
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
The big thing that I believe Svensson gets right is pointing out the increase in development output from China and South Korea. Developers in those regions are figuring out how to get games to market efficiently while still appealing to their target audience. I'd argue some studios in the West are struggling to match that output. thegamebusiness.com/p/playstation-…
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
@rpwbrowne Yeah. Making sure the buyer knows this is a focused / targeted experience will be important...if they even get there.
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Richard Browne
Richard Browne@rpwbrowne·
@GameOverThirty Very much being approached with a get the first game out at quality with reasonable scope. My only worry is they ensure that comes across in the marketing.
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
Casey Hudson's new studio is rolling up to GreaterThan Group, being something of a spin-off from NetEase personnel (and other investors). Funding isn't too wild right now. Given the amounts being thrown around here, the team (and game) will need to stay focused. That is certainly something I can get behind, assuming they can avoid the typical pitfalls of over-scoping and over-spending. Keep in mind that Disney will want to collect their paycheck from the game, considering this is a #StarWars project. bloomberg.com/news/articles/…
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