GamerSoul

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GamerSoul

GamerSoul

@GamerSoul4Ever

Father, husband, casual gamer but after all, God follower. In videogames industry we need more companies with ❤️

Katılım Eylül 2019
37 Takip Edilen19 Takipçiler
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GamerSoul
GamerSoul@GamerSoul4Ever·
@Lynnel_White Como en todo ámbito , hay los toxicos y aquellos que nos gusta disfrutar de las maravillas de esta vida sin importar el hate de los demás. Hay tanto por apreciar que perder el tiempo en toxicidad está prohibido. Hace 6 meses se dañó mi añeja ps4 y me pase a xbox, resultó genial
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GamerSoul
GamerSoul@GamerSoul4Ever·
@aortizherbener @PuertoAzulec @BlueTownCenter Por que no muestras los resultados de la encuesta en Puerto Azul en la que se da a conocer el repudio que existe sobre esta obra así como los problemas viales y de seguridad que ocasionará ? Sinvergüenza
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Andrés Ortiz Herbener
Andrés Ortiz Herbener@aortizherbener·
Parafraseando al gran Ramón Valdez: "La mentira nunca es buena. Mata el alma y la envenena". @PuertoAzulec finalmente, ante la aceptación pública de que Shiva ya puede entrar a sus terrenos para construir @BlueTownCenter, ahora se inventan supuestas autorizaciones que la "Asamblea" de Puerto Azul tendría que otorgar para tener acceso directo desde la vía a la costa. El estatuto vigente de Puerto Azul es el aprobado mediante el acuerdo ministerial No. 00152 del 18 de enero de 1995. En este cuerpo normativo, el art. 18, que se relaciona con las atribuciones y deberes de la Asamblea General, no establece que un promotor o constructor deba obtener ninguna autorización de este organismo para acceder a su proyecto. Como más rápido cae el mentiroso que el ladrón, los despistados miembros del comité piensan que el artículo vigente respecto de las atribuciones de la Asamblea General, es el 29 del estatuto aprobado mediante resolución No. 0909-2021 del 26 de noviembre de 2021. Sin embargo, olvidan que la actual directiva fue precisamente la que solicitó al MIDUVI que anulara el estatuto aprobado en 2021 y dejara vigente el del año 1995. ¿Ahora con qué pretexto saldrán los de @PuertoAzulec?
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Once Human
Once Human@OnceHuman_·
Dear Metas, The Version 2.3.1 server maintenance and update is planned for January 21, 2026, at 3:00 PM(PT) and is expected to last about 2 hours (actual time may differ).⏳ 🔶This update includes: - Visional Wheel S3 [Aberrant Progeny] - Visional Wheel S3 Exclusive Event - Brand-New Pollution Zone Gameplay Arrives - Multiple New Types of Pollution Zones Added - New Enemies Arrive - [Deviation: Survive, Capture, Preserve] Scenario Adds New [Peak Duel] Gameplay - Added Mining Workshop [Excluding RaidZone Mode and Deviation: Survive, Capture, Preserve Scenarios] - New Weapons and Gear [Excluding RaidZone Mode] - New Hairstyle Parameter Unlocked: Hair Texture - New Shop Arrivals - New Deviation Appearance "Take Me Home" Bundle Arrives! - RaidZone Mode Major Update - Custom Server Updates - Optimizations - Bug Fixes 🔗For more information about the update, please click the link below: oncehuman.game/news/update/20… #OnceHuman #oncehumanmobile
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Once Human
Once Human@OnceHuman_·
〓January 21(PT) Version Server Launch Schedule Adjustment Announcement〓 Dear Metas, After the January 21, 2026 (PT) maintenance, the Visional Wheel will spin again, updating to [Aberrant Progeny]. To help Metas arrange gaming schedules, we are announcing the first batch of server launch plans. Additionally, to enhance the in-server experience, we will also adjust the registration opening schedule. 🔗: Check out the full server launch schedule here: oncehuman.game/news/update/20… Once Human Development Team #OnceHuman #oncehumanmobile
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GamerSoul
GamerSoul@GamerSoul4Ever·
@jxbenedeti Pero si salió llorando por correa en el vídeo de despedida... No hay más ciego que el que NO quiere ver
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juan xavier benedeti
juan xavier benedeti@jxbenedeti·
Marcela Aguiñaga anunció que creará su propio partido político. No rompió con estruendo, pero sí marcó distancia del correísmo tras 18 años en la RC. Desde Daule y ante productores agrícolas, habló de cerrar ciclos partidistas y ubicó su proyecto entre el centro y la izquierda, con sello propio. El mensaje es claro: el correísmo ya no le alcanza para sostener su ambición de reelección. Con un discurso de gestión, unidad y autonomía, Aguiñaga apuesta por un vehículo electoral propio para presentarse como la prefecta de todos.
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GamerSoul
GamerSoul@GamerSoul4Ever·
@OnceHuman_ They will be great! but remember that some of us also love chill scenarios like plain manibus and Survive preserve capture ❤️
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Once Human
Once Human@OnceHuman_·
〓New Pollution Zones and Existing Survival Environment Optimizations〓 Dear Metas, When survival becomes predictable, challenges lose their meaning. We’ve decided to break the status quo by comprehensively upgrading the Pollution Zone gameplay and existing survival environment, ensuring every scenario journey presents a new excitement. On January 21(PT), after the version update, we’ll introduce you to a brand-new Pollution Zone experience. 🔗 Please refer to the link for full details: oncehuman.game/news/devBlog/2… Once Human Development Team #OnceHuman #oncehumanmobile
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Once Human
Once Human@OnceHuman_·
〓Adventure Upgrade: New Enemies Arrive〓 Dear Metas, Reliable sources indicate that new creatures may be lurking in Nalcott! In this update, we will showcase never-before-seen new enemies. Each comes with unique appearances and distinct behavior patterns, aiming to offer Explorers a richer and more engaging adventure. Shh… let's sneak a closer look to uncover their true nature. I. New Large Biomechanical: The Devourer II. New Enemy: The Hoarder III. New Enemy: The Sonivore 🔗 Please refer to this link for their appearance, behavior, combat mechanics, and more details: oncehuman.game/news/devBlog/2… Once Human Development Team #OnceHuman #oncehumanmobile
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Once Human
Once Human@OnceHuman_·
Dear Metas, As the Visional Wheel turns, a new crisis looms. After the January 21(PT) update, we'll introduce brand-new combat weapons, gear, and mods. We hope every Meta in Once Human will find both challenge and simple, straightforward joy. The following updates will go live on all scenario servers except RaidZones. Weapon and gear updates for RaidZones will be detailed in a separate announcement later. 🔗 Please refer to this link for more details: oncehuman.game/news/devBlog/2… #OnceHuman #oncehuman
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GamerSoul
GamerSoul@GamerSoul4Ever·
@OnceHuman_ No, no... Thank you for this beautiful game and for always listening ❤️
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Once Human
Once Human@OnceHuman_·
Once Human Starlight Gala Recap: Thank You, Metas! ♥️ A massive thank you to our incredible builders, talented performers, and every Meta who joined us to celebrate our very first Starlight Gala. We know the event wasn't perfect for everyone. We're taking your feedback to heart and are already working to optimize future events so players in every region can join more easily. Thank you for your patience as we grow! After the party, we gathered our performers again to record this special recap. Huge thanks to them for the extra effort! 🎉 Happy New Year, Metas! Here's to a legendary 2026. Enjoy the highlights! #OnceHuman #oncehumanmobile #StarlightGala
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Once Human
Once Human@OnceHuman_·
〓Version 2.2.5 Bug Fixes (January 9)〓 Dear Metas, If you encounter any issues while playing, please contact us using the following methods: PC: Open the in-game ESC menu → Feedback & Customer Support → Select Bug Report to submit your issue. Mobile: Tap the menu button in the upper right corner → Tap the headphone icon in the sidebar → Select Customer Support→ Then choose Bug Report to submit your feedback. If you're offline, you can also report issues via our official email: oncehuman@global.netease.com. We'll investigate as soon as we receive your message. We've been gathering community feedback and actively addressing your concerns. The following are the ongoing/completed fixes: 1. We discovered that some content regarding combat adjustments for Status DMG entities was missing in the 2.2.5 version update announcement. The purpose of these adjustments is to optimize the combat experience and improve the accuracy of Status DMG entity descriptions. These adjustments have already been implemented in the game. To ensure that Metas fully understand the changes to combat mechanics, we are providing the following supplementary explanation: 1) Combat experience optimization: (1) The perspective change when using the Ultimate of the Voodoo Doll has been removed. (2) Adjustments have been made to Snowsprite's ice ball skill damage, increasing the skill's casting frequency and extending the duration of vulnerability, making it better align with the unique characteristics of Status DMG entities. (3) Adjustments have been made to Pyro Dino's Battle Skill. When summoning Pyro Dino, using the Battle Skill will also summon Chefosaurus Rex to assist in combat. 2) Improving the accuracy of Status DMG entity descriptions: (1) Fixed an issue where the skill tags of the Voodoo Doll were displayed incorrectly. (2) Adjusted Snowsprite's skill description, removing the Deviant Energy Level 5-related numerical conditions. We will continue to monitor the completeness of version update announcements to avoid similar issues in the future. Thank you for your understanding and support! 2. Fixed an issue where the Feedback & Customer Service entry would not respond in certain situations. 3. Fixed an issue where some accounts could not log in due to error pop-ups. 4. Fixed an issue where some players were unable to purchase specific types of items from the in-game store. 5. Fixed an issue where some players could not claim Collection Progress rewards for returning Lightforge Loot Crates. 6. Fixed an issue where the "Activity Not Started" prompt would incorrectly appear in certain situations. 7. Fixed an issue where dismantling crafted equipment would occasionally produce incorrect items. 8. Fixed issues related to Custom Server: (1) Fixed an issue where adjusting the DMG Multiplier for Status DMG resulted in excessively high Status DMG in gameplay modes such as Securement Silos. (2) Fixed an issue in the Custom Server for *Once Human: RaidZone* where weapons and armor would drop abnormally upon death in certain situations. (3) Fixed an issue in *Once Human: RaidZone* where planting and breeding-related settings parameters were not displayed. (4) After the Custom Server expires, players can purchase lower-tier options for more flexible choices. 9. Fixed an issue where the position of the material list in the crafting interface was incorrect, affecting crafting. 10. In the returning Lightforge Loot Crate interface, some accounts experienced a display error where the 10 half-price Lightforge Ingot purchase opportunities showed no discount. This issue is a client-side display error, and purchases will still be calculated correctly at half-price. Metas can rest assured when making purchases. Once Human Development Team
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@chacachaca13
@chacachaca13@CB47192501·
@OnceHuman_ Why did you change where the hide pipes/wires toggle was? It is convenient to be in build mode and then toggle them on/off. now we have to go back and forth to settings? are you people fucking retarded?!
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Once Human
Once Human@OnceHuman_·
Dear Metas, The Version 2.2.5 server maintenance and update is planned for January 7, 2026, at 3:00 PM(PT) and is expected to last about 2 hours (actual time may differ).⏳ 🔶This update includes: - Server Launch Schedule Adjustment - Wish Machine Time-Limited Prize Pools Now Open - New jukebox track added: "A Swell Of A Time" - Winter Return of Lightforge Loot Crate: "Winter's Hunt" Now Open - Optimizations - Bug Fixes 🔗For more information about the update, please click the link below: oncehuman.game/news/update/20… #OnceHuman #oncehumanmobile
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b@snxke04·
@OnceHuman_ Guys, there’s already a bug, I cannot choose the other materials to change what I’d like to use in the workbench, it goes off screen. Some items, you cannot even go back to the original recipe. Restarted game, still broken
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GamerSoul
GamerSoul@GamerSoul4Ever·
@OnceHuman_ Graphic interface is broken now in PC, ex when crafting tungsten AP ammo we can't scroll up to the top to select desired source (ex gunpowder)
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GamerSoul
GamerSoul@GamerSoul4Ever·
@OnceHuman_ This will be huge. Will bring OH to higher levels of fun and sharing new experiences with others
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Once Human
Once Human@OnceHuman_·
📣 Custom Server Deep Dive Live Stream on Jan 6 at 7:00 PM PT Metas, join us as we take a deep dive into Custom Servers and answer the top questions from our recent feedback event! Tune in to chat with the dev team and get your questions answered live! 🔗 Follow & Watch on Twitch: twitch.tv/oncehuman_offi… See you there! #OnceHuman #oncehumanmobile
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GamerSoul
GamerSoul@GamerSoul4Ever·
@OnceHuman_ Just wanted to say this : thank you for this amazing and huge game ❤️
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Once Human
Once Human@OnceHuman_·
〓Dev Blog | Shiny Mods Compensation Rules Explanation〓 Dear Metas, Based on player online data statistics and calculations, as well as community feedback, we have finalized the compensation rules for Shiny Mods. On January 18 at 8:00 (PT), we will export online data and provide additional compensation based on the number of Level 17 Mods in your Mod Backpack at that time. Compensation includes selectable Shiny Mods and Random Mod Crates (Level 14–17). The maximum compensation is 5 for selectable Shiny Mods and 20 for Random Mod Crates. 🔗 Please refer to the link for full details: oncehuman.game/news/devBlog/2… #OnceHuman #oncehumanmobile
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Once Human
Once Human@OnceHuman_·
📣 What’s ahead in Nalcott in 2026? A Deviant on screen? No, it’s our dev. And yes, 2026 is truly a year of massive change: - Main story updates and new mysteries to unravel. - Brand-new scenarios and maps to explore. - Visional Wheel Season 3 arriving in late January! - New Collaboration: Once Human × X Days Till The End. - The long-awaited Console Version launch, with full cross-platform play on the way! - First-person shooting gameplay, currently in development! ...and many more surprises to come 🔎 Let our "Deviant" host show you the future! Watch the full video for the deep dive. Happy New Year, Metas. We can't wait to take this journey with you! #OnceHuman #oncehumanmobile #XDaysTillTheEnd
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