Games By Peter

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Games By Peter

Games By Peter

@GamesByPeter

I make video games. More info? Check out https://t.co/SQ578RrfuK

The Netherlands Katılım Temmuz 2019
105 Takip Edilen329 Takipçiler
Games By Peter
Games By Peter@GamesByPeter·
@BarjiYT Lol, I only use C#, hardly ever play with 2D, and always use the built-in physics engine because it simply works. Welcome to the club, I guess 😄
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Barji
Barji@BarjiYT·
- "Use GD Script!!!" - "Godot can't do 3D" - "Godot's Physics system is terrible" oh...
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Games By Peter
Games By Peter@GamesByPeter·
I don't really like this platform because of the ads. Now that I'm working on something new, I also moved to Mastodon. Follow me here: @GamesByPeter" target="_blank" rel="nofollow noopener">mastodon.gamedev.place/@GamesByPeter
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Games By Peter
Games By Peter@GamesByPeter·
@reduzio Do we have any documentation on the differences between Godot and other major engines? Unity users might want to know there's no deferred renderer or stencil buffers, for instance
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Games By Peter
Games By Peter@GamesByPeter·
I realised that the best part of my medieval combat game was the combat. Adding RTS elements greatly diminished that, so I'm removing them again. Maybe I'll be able to show some cool stuff again soon
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Games By Peter
Games By Peter@GamesByPeter·
@TheJackyMartin It's a hobby. If I end up making money with it, that's nice. But as soon as I start collaborating, it becomes a thing I have to do, instead of a thing I do whenever I feel like it.
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Jacky Martin
Jacky Martin@TheJackyMartin·
Are you building your game solo? Can you tell me why? Genuine question, I am really curious, as I have always been "the more the merrier"- type of person. #gamedev #solodev #indiedev
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Games By Peter
Games By Peter@GamesByPeter·
@Didi57709239 I did have knockback, but it introduced a lot of problems for trying to hold formation. I will definitely try to implement it again soon
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Games By Peter
Games By Peter@GamesByPeter·
Look at those little #rts units changing formation! 😃 I've been trying a few different obstacle avoidance algorithms, and ended up on a very simple custom one. Using #GodotEngine's built-in navigation. #gamedev #indiedev
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Games By Peter
Games By Peter@GamesByPeter·
@DahoonStudios I actually considered writing some sort of method that tries to match units by distance so they would all arrive at the same time, but I kind of like the fact that it looks a bit messy. It seems to fit the game better 😄
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