@rafcolantonio Thief 1 and 2 are once in a lifetime games. DromEd and the fans made it stand the test of time as well, so many hard working and talented people tied to these games.
For the fans of Looking Glass (Thief 1/2 and Underworld 1/2). I’m here with Paul Neurath in Boston in front of the building where Doug Church, Paul and 7 devs developed Underworld in 92. Underworld inspired me as a (then) young developer
@GamesGrotesque contrary to the popular belief I've never played it (but I guess I gotta give it a shot cause you're not the first person who compared these two)
Fire up the cruncher as there's a new video DevBlog out now! If you've not seen it yet you can watch the first part below 📺
Giving insight into the year ahead, watch the whole thing on Substack today - colepoweredgames.substack.com
@DUSKdev For me, a twin stick shooter needs to be difficult to where I have to fight tactically. The ones where you just feel like a god walking around mowing everything down isn’t fun to me personally.
@GamesGrotesque I def wanted to add melee and had the setup for it in the begining. But cut it due to scope. Might consider adding some down the line if i have some time prior to release / post release
Originally could swap between combat knife and kick.
A place that once held quiet days and peace… until the city took it all.
This is where Grey's story begins in #NOLAW
[Steam News Hub] 👉🏻bit.ly/GreyHarker