Hegemony, by @HegemonicP at the Dep of Social, Political & Territorial Sciences, Uni Aveiro, PT, using a hands-on approach:
- Focus on the roles
- Introduction of different actions each turn
- Playing in pairs to promote discussion
Always a good sign when they ask for more :)
I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.
I'm looking for feedback and collaborators - please consider joining the team!
youtu.be/f3gy7jlzHdk?si…
Learning Autobahn, in preparation for the upcoming session at the Department of Social, Political, and Territorial Sciences, University of Aveiro, Portugal.
A game by @fabiolo and Nestore Mangone, published by @alleycatgames
All is ready for the first thematic game session at the Department of Social, Political, and Territorial Sciences, University of Aveiro.
Die Macher hits the table four days before the actual snap elections in Portugal!
@ScoutBlum@flopiano@vbagiartakis@varnavasTim@MasQueOca@HegemonicP@CMUniversity I will! The first time I heard about Rising Waters was probably in the Board Game Workshop Design Contest, and later in the Zenobia awards. Always eager to try out original designs for historical themes seldom covered. And glad I could suggest this on for the project.
Teaching and trying for the first time Versailles 1919 at Bellota Con, Badajoz, Spain.
A game by @markherman54 and @gengelstein, with the art of @RBMStudio1 and Donal Hegharty, published by @gmtgames.
Continuing the notes from my board game exhibition: Time for the abstract strategy classics, from long before the age of cardboard and printing.
Duels of the mind, with simple rules at the core but deep strategies and refined tactics that take years to master.