Bashmann

7 posts

Bashmann

Bashmann

@GamesTechArtist

Katılım Ocak 2012
3 Takip Edilen0 Takipçiler
Bashmann
Bashmann@GamesTechArtist·
@ShaderBits when I say toggle the refract in pp I mean the raytrace refract under the raytracing translucency tab
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Bashmann
Bashmann@GamesTechArtist·
@ShaderBits Yes I'm, talking about raytracing. I figured it probably was though couldn't find anything anywhere about it.
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Bashmann
Bashmann@GamesTechArtist·
@ShaderBits is there any clean way of getting translucent Niagara particles in UE4.26 to have no refraction other than by turning off refraction in the Post Process? It's really bumming me out.
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Bashmann
Bashmann@GamesTechArtist·
@ShaderBits I may be missing something here, but I'm not sure what, I have Niagara particles using the engine DefaultSpriteMaterial, it has nothing plugged in to refraction, but when I toggle the Post Proc's refraction the entire particle gains refraction.
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Ryan Brucks
Ryan Brucks@ShaderBits·
@gamesstudent If the refraction pin is disconnected or set to a value of 1, you should see no refraction. If you need to globally control it, consider using a material param collection.
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Bashmann
Bashmann@GamesTechArtist·
@FrankKlepacki just found out my friend really liked your music in Rise of the Immortals (Battle for Graxia)! Merry Christmas!
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